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  Aim Özel Kodları
Posted by: wampirus - 03-10-15, 09:31 - Forum: CFG Kodları - No Replies

bind "MOUSE1" "+attack" Silent Aim "avadd 0 21 7 2.7"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 27 4 2.3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.5995 6.908 2.587"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 19.8 8.65 1.79863"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 2.44 0.75 0.05"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.51 3.11 -2.6"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 25.52 5.94 3.13"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.84 7.002 3.68"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.13 4.43 2.14"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.81 7.351 2.28"
bind "MOUSE1" "+attack" Silent Aim "avadd 3 21.2 8.6 1.68"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 25.212 5.67136"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.04 7.59 2.1"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 18.98 12.54 1"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.5 7 2 19.5 5.6"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.9 5 2 18.7 8.2"

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Aim SICK10 "avadd 0 23.85 7 3.1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19.45 4 3.1 17 -2 -5 15 -5 8 -17
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -8 -15 -16 5"
Aim SICK11 "avadd 0 22.71 5 2.9 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 18.95 4 2.9 17 -2 -5 15 -5 8 -17
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -8 -15 -16 5"
Aim SICK12 "avadd 0 24.42 2.1 3.0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 18.55 4 3.0 17 -2 -5 15 -5 8
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-17 0 -8 -15 -16 5"
Aim SICK14 "avadd 0 21.85 7 3.1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.9 3 2 17 -2 -5 15 -5 8 -17 0
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-8 -15 -16 5"
Aim SICK15 "avclear; SICK10; SICK11; SICK12; SICK13; SICK14;Aim"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.5 8 2.5 17.5 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 23 6 2 18.5 8"
bind "MOUSE1" "+attack" Silent Aim "avadd 3 17 11 2.5 14.7 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 22 6.01 3.5 17.7"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.3 6 1.4 19.8 5"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22 5 2 18 5 -2 15 8 3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21 10.1 0"

silent_mode 1
hs_mode 1
alias "silentaim" "avadd 0 20.76 6.89 4.02 ; recoil 1.65
alias "silentt" "avadd 1 25.7 4.56 4.5 ; recoil 0
alias "silent" "avadd 0 21.12 5.85 3.29 ; recoil 4.7
alias "aimslient" "avadd 1 25.77 4.32 4.49 ; recoil 0

Şimdi 2013 te İşlediğim Aim kodu

RedMaster Aim [Image: smile.png]
*-*-*-*-*-*-*-*-*-*-

//SNiPeR AWP KODLARI RedMaster ÖzeL"
alias nospread “m_pitch 0;m_forward 0;m_side 0¨
alias norecoil_5 “cl_pitchspeed 10¨
alias norecoil_4 “cl_pitchspeed 7¨
alias norecoil_3 “cl_pitchspeed 5¨
alias norecoil_2 “cl_pitchspeed 3¨
alias norecoil_1 “cl_pitchspeed 1¨
alias norecoil_0 “cl_pitchspeed 999999¨
alias +nxspnr “+spread;w;+attack;w;+nonup”
alias -nxspnr “-spread;w;-attack;w;-nonup”
alias +banr “+attack;wait;+lookdown”
alias -banr “-attack;wait;-lookdown;wait”
alias +konr “+koraim;wait;+lookdown”
alias -konr “-koraim;wait;-lookdown;wait”
alias +shtpwnr “+nxshtpwn;wait;+lookdown”
alias -shtpwnr “-nxshtpwn;wait;-lookdown;wait”
alias +nxnr “+nxaim;wait;+lookdown”
alias -nxnr “-nxaim;wait;-lookdown;wait”
alias +nxhnr “+nxhead;wait;+lookdown”
alias -nxhnr “-nxhead;wait;-lookdown;wait”
alias +nxsnr “+nxhead2;wait;+lookdown”
alias -nxsnr “-nxhead2;wait;-lookdown;wait”
alias +nxmaster “+nxmasta;wait;+lookdown;+lookdown;+lookup”
alias -nxmaster “-nxmasta;wait;-lookdown;-lookdown;-lookup;wait”
//JesfCode 06
alias snp “snp1¨
alias snp1 “+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0¨
alias snp2 “+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0¨
alias snp3 “+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0¨
alias sec “sniper_1¨
alias sniper_1 “bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0¨
alias sniper_0 “bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0¨
alias inexinferis.wordpress.comawp “bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff”
alias fsoff “bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast inexinferis.wordpress.comawp”
alias fsatt “+attack; wait; -attack; inexinferis.wordpress.comawp; slot2; slot1; +attack2; wait; -attack2; fsoff”


Jesfcode DEAGLE İÇİN KOD ~
Jesfcode alias DEAG1 "avadd 0 20 10.1 0;"
Jesfcode alias DEAG2 "avadd 1 26.5 3 -1;"
Jesfcode alias DEAG3 "avadd 2 20 10.5 4;"
Jesfcode alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias DEAG5 "avadd 4 30.25 3.75 -2;"
Jesfcode alias DEAG6 "avadd 5 10.75 10.75 0.5;"
Jesfcode alias JesfcodeDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt Jesfcode FOR DEAGLE Loaded"

Jesfcode M4A1 İÇİN KOD ~
Jesfcode alias M4A11 "avadd 0 21 10.1 0;"
Jesfcode alias M4A12 "avadd 1 23 4 4.5;"
Jesfcode alias M4A13 "avadd 2 20 7 6;"
Jesfcode alias M4A14 "avadd 3 20.75 6.5 2.1;"
Jesfcode alias M4A15 "avadd 4 27 4.25 3.5;"
Jesfcode alias M4A16 "avadd 5 11.5 8 2.5;"
Jesfcode alias JesfcodeM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt Jesfcode FOR M4A1 Loaded"

Jesfcode AK47 İÇİN KOD ~
Jesfcode alias AK471 "avadd 0 20 10.1 0;"
Jesfcode alias AK472 "avadd 1 25.25 1.5 3;"
Jesfcode alias AK473 "avadd 2 22.5 7.25 4.25;"
Jesfcode alias AK474 "avadd 3 22.5 3 2.25;"
Jesfcode alias AK475 "avadd 4 29 1.5 2.25;"
Jesfcode alias AK476 "avadd 5 14 4 3;"
Jesfcode alias JesfcodeAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt Jesfcode FOR AK47 Loaded"


Jesfcode AUG İÇİN KOD ~
Jesfcode alias AUG1 "avadd 0 21 10.1 0;"
Jesfcode alias AUG2 "avadd 1 22.5 3.75 4.25;"
Jesfcode alias AUG3 "avadd 2 20 9.25 5;"
Jesfcode alias AUG4 "avadd 3 20.25 9.5 0;"
Jesfcode alias AUG5 "avadd 4 26.5 5.25 3.4;"
Jesfcode alias AUG6 "avadd 5 9.5 9.5 0.75;"
Jesfcode alias JesfcodeAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt Jesfcode FOR AUG Loaded"

Jesfcode SIG İÇİN KOD ~
Jesfcode alias SIG1 "avadd 0 21 10.1 0;"
Jesfcode alias SIG2 "avadd 1 22.5 3.75 4.25;"
Jesfcode alias SIG3 "avadd 2 20 9.25 5;"
Jesfcode alias SIG4 "avadd 3 20.25 9.5 0;"
Jesfcode alias SIG5 "avadd 4 26.5 5.25 3.4;"
Jesfcode alias SIG6 "avadd 5 9.5 9.5 0.75;"

Jesfcode SCOUT İÇİN KOD ~
Jesfcode alias SCOUT1 "avadd 0 20 10.1 0;"
Jesfcode alias SCOUT2 "avadd 1 23 4 4.5;"
Jesfcode alias SCOUT3 "avadd 2 20 7 6;"
Jesfcode alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
Jesfcode alias SCOUT5 "avadd 4 27 4.25 3.5;"
Jesfcode alias SCOUT6 "avadd 5 11.5 8 2.5;"
Jesfcode alias JesfcodeSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt Jesfcode FOR SCOUT Loaded"

Jesfcode USP İÇİN KOD ~
Jesfcode alias USP1 "avadd 0 21 10.1 0;"
Jesfcode alias USP2 "avadd 1 26.5 3 -1;"
Jesfcode alias USP3 "avadd 2 20 7 4;"
Jesfcode alias USP4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias"avadd 4 30.25 3.75 -2;"
Jesfcode alias USP6 "avadd 5 10.75 10.75 0.5;"
JesfcodeUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt Jesfcode FOR USP Loaded"

Jesfcode GLOCK İÇİN KOD ~
Jesfcode alias GLOCK1 "avadd 0 21 10.1 0;"
Jesfcode alias GLOCK2 "avadd 1 26.5 3 -1;"
Jesfcode alias GLOCK3 "avadd 2 20 7 4;"
Jesfcode alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias GLOCK5 "avadd 4 30.25 3.75 -2;"
Jesfcode alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
Jesfcode alias JesfcodeGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt Jesfcode FOR GLOCK Loaded"

Jesfcode MP5 İÇİN KOD ~
Jesfcode alias MP51 "avadd 0 21 10.1 0;"
Jesfcode alias MP52 "avadd 1 24 2.25 4.5;"
Jesfcode alias MP53 "avadd 2 20 7.5 5.5;"
Jesfcode alias MP54 "avadd 3 21 7 1.5;"
Jesfcode alias MP55 "avadd 4 29 2.5 3;"
Jesfcode alias MP56 "avadd 5 13.5 7.5 2.5;"
Jesfcode alias JesfcodeMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt Jesfcode FOR MP5navy Loaded"

Jesfcode G3SG11 İÇİN KOD ~
Jesfcode alias G3SG11 "avadd 0 21 10.1 0;"
Jesfcode alias G3SG12 "avadd 1 24 2.25 4.5;"
Jesfcode alias G3SG13 "avadd 2 20 7.5 5.5;"
Jesfcode alias G3SG14 "avadd 3 21 7 1.5;"
Jesfcode alias G3SG15 "avadd 4 29 2.5 3;"
Jesfcode alias G3SG16 "avadd 5 13.5 7.5 2.5;"
Jesfcode alias JesfcodeG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt Jesfcode FOR G3SG1 Loaded"

aim_alternate=0
aim_autoaim=1
aim_autoshoot=0
aim_autowall=1
aim_bodyheight=0
aim_bodyradius=0
aim_bodyshape=0
aim_bonespot=7
aim_drawspot=0
aim_fov=9000
aim_hbdraw=1
aim_headradius=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_random=0
aim_recoil=1.7
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
wallhack 1


aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
c4 1 999 1 0 0 2
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

alias JesfCode1 "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
alias JesfCode2 "avadd 0 22.45 7.1 3 15.3 6.5 6"
alias JesfCode3 "avadd 0 23 7 3.6 10.99 -3.2 .1"
alias JesfCode4 "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
alias JesfCode5 "avadd 1 20 8.6 3.78 11.3 -5 8"
alias JesfCode6 "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
alias JesfCode7 "avadd 1 -19 -16.5 4.2"
alias JesfCode8 "JesfCode1;JesfCode2;JesfCode3;JesfCode4;JesfCode5;JesfCode6;JesfCode7"
alias JesfCode9 "avclear; JesfCode8;recoil 1.1;txt oO0 JesfCode 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode 2 HeadShoT Vec *
alias JesfCode1 "avadd 0 23.2004 7.8 3.1; avadd 1 21.1 7.5 2.4"
alias JesfCode2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCode3 "avclear;JesfCode1; JesfCode2; recoil 1.35;txt oO0 JesfCode 2 HeaDsHoT AcTiVed 0Oo"

// JesfCode 3 HeadShoT Vec *
alias JesfCode1 "avadd 0 20.6 6 1.7 14 3 7 14 3 -7 15 -1 0; avadd 1 23 -3 -2.5 16 -7 6 16 -7 -10 19 -8 0"
alias JesfCode2 "avclear;JesfCode1;recoil 1.1; txt oO0 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode 4 HeadShoT Vec *
alias JesfCode1 "avadd 0 22 4.5 3.6"
alias JesfCode2 "avadd 0 21.5 4.5 3.1"
alias JesfCode3 "avadd 0 21.5 4.5 4.1"
alias JesfCode4 "avadd 1 21.9 4 2"
alias JesfCode5 "avclear; JesfCode1;JesfCode2;JesfCode3;JesfCode4; recoil 1.1; txt oO0 JesfCode 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode M4A1 HeadShoT Vec *
alias JesfCode1M4A1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JesfCode2M4A1 "avclear;JesfCode1M4A1;recoil 1.35; txt oO0 JesfCode M4A1 HeaDsHoT AcTiVed 0Oo"

// JesfCode M4 2 HeadShoT Vec *
alias JesfCodeM41 "avadd 0 23.4333333 5 1"
alias JesfCodeM42 "avadd 0 22.43333 6 2"
alias JesfCodeM43 "avadd 0 21.4333 7 3"
alias JesfCodeM44 "avadd 0 19.433 5 1"
alias JesfCodeM45 "avadd 0 17.43 6 2"
alias JesfCodeM46 "avadd 0 20 7 3"
alias JesfCodeM47 "avadd 0 18 6 1"
alias JesfCodeM48 "avadd 0 19 5 2"
alias JesfCode M4bis1 "avadd 1 20 7 3"
alias JesfCode M4bis2 "avadd 1 24.1 4.28 1.5"
alias JesfCode M4bis3 "avadd 1 24.1 4.38 1.5"
alias JesfCode M4bis4 "avadd 1 24.1 4.48 1.5"
alias JesfCode M4bis5 "avadd 1 24.1 4.58 1.5"
alias JesfCode M4bis6 "avadd 1 24.1 4.68 1.5"
alias JesfCode M4bis7 "avadd 1 24.1 4.78 1.5"
alias JesfCode M4bis8 "avadd 1 24.1 4.88 1.5"
alias premier "if JesfcodeM4A1 else JesfcodeM4A2;JesfcodeM4A3;JesfcodeM4A4"
alias second "if JesfcodeM4A5 else JesfcodeM4A6;JesfcodeM4A7;JesfcodeM4A8"
alias troisieme "if JesfcodeM41bis1 else JesfcodeM41bis2;JesfcodeM41bis3;JesfcodeM41M4bis4"
alias quatrieme "if JesfcodeM41bis5 else JesfcodeM41bis6;JesfcodeM41bis7;JesfcodeM41bis8"
alias cinquieme "premier;second;troisieme;quatrieme"
alias JesfCode "avclear;recoil 1.35;txt oO0 JesfcodeM41 2 HeaDsHoT AcTiVed 0Oo;Ayık'S [Image: smile.png]"

// JesfCode M4 3 HeadShoT Vec *
alias JesfCodeM41 "avadd 0 23.2 2.3 1.042; avadd 1 19.3 3.4 2.6"
alias JesfCode "avclear;JesfcodeM41;recoil 1.35; txt oO0 Jesfcode 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode M4 4 HeadShoT Vec *
alias JesfCode11 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JesfCode "avclear; Jesfcode11; recoil 1.35; txt oO0 Jesfcode 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 1 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCode "avclear; JesfcodeSiG1;recoil 1.4; txt oO0 JesfCode SiG/AuG 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 2 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 20.867 7.879 1.543; avadd 1 22 4.3 3.01"
alias JesfCode "avadd 0 20 7 1.215; avadd 2 21 2.2 1.02; avadd 2 20 3.2 3.01"
alias JesfCode "avclear;#cl_bob 0;#cl_bobup 0;recoil 1.4; JesfCodeSiG1; JesfCodeSiG2; txt oO0 JesfCode SiG/AuG 2 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 3 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 22.3 6 2.3; avadd 1 23 4 -2"
alias JesfCodeSiG2 "avadd 0 24.23 6 1.03; avadd 1 23.9 9 -1.82"
alias JesfCodeSiG3 "avadd 0 19.3 6 1.13; avadd 1 22.88 7 -0.82"
alias JesfCodeSiG4 "avadd 0 20.543 8 1.02; avadd 1 25.32 6 -2"
alias JesfCodeSiG "avclear; JesfCodeSiG1;JesfCodeSiG2;JesfCodeSiG3;JesfCodeSiG4; txt oO0 JesfCode SiG/AuG 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode SiG / AuG 4 HeadShoT Vec *
alias JesfCodeSig1 "avadd 0 22.7777 4 3 ; avadd 0 22.8 4.1 3 ;avadd 0 22.2 4 3"
alias JesfCodeSiG2 "avadd 1 22.2 4 3 ; avadd 1 22.2 4 3 ; avadd 0 24.32 3 3"
alias JesfCodeSiG3 "avadd 0 24.7 4 3 ; avadd 1 24.32 4 3 ; avadd 1 24.7 4 3"
alias JesfCodeSiG4 "avclear;recoil 1.1;JesfCodeSiG1;JesfCodeSiG2;JesfCodeSiG3; txt oO0 JesfCodeSiG/AuG 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode AK47 1 HeadShoT Vec *
alias JesfCodeAK1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JesfCodeAK2 "avclear; JesfCodeAK1;recoil 1.6; txt oO0 JesfCode AK47 1 HeaDsHoT AcTiVed 0Oo"
alias JesfCodeAK3 "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
alias JesfCodeAK4 "avclear;#cl_bob 0;#cl_bobup 0;recoil 1.6; JesfCodeAK2; JesfCodeAK3; txt oO0 JesfCode AK47 2 HeaDsHoT AcTiVed 0Oo"

// JesfCode AK47 3 HeadShoT Vec *
alias JesfCodeAK4 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
alias JesfCodeAK3 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCodeAK "avclear;JesfCodeAK4;JesfCodeAK3; txt oO0 JesfCode AK47 3 HeaDsHoT AcTiVed 0Oo"

// JesfCode AK47 4 HeadShoT Vec *
alias JesfCodeAK1 "avclear;avadd 0 21.5221121 6.789211 2.10863636;avadd 1 24.8363535 5.6625373 1.364749"
alias JesfCodeAK "avclear;recoil 1.6;JesfCodeAK1; txt oO0 JesfCode AK47 4 HeaDsHoT AcTiVed 0Oo"

// JesfCode DeaGle 1 HeadShoT Vec *
alias JesfCodeDeaGle1 "avclear;avadd 0 21.3 8.2 4.1;avadd 1 26.6 4 2.4"
alias JesfCodeDeaGle "avclear; JesfCodeDeaGle1;recoil 1.2; txt oO0 JesfCode DeaGle 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode UsP 1 HeadShoT Vec *
alias JesfCodeUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
alias JesfCodeUsP "avclear; JesfCodeUsP1;recoil 1.2; txt oO0 JesfCode UsP 1 HeaDsHoT AcTiVed 0Oo"

// JesfCode ScouT 1 HeadShoT Vec *
alias JesfCodeScout1 "avadd 0 22.61 3.99 0.31; avadd 1 22.83 4 0.40"
alias JesfCodeScout2 "avadd 0 19.93 3.62 1.51; avadd 1 20.01 3.60 1.51"
alias JesfCodeScout3 "avclear; JesfCodeScouT1;JesfCodeScouT2;recoil 0.9; txt oO0 JesfCode ScouT 1 HeaDsHoT AcTiVed 0Oo"

*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`

echo JesfCode A1M KODL4R1 AKTIF !

Şimdi İse 2014 De İşlediğim pRemium Alias Bang Etkili Aim Kodumu Vericem
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

Buyrun:

==================================================================================================================================================================================================================================================================================================================================
pRemium Alias Bang v1 "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 1;death 0;v2;"
pRemium Alias Bang v2 "autoconfig 0;autorecoil 0;burstswithch 0;aim 0;shoot 0;avdraw 0;esp 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 1;death 0;v3;"
pRemium Alias Bang v3 "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;v4;"
pRemium Alias Bang v4 "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;v5;"
pRemium Alias Bang v5 "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;v6"
pRemium Alias Bang v6 "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;antikick 0;burstswitch 0;"

echo pRemium Alias Bang MükemmeL KodLar Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ FAMAS İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_famas_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO8_pitch_2.0 fps_max 101; alias lO1_pitch_2.5; lO1_famas_settings_"
pRemium "lO1_famas_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_famas_settings__"
pRemium "lO1_famas_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo Famas Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ GALİL İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_galil_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_galil_settings_"
pRemium "lO1_galil_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_galil_settings__"
pRemium "lO1_galil_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo Galil Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ M4A1 İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_m4a1_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_m4a1_settings_"
pRemium "lO1_m4a1_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_m4a1_settings__"
pRemium "lO1_m4a1_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
pRemium "lO1_m4a1_settings_2" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_m4a1_settings_2_"
pRemium "lO1_m4a1_settings_2_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_m4a1_settings_2__"
pRemium "lO1_m4a1_settings_2__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo M4a1 Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ AK47 İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_ak47_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_ak47_settings_"
pRemium "lO1_ak47_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_ak47_settings__"
pRemium "lO1_ak47_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"

echo Ak47 Aim Kodları Aktif...
===================================================================================================================================================================================================================================================================================================================================
~ BULLPUP İÇİN pRemium KOD ~
===================================================================================================================================================================================================================================================================================================================================
pRemium "lO1_bullpup_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_bullpup_settings_"
pRemium "lO1_bullpup_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_bullpup_settings__"
pRemium "lO1_bullpup_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
Aradim aradim sonunda buldum arkadaşlar sağlıcakla kalın...

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  Premium Cfg Hs
Posted by: wampirus - 03-10-15, 09:23 - Forum: [CONFIG] CS 1.6 CFG - No Replies

Selamun aleyküm dostlarim
Ben karşinizdayim çok güzel!! bir cfg ile işallah beğenirsiniz. Gelelim özelliklerine:

!! %100 yüksek aim , %100 yüksek perfomans ve %100 rahat kill’ler
alacağınızın garantisini verebilirim.

!! Her şey bir yana M4A1 ile susturucusuz NoSpread’ın tadına
varacaksınız.

!! Deagle kullanmak hiç bu kadar zevkli olmamıştır emin olun.
!! Ak47 Kullanmasını bilen zaten durdurulamaz.
!! Famas 3 lü atışta HS oranı oldukça arttırıldı.
!! Usp seri atışta rahat kill alacaksınız.
!! Oyunun genel ayarları ile oynanmamıştır. Tamamen defaulttur.
!! HS oranı , Damage oranı, NoSpread oranı ve Aim oranı gözle
görülür şekilde arttırılmıştır ve rahat bir oyun
sunulmuştur.
Bu Cfg 10 Tl ye Satılmıştır.CSPLAGUE.COM a özel yayınlanmıştır
Bu linkten hemen indirebilirsiniz
Burada Paylas - Dosya Paylasim Sitesi - Host Your Files For Free

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  WHMCS Teamspeak 3 modül aranıyor
Posted by: AiWenDiL - 03-10-15, 04:43 - Forum: [TS3] Team Speak 3 - Replies (5)

Merhaba arkadaşlar teamspeak 3 için whmcs modül arıyorum ücretsiz verebilen olursa sevinirim, gerçi bu devirde kimse babasının hayrına iş yapmaz Big Grin

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  Alias kodları
Posted by: wampirus - 01-10-15, 20:07 - Forum: CFG Kodları - No Replies

>>>>>AWP<<<<<

alias nospread “m_pitch 0;m_forward 0;m_side 0″

alias norecoil_5 “cl_pitchspeed 10″
alias norecoil_4 “cl_pitchspeed 7″
alias norecoil_3 “cl_pitchspeed 5″
alias norecoil_2 “cl_pitchspeed 3″
alias norecoil_1 “cl_pitchspeed 1″
alias norecoil_0 “cl_pitchspeed 999999″
alias +nxspnr “+spread;w;+attack;w;+nonup”
alias -nxspnr “-spread;w;-attack;w;-nonup”
alias +banr “+attack;wait;+lookdown”
alias -banr “-attack;wait;-lookdown;wait”
alias +konr “+koraim;wait;+lookdown”
alias -konr “-koraim;wait;-lookdown;wait”
alias +shtpwnr “+nxshtpwn;wait;+lookdown”
alias -shtpwnr “-nxshtpwn;wait;-lookdown;wait”
alias +nxnr “+nxaim;wait;+lookdown”
alias -nxnr “-nxaim;wait;-lookdown;wait”
alias +nxhnr “+nxhead;wait;+lookdown”
alias -nxhnr “-nxhead;wait;-lookdown;wait”
alias +nxsnr “+nxhead2;wait;+lookdown”
alias -nxsnr “-nxhead2;wait;-lookdown;wait”
alias +nxmaster “+nxmasta;wait;+lookdown;+lookdown;+lookup”
alias -nxmaster “-nxmasta;wait;-lookdown;-lookdown;-lookup;wait”
//Sniper Cevo33
alias snp “snp1″
alias snp1 “+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0″
alias snp2 “+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0″
alias snp3 “+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0″
alias sec “sniper_1″
alias sniper_1 “bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0″
alias sniper_0 “bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0″
alias awpfs “inexinferis.wordpress.comawp”
alias inexinferis.wordpress.comawp “bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff”
alias fsoff “bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast inexinferis.wordpress.comawp”
alias fsatt “+attack; wait; -attack; inexinferis.wordpress.comawp; slot2; slot1; +attack2; wait; -attack2; fsoff”

>>>>>DEAGLE<<<<<

alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

>>>>>M4A1<<<<<

alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

>>>>>AK47<<<<<

alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

>>>>>AK47[Degişik]<<<<<

alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "
wait; wait"
alias "
lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings Fullmmo Loaded; lO8_print"
alias w3 "
wait; wait; wait"
alias w4 "
w2; w2"
alias w5 "
w2; w2; wait"
alias w10 "
w5; w5"
alias w14 "
w5; w5; w4"
alias w18 "
w10; w4; wait; wait; wait; wait"
alias w20 "
w10; w5; w5"
alias w28 "
w10; w10; w5; wait; wait; wait"
alias coil "
shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "
shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "
shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "
shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "
shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
DAHA
ÇOK İÇİN DAHA COK YARDIM PLS

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  Setburst Kodları
Posted by: wampirus - 01-10-15, 20:05 - Forum: CFG Kodları - No Replies

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
Beni Destekleyin Size yardım edem

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  Aim kodlari
Posted by: wampirus - 01-10-15, 20:03 - Forum: CFG Kodları - No Replies

SELAMÜN ALEYKÜM GENCLİK AİM KODLARI İSTEYENLERE YAZIYORUM
İLK OLARAK BUNLAR KISA OLARAK :
cl_pitchup "89"
cl_pitchdown "89"
sv_aim "99999999999999"
sv_clienttrace "999999999"
cl_dlmax "128"
cl_idealpitchscale "0.8"
c_maxdistance "200.0"
c_maxpitch "90.0"
c_maxyaw "135.0"
c_mindistance "30.0"
c_minpitch "0.0"
c_minyaw "-135.0''
Ama siz işinizi garantiye getirmek istiyosanız
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

AK47 İÇİN :


alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
EVET GÖRDÜGÜNÜZ GİBİ BUNLARLA AK47 VE M4A1 ORTALIGI DAĞITIRSINIZ.
BUNLARDA HEDİYEM SİZE
MERMİ SEKMEME KODLARI
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"

recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_******* "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_**forum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
BENİ DESTEKLEYİN SİZE YARDIM EDEM BY-WAMPİR

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  setburs.alias.recoil.aim
Posted by: wampirus - 01-10-15, 19:55 - Forum: CFG Kodları - Replies (1)

unbindall
bind "GERİ" "dürtü 102"
bind "TAB" "+ showscores"
bind "ENTER" "+" saldırı
bağlamak "ESCAPE" "cancelselect"
bind "SPACE" "+ jump"
bağlama "'" "+ moveUp"
bağlama " + "" sizeup
"bind" "," buyammo1
"bind" s "" + back
"bind" - "" sizedown
". bind" " "buyammo2"
bind "/" "+ MoveDown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "SLOT3"
bind "4" "SLOT4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+ mlook"
bind "=" "podbotmenu"
bind "a" "+ MoveLeft"
bind "B" "" satın
bind "c" "radio3"
bind "d" "+ MoveRight"
bind "e" "+ kullanın"
bind "f" "dürtü 100"
bind "g" "drop"
bind "h" "+ Commandmenu"
bind "i" "showbriefing"
bind "k" "+ voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision
"bind" o "" buyequip
"bind" q "" lastinv
"bind" p "" qweqweqweqwe say
"+" yeniden bağlamak "r"
"" dürtü 201 "bind" t
"bind" u "" messagemode2
"bind" w " "ileri +"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radyo1"
bind "[" "invprev"
bind "]" "invnext"
bind "` "" toggleconsole
"bind" ~ " "toggleconsole"
bind "uparrow" "ileri" +
bind "downarrow" "+ back"
bind "LEFTARROW" "+ Sol"
bind "rightarrow" "+ doğru"
bind "ALT" "+ strafe"
bind "CTRL" "+ duck
"bind" SHIFT "" + hız
"bind" F5 "" anlık
"bind" F6 "" hızlı kaydet
"bind" F7 "" yük hızlı
"bind" F10 "" istemi çıkın
"" INS "bağlama" + klook
"bind" PGDN "" + lookdown
"bind" PGUP "" + arama
"bind" KP_PLUS "" adjust_crosshair
"bind" SON "" CENTERVIEW
"bind" MWHEELDOWN "" + jump
"bind" MWHEELUP "" + duck
"bind" mouse1 "" + saldırı
"bind" MOUSE2 "" + attack2
"bind" PAUSE "" pause
"ex_interp" 0.05
"ex_extrapmax" 1.33
"ex_minvelocity" 0
"host_framerate" 0
"0" fakelag
"fakeloss" 0
"ex_maxaccel" 2000
"ex_maxspeed" 750
"ex_correct "0"
c_maxdistance "200.0"
c_mindistance "30.0"
c_minpitch "0.0"
/ setinfo "aim_headshot" "50"
geliştirici "0"
cl_gg "0"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0.8"
max_smokepuffs "0"
max_shells "0
"violence_ablood" 0
"violence_hblood" 0
"violence_agibs" 0
"violence_hgibs" 0
"_cl_autowepswitch" 0
"_snd_mixahead" 0,1
"ati_npatch" 1.0
"ati_subdiv" 2.0
"bottomcolor"
"parlaklık" 2
"cl_allowdownload" 1
"cl_allowupload" 1
"cl_backspeed" 400
"cl_cmdbackup" 2
"cl_cmdrate" 101
"cl_corpsestay" 0.000000
"cl_crosshair_color" 50 250 250
"cl_crosshair_size" 2
"cl_crosshair_translucent" 0
"cl_dlmax" 128
"cl_download_ingame" 1
"cl_dynamiccrosshair" 0
"400" cl_forwardspeed
"cl_himodels" 0
"cl_idealpitchscale" 0.8
"cl_lc" 1
"cl_lw" 1
"cl_minmodels" 0
"cl_radartype" 1
"cl_righthand" 0
"cl_shadows" 1
"300" cl_timeout
"cl_updaterate" 101
"0.05" cl_vsmoothing
"cl_weather" 0
"con_color" 50 150 250
"Konsol" 1.000000
"crosshair" 1.000000
"fastsprites" 0
"fps_max" 101,000000
"fps_modem" 0.0
"gamma" 3
"gl_dither" 1
"gl_flipmatrix" 0
"gl_fog" 1
"gl_monolights" 0
"gl_overbright" 0
"gl_polyoffset" 0,1
"hisound" 1 "
"4" hpk_maxsize
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
"1" hud_fastswitch
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch " 0.022
"m_side" 0.8
"m_yaw" 0.022
"modeli" gordon
"mp_decals" 0.000000
"net_scale" 5
"r_bmodelhighfrac" 5.0
"r_detailtextures" 0
"0" s_a3d
"2,0" s_bloat
"s_distance" 60
"s_doppler" 0.0
"" s_eax "0
s_leafnum "0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
"0,4" s_refgain
s_rolloff "1.0"
s_verbwet "0.25"
"deri"
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1
"spec_mode_internal" 2
"spec_pip" 0
"" 0 sv_aim
"sv_voiceenable" 1
"ekibi"
"topcolor"
"viewsize" 110
"voice_enable" 1
"" 1 voice_forcemicrecord
"voice_modenable" 1
"voice_scale" 2
"_ah" setinfo "" 0 "
"" _rpgm_cfg "" 11 setinfo
_vgui_menus "setinfo" MP5 1 5 0,4 0,0001 0 0 setburst MP5 2 10 0,38 0,001 0 0 setburst MP5 3 20 0,35 0,01 0 0 setburst MP5 4 30 0,32 0,015 0 0 setburst MP5 5 50 0,25 0,02 0 0 setburst MP5 6 999 0,15 0,04 0 0 setburst ak47 1 10 0,12 0,12 0.000001 1 setburst ak47 2 20 0,12 0,13 0.000001 1 setburst ak47 3 30 0,12 0,14 0.000001 1 setburst ak47 4 50 0,08 0,15 0.000001 0 setburst ak47 5 999 0.06 0,16 0.000001 0 setburst sg552 1 20 0,25 0,06 0.000001 0 setburst sg552 2 50 0,2 0,1 0.000001 0 setburst sg552 3 80 0,18 0,15 0.000001 0 setburst sg552 4 999 0,12 0,2 0.000001 0 setburst m4a1 1 10 0,12 0,12 0.000001 1 setburst m4a1 2 20 0,12 0,13 0.000001 1 setburst m4a1 3 30 0,12 0,14 0.000001 1 setburst m4a1 4 50 0,08 0,15 0.000001 0 setburst m4a1 5 999 0.06 0.16 0.000001 0 setburst 1 30 1 0 0 0 aug 2 60 0.25 0.35 0 0 aug setburst 3 110 0,15 0,45 0 0 aug setburst 4 999 0.05 0.43 0 12 aug setburst setburst AWP 1 3 1 0 0 0 setburst awp 2 5 1 0 0 16 setburst awp 3 999 1 0 0 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0 0 setburst elit 1 15 1 0 0 0 setburst elit 2 999 0,07 0,15 0 0 setburst fiveseven 1 999 1 0 0 0 flashbang 1 999 1 0 0 2 setburst setburst g3sg1 1 3 1 0 0 0 setburst g3sg1 2 5 1 0 0 16 setburst g3sg1 3 120 1 0 0 60 setburst g3sg1 4 999 0.05 0.4 0 60 setburst glock18 1 999 0,01 0.01 0 0 setburst bıçak 1 3 1 0 0 0 2 999 1 0 0 2 setburst bıçak setburst M249 1 45 1 0 0 0 2 999 0,05 0,5 0 0 setburst M249 setburst m3 1 999 1 0 0 0 MAC10 1 40 1 0 0 setburst 0 MAC10 2 120 0,35 0,25 0 0 setburst MAC10 3 999 0,01 0,25 0 0 setburst setburst p90 1 5 1 0 0 0 setburst p90 2 10 1 0 0 0 setburst p90 3 120 0.1 0.25 0 0 setburst p90 4 999 0.11 0.25 0 0 setburst Gözcü 1 3 1 0 0 0 setburst keşif 2 5 1 0 0 16 setburst keşif 3 999 1 0 0 60 setburst SG550 1 3 1 0 0 0 setburst SG550 2 30 1 0 0 16 setburst SG550 3 999 0,3 0,1 0 60 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0,3 0,3 0 0 setburst tmp 3 999 0.1 0.3 0 0 ump45 setburst 1 40 1 0 0 0 setburst ump45 2 120 0,45 0,25 0 0 setburst ump45 3 999 0.11 0.25 0 0 setburst usp 1 999 1 0 0 0 setburst xm1014 1 999 1 0 0 0 setburst ak47 1 10 1 0 0,05 0 setburst ak47 2 20 0.25 0.35 0.05 0 setburst ak47 3 50 0,15 0,45 0,05 36 setburst ak47 4 999 0.07 0.4 0.05 52 1 30 1 0 0,05 0 aug setburst 2 60 0,25 0,35 0,05 0 aug setburst 3 110 0,15 0,45 0,05 0 aug setburst 4 999 0,05 0,43 0,2 12 aug setburst setburst AWP 1 3 1 0 0,02 0 awp 2 5 1 0 0,02 16 setburst setburst awp 3 999 1 0 0.2 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0.02 0 elit 1 15 1 0 0.02 0 setburst setburst elit 2 999 0,07 0,15 0,05 0 setburst fiveseven 1 999 1 0 0,02 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0,02 0 setburst g3sg1 2 5 1 0 0,02 16 setburst g3sg1 3 120 1 0 0,05 60 setburst g3sg1 4 999 0.05 0.4 0.05 60 setburst glock18 1 999 0,01 0,01 0,02 0 setburst hegrenade 1 999 1 0 0 2 setburst bıçak 1 3 1 0 0 0 setburst bıçak 2 999 1 0 0,1 2 setburst M249 1 45 1 0 0,05 0 setburst M249 2 999 0,05 0,5 0,05 0 setburst m3 1 999 1 0 0.2 0 setburst m4a1 1 10 1 0 0,05 0 setburst m4a1 2 20 0.25 0.35 0.05 0 setburst m4a1 3 80, 0.15, 0.45 0.05 0 setburst m4a1 4 999 0,07 0,4 0,05 0 MAC10 1 40 1 0 0,05 0 setburst MAC10 2 120 0,35 0,25 0,04 0 setburst MAC10 3 999 0,11 0,25 0,05 0 setburst setburst mp5 1 40 1 0 0,05 0 setburst mp5 2 120 0,45 0,25 0,05 0 setburst mp5 3 999 0,11 0,25 0,05 0 setburst P228 1 999 1 0 0,02 0 setburst p90 1 20 1 0 0,05 0 setburst p90 2 120 0,1 0,25 0,05 0 setburst p90 3 999 0.11 0.25 0.05 0 setburst izci 1 3 1 0 0,02 0 setburst keşif 2 5 1 0 0,02 16 setburst keşif 3 999 1 0 0,05 60 setburst SG550 1 3 1 0 0,02 0 setburst SG550 2 30 1 0 0,04 16 setburst SG550 3 999 0.3 0,1 0,05 60 setburst sg552 1 30 1 0 0,05 0 setburst sg552 2 60 0.25 0.35 0.05 0 setburst sg552 3 110 0,15 0,45 0,05 8 setburst sg552 4 999 0,05 0,43 0,2 12 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0,3 0,3 0,02 0 setburst tmp 3 999 0,1 0,3 0,05 0 ump45 setburst 1 40 1 0 0,05 0 setburst ump45 2 120 0,45 0,25 0,05 0 setburst ump45 3 999 0,11 0,25 0,05 0 setburst USP 1 999 1 0 0,02 0 setburst xm1014 1 999 1 0 0,2 0 gl_max_size "512", "1" gl_cull gl_dither "1" gl_picmip "1" cl_righthand "1" cl_crosshair_color "50 250 50 cl_crosshair_translucent" 0 "hud_classautokill" 1 "1" hud_centerid "hud_fastswitch" 1 "hud_saytext_time" 10 "hud_drawhistory_time" 0,3 "hud_deathnotice_time" 5 "hud_capturemouse" 1 "hud_takesshots" 0 "hud_draw" 1 "cl_cmdbackup" 2 "ati_npatch" 0 "ati_subdiv" 0 "cl_resend" 2 "Gunsmoke" 0 "r_decals" 0 "mp_decals" 0 " max_shells "0" "*" "Anti-Recoil" {} {"*" "Fare 1" "bind mouse1 + saldırı" "*" "Fare" 2 "bind mouse2 + saldırı" "*" "Fare" 3 "bind mouse3 + saldırı "" * "" Reset Fare 1 "" bind mouse1 + saldırı "" * "" Reset Fare 2 "" bind mouse2 + attack2 "" * "" Reset Fare "3" unbind mouse3 "} {" * "" "cl_pitchspeed 1.0" "Zayıf" * "" Orta "" cl_pitchspeed 2.5 "" * "" Güçlü "" 3.5 cl_pitchspeed "} {" * "" Deagle Ownage "" cl_pitchspeed 1,1 "" cl_pitchspeed "*" "MP5 Ownage" "1,4 "*" "P90 ownage" "1.9 cl_pitchspeed" "AK-47 Ownage" "cl_pitchspeed 2,7" "*" "*" "M4A1 Ownage" "cl_pitchspeed 2.2" "*" "M249 Ownage" "cl_pitchspeed 1.4"} {"* "" Recoil 1,0 "" "1,0 cl_pitchspeed" cl_pitchspeed 1.5 "Recoil 1,5" "" * "cl_pitchspeed" * "" Recoil 2.0 "" 2.0 "" cl_pitchspeed 2.5 "" * "" Recoil 2.5 "" "*" "Recoil 3.0" cl_pitchspeed 3,0 "" * "" Recoil 3.5 "" cl_pitchspeed 3.5 "" * "" Recoil 4.0 '' cl_pitchspeed 4.0 "" * "" Recoil 4.5 '' cl_pitchspeed 4.5 "" * "" Recoil 5.0 "" cl_pitchspeed 5.0 "" * " "Recoil 5.5" "5.5" cl_pitchspeed "*" "Recoil 6.0" "6.0 cl_pitchspeed"} {"*" "Deagle Paketi '' deagle; secammo; 1.1 "cl_pitchspeed" * "" MP5 Paketi '' mp5; primammo; cl_pitchspeed 1.4 "" * "" P90 Paketi '' p90; primammo; cl_pitchspeed 1.9 "" * "" AK-47 Paket '' ak47; primammo; cl_pitchspeed 2,7 "" * "" M4A1 Paketi '' m4a1; primammo; cl_pitchspeed 2.2 "" * "" M249 Paketi '' M249; primammo; cl_pitchspeed 1.4 "} recoilSw_usp" 0.27 "geri tepme 0.25" recoilSw_glock18 "geri tepme 0.16" recoilSw_deagle "geri tepme recoilSw_p228" geri tepme 0.37 "recoilSw_elite" geri tepme 0.39 "recoilSw_fiveseven" geri tepme 0.42 "recoilSw_xm1014" geri tepme 1.8 "recoilSw_m3" 1.83 "geri tepme recoilSw_mp5" geri tepme 1,6892 "recoilSw_FamaS "1.32 geri tepme" recoilSw_tmp "1.66 geri tepme" recoilSw_p90 "geri tepme 1,709" recoilSw_mac10 "geri tepme 1.71" recoilSw_ump45 "geri tepme 1.72" recoilSw_ak47 "geri tepme 1,710201" recoilSw_sg552 "1.739 geri tepme" recoilSw_m4a1 "geri tepme 1.62" recoilSw_aug "geri tepme 1,718" recoilSw_scout "geri tepme 1.7" recoilSw_awp "geri tepme 1.77" recoilSw_g3sg1 "0.018 geri tepme" recoilSw_sg550 "0.027 geri tepme" recoilSw_m249 "1.82 geri tepme" recoilSw_knife "geri tepme 0.282" recoilSw_flashbang "geri tepme 1,282" recoilSw_hegrenade "geri tepme 1,282" recoilSw_smokegrenade "geri tepme 1,282" recoilSw_c4 "geri tepme 0.0" recoilSw_tactical "geri tepme 0.282" recoilSw_ "0.302 geri tepme" + kullanımı "bind" e "; 101 dürtü; mlook "gl_max_size" -1 "1 gl_dither" "1" gl_lightholes "gl_monolights" 0 "gl_overbright" 0 "gl_polyoffset" 5000 "gl_smoothmodels" 1 "gl_cull" 1 "gl_palette_tex" 0 "gl_keeptjunctions" 0 "gl_wireframe" 1 "gl_picmip" 1 "gl_playermip" 1000 "6" gl_round_down "" 0 gl_wateramp "" 0 r_dynamic "" 0 vid_wait "3600" gl_max_size "0" gl_spriteblend "vitesli cl_sidespeed" 9999 "cl_backspeed" 9999 "cl_forwardspeed" 9999 "cl_upspeed" 9999 "cl_yawspeed" 9999 "cl_pitchspeed" 9999 "cl_movespeedkey" 0.52 "750" ex_maxspeed "cl_himodels" 0 "cl_showfps" 1 "cl_himodels" 0 "snd_mixahead" 0,1 "bgmvolume" 0.000000 "loadas8bit" 0 "s_verbwet" 0.25 "s_geometry" 0 "s_geom_reverb" 0 "s_occ_epsilon "0" s_occfactor "1" s_occlude "1" s_reflect "0" s_reverb "0" s_usepvs "0" s_showtossed "0" s_2dvolume "1" s_materials "0" s_eax "0" s_a3d "0" s_verbwet "0.25" 2.0 "s_bloat "s_numpolys" 200 "s_polykeep" 1000000000 "s_polysize" 10000000 s_refdelay "4" "0,4" s_refgain s_leafnum "0" s_max_distance "1000.0" s_min_distance "8" s_automax_distance "30" "2" s_automin_distance voice_modenable "1" "1" voice_scale "voice_enable 1 "voice_loopback" 1 "ambient_level" 0 "1" voice_forcemicrecord "s_distance" 60 "," 0 s_doppler "sv_voiceenable" 1 "gl_spriteblend" 0 "" cl_corpsestay "0 1 cl_minmodels net_graph" 0 "wwclconfig_check" c_maxdistance "" 200 "wwclconfig_check" cl_gaitestimation "" 1 "wwclconfig_check" cl_lc "" 1 "wwclconfig_check" cl_lw "" 1 "wwclconfig_check" cl_movespeedkey "" 0.52 "wwclconfig_check" cl_nopred "" 0 "wwclconfig_check" cl_nosmooth "" 0 "wwclconfig_check" cl_pitchdown "" 89 "wwclconfig_check" cl_pitchspeed " "225" wwclconfig_check "cl_pitchup" "89" wwclconfig_check "cl_smoothtime" "0,1" wwclconfig_check "cl_timeout" "9999" wwclconfig_check "cl_yawspeed" "9999" wwclconfig_check "default_fov" "90" wwclconfig_check "ex_interp" "0,05" wwclconfig_check "fakelag" " 0 "wwclconfig_check" fakeloss "" 0 "wwclconfig_check" fps_modem "" 100 "wwclconfig_check" parlaklık "" 4 "wwclconfig_check" gamma "" 9.8 "wwclconfig_check" gl_nocolors "" 0 "wwclconfig_check" gl_overbright "" 0 "wwclconfig_check" gl_alphamin "" 0.15 "wwclconfig_check" gl_clear "" 1 "wwclconfig_check" gl_monolights "" 0 "wwclconfig_check" lambert "" -1,01 "wwclconfig_check" s_automin_distance "" 2 "soc wwclconfig_check" s_distance "" 60 "wwclconfig_check" s_automax_distance "" 30 "wwclconfig_check" s_max_distance "" "100000" wwclconfig_check "s_min_distance" "4" wwclconfig_check "s_numpolys" "200" wwclconfig_check "s_refgain" "0,4" wwclconfig_check "gl_zmax" "0" wwclconfig_check "cam_idealdist" "64" wwclconfig_check "cl_showevents" "1" wwclconfig_check "ambient_fade" " 1 "wwclconfig_check" ambient_level "" 0.01 "wwclconfig_check" s_occfactor "" 0,5 "wwclconfig_check" hud_draw "" 1 "wwclconfig_check" s_a3d "" 0 "wwclconfig_check" cl_forwardspeed "" 999 "wwclconfig_check" cl_sidespeed "" 999 "wwclconfig_check" texgamma "" 0 "wwclconfig_check" sv_aim "" 1 "wwclconfig_check" gl_spriteblend "" 0 "wwclconfig_check" gl_flipmatrix "" 0 "wwclconfig_check config_usp '; FuriousGun, 2 ateş 0 aimfirstpoint" wwclconfig_check config_glock18'; FuriousGun, sürgün 2 aimfirstpoint 0 "wwclconfig_check config_deagle" ateş 2; FuriousGun; 0 "aimfirstpoint FuriousGun;, aimfirstpoint 0" wwclconfig_check config_p228 "ateş 2 wwclconfig_check config_elite" ateş 2, FuriousGun, 0 aimfirstpoint, forumqs 0; "FuriousGun;; config_fiveseven wwclconfig_check" 2 ateş forumqs 0;; "0 aimfirstpoint wwclconfig_check config_xm1014" shoot 2, FuriousShotgun, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_m3" ateş 2, FuriousShotgun, aimfirstpoint 0; forumqs 0; "wwclconfig_check config_mp5" FuriousMp5, DavVvBurst2, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_tmp" FuriousMp5, DavVvBurst2, 0 aimfirstpoint; forumqs 0; "wwclconfig_check config_p90" FuriousMp5, DavVvBurst2, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_mac10" FuriousMp5, DavVvBurst2, forumqs 0;, "0 aimfirstpoint wwclconfig_check config_ump45" FuriousMp5, DavVvBurst2, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_ak47" FuriousAk , aimfirstpoint 0;, forumqs 0; "DavVvBurst1, 1.6 geri tepme wwclconfig_check config_sg552" FuriousSig, 1.56 geri tepme, DavVvBurst1, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_m4a1" FuriousM4a1, 1,5 geri tepme, DavVvBurst1, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_galil" FuriousGalil, DavVvBurst1, aimfirstpoint 0; forumqs 0; "wwclconfig_check config_famas" FuriousFamas, DavVvBurst1, aimfirstpoint 0; forumqs 0; "wwclconfig_check config_aug" FuriousAug, '; DavVvBurst1, 1.6 geri tepme wwclconfig_check config_scout "FuriousScout, 2 ateş, 1 aimfirstpoint, forumqs 1; forumqs 1, forumqs 1; "wwclconfig_check config_awp" FuriousAwp, 1.3 geri tepme, 2 ateş, 1 aimfirstpoint, forumqs 1, forumqs 1, forumqs 1; "wwclconfig_check config_g3sg1" FuriousScout, 2 ateş, 1 aimfirstpoint, forumqs 1, forumqs 1; forumqs 1 ; "wwclconfig_check config_sg550" FuriousScout, 1 aimfirstpoint,, forumqs 1, forumqs 1, forumqs 1; 2 "vur wwclconfig_check config_m249" FuriousAk, 2 ateş, forumqs 0;; "aimfirstpoint 0 wwclconfig_check config_knife" FuriousM4a1, 2 ateş, 0 aimfirstpoint; forumqs 0; "FuriousGun,, config_tactical wwclconfig_check" 2 ateş aimfirstpoint 0; forumqs 0; "wwclconfig_check config_flashbang" "wwclconfig_check config_hegrenade" "wwclconfig_check config_smokegrenade" "wwclconfig_check config_c4" "Amaç Vec 0 22,953 6.8 3.27 avadd AimVecHead"; "AimVecCross" 1 27.23 avadd 6.2 4.13; "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "'; AimVecHead" 22,993 6,4 2,309 0 avadd'; 1 26,85 4,23 3,94 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 1.871 geri tepme; Aspeed 2.15 "'; AimVecHead" 22,993 6,4 2,309 0 avadd 1 26,85 4,23 3,94 avadd AimVecCross ";" AimVecLoad "avclear, AimVecHead, AimVecCross, 1,871 geri tepme; Aspeed 0" AimVecHead "22,993 6,4 2,309 0 avadd;" AimVecCross "26,85 4,23 3,94 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross, 1,871 geri tepme; Aspeed 2,15" AimVecHead "0 avadd 20,98 6,32 3,12; avadd 0 28,8 5,46 0; '; 0 25,4 5,4 5.6 avadd AimVecCross "26,25 2,52 3,96 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross, 2,3123 geri tepme; Aspeed 2,5" AimVecHead "23,43 7,42 3,34 0 avadd;" AimVecCross ; "26,4 6,43 3,66 1 avadd" "Aspeed 2.15; 1,53 geri tepme, AimVecCross,; AimVecHead avclear" AimVecLoad "; 0 28,8 5,46 0 avadd;, 0 25,4 5,4 5.6 avadd 0 22,83 6,95 3.6 avadd" AimVecHead "AimVecCross 1 26,53 5,73 3.56 avadd ; "AimVecLoad" avclear, AimVecHead, AimVecCross; Aspeed 2.15 '; 2,3123 geri tepme "; AimVecHead" 21,129 6,2 2,89 0 avadd AimVecCross "23,629 5,8 2,89 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross, 1,457 geri tepme; Aspeed 2,15" AimVecHead " avadd 0 22,953 6,8 3.27; "AimVecCross" 27,23 6,2 4,13 1 avadd; "AimVecHead" 21,192 9,205 2,958 0 avadd; "'; AimVecCross" 27,55 4,78 3,69 1 avadd AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2,15 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2,15 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2,15 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 3,4 "'; 0 23,66 7,12 2.1 avadd,; avadd 0 28,8 5,46 0; avadd 0 25,4 5,4 5,6 AimVecHead" 0 23,68 7,12 2.1 avadd AimVecCross "29,33 3,99 5,01 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross; 2.3123 geri tepme; Aspeed 2,5 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2.15 "'; 0 23,4 6,44 4,3 avadd,; avadd 0 23,4 6,44 4,3 AimVecHead" 0 21,192 9,205 2,958 avadd AimVecCross "1 27,55 4,78 3.69 avadd; avadd 1 26,78 5,6 3;'; 26,78 5,6 3 1 avadd AimVecLoad" avclear; AimVecHead ; AimVecCross; 2.3 geri tepme; Aspeed 3.4 "0 23.4 6.44 4.3 avadd;; avadd 0 23.4 6.44 4.3; avadd 0 23.4 6.44 4.3; avadd 0 22.34 5.6 7.8; avadd 0 22.34 5.6 89.8; avadd 0 22.34 5.6 1, 0 22.34 avadd AimVecHead" 22,953 6.8 3.27 0 avadd 2.6 1; 0 22.3 5.6 1 avadd, 0 24 7.5 9.7 avadd; avadd 0 23.4 6.44 4.3; "AimVecCross" 1 27.23 6,2 4.13 avadd; avadd 1 26.78 5.6 3; 1 26.78 5.6 3 avadd; avadd 1 26.78 5.6 3; 1 avadd 24.5 5.67 6.7; 1 24.5 8.67 6.7 avadd 1; 24.5 8.67 2.3 avadd 1; 24.5 8.67 6.7 avadd 1; 24.5 4.5 6.7 avadd 1; 24 4.5 6.7 avadd 1; 24 4.5 5.7 avadd 1; 24 7.5 5.7 avadd; avadd 1 24 7.5 9.7; 1 27.8 6.7 5 avadd; 1; 27.8 0 0 avadd 1 26.78 5.6 3 "avadd AimVecLoad" avclear, AimVecHead, AimVecCross; 2.3 geri tepme; Aspeed 5.6 "AimVecHead" 23.4 6.44 4.3 0 avadd; "AimVecCross" 26,78 5,6 3 1 avadd; "AimVecHead" 23.4 6.44 4.3 0 avadd; "AimVecCross" 26,78 5,6 3 1 avadd; "AimVecLoad" avclear, AimVecHead, AimVecCross; 2.3 geri tepme; Aspeed 3,4 "'; AimVecHead" 22,953 6,8 3,27 0 avadd'; 1 27,23 6,2 4.13 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "'; AimVecHead" 22,953 6,8 3,27 0 avadd'; 27,23 6,2 4,13 1 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "'; AimVecHead" 21,914 6,901 4,12 0 avadd 1 27,87 4,865 3.909 avadd AimVecCross "," AimVecHead "22,953 6,8 3,27 0 avadd;" AimVecCross "27,23 6,2 4,13 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2 "'; AimVecHead" 22,953 6,8 3,27 0 avadd'; 1 27,23 6,2 4.13 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "" 1 cl_observercrosshair "artı işareti" 5 "booster_show_connmsg 1 booster_autofps 1000 booster_lite_mode 3 booster_minsleepms 1 booster_force_systicrate 10.000 booster_cpu_enabled 0 booster_cpu_spikemax 3 booster_cpu_spikelevel 75 booster_cpu_floor 50 booster_cpu_mminc 2 booster_cpu_quiettime 300 booster_cpu_mmmin 1 booster_cpu_mmmax 3 booster_lite_extra_sleep_frequency 0 booster_trigger_cmd 1 aimbot.bone_usp [1] [14] [38] [2] [0] aimbot.bone_glock18 [1] [14] [42] [4] [0] aimbot.bone_deagle [1] [14] [20] [1] [0] aimbot.bone_galil [1 ] [14] [36] [4] [200] aimbot.bone_famas [1] [14] [36] [4] [300] aimbot.bone_mp5 [1] [14], [17] [5] [400] Aimbot .bone_ak47 [1] [14] [31] [4] [400] aimbot.bone_sg552 [1] [11] [36] [6] [0] aimbot.bone_m4a1 [1] [14] [31] [4] [400] aimbot.bone_aug [1] [11] [36] [6] [0] aimbot.bone_scout [1] [14] [40] [5] [0] aimbot.bone_awp [1] [14] [45 ] [2] [0] aimbot.bone_g3sg1 [1] [11] [36] [6] [0] aimbot.bone_sg550 [1] [11] [36] [6] [0] aimbot.bone_default [1] [ 14] [36] [3] [0] aimbot.vector_usp [1] [60,0] [45,5] [35] [5] [0]






































































































































































































































































































































































































































































































































aimbot.vector_glock18 [1] [55,5] [45,5] [30] [7] [35]
aimbot.vector_deagle [1] [60,0] [40,5] [35] [6] [20]
aimbot.vector_galil [1] [55,5 ] [40,5] [50] [6] [150]
aimbot.vector_famas [1] [55,5] [40,5] [50] [6] [100]
aimbot.vector_mp5 [1] [55,5] [40,5] [50] [ 5] [100]
aimbot.vector_ak47 [1] [60,0] [40,5] [50] [6] [100]
aimbot.vector_sg552 [1] [55,5] [40,5] [50] [5] [100]
aimbot.vector_m4a1 [1] [60,0] [45,5] [50] [6] [150]
aimbot.vector_aug [1] [55,5] [40,5] [50] [5] [100]
aimbot.vector_scout [1] [55,5] [40,5 ] [50] [5] [5]
aimbot.vector_awp [1] [50,5] [40,5] [60] [7] [5]
aimbot.vector_g3sg1 [1] [55,5] [40,5] [50] [5] [ 0]
aimbot.vector_sg550 [1] [55,5] [40,5] [50] [5] [0]
[1] [55,5] [40,5] [50] [6] [300] aimbot.vector_default trigger.type 0 tetikleyici. mouse1 düğmesi trigger.usp [1] [100] [2000] [100] [500] trigger.glock18 [1] [100] [2000] [100] [500] trigger.deagle [1] [100] [2000] [100] [500] trigger.galil [1] [0] [2000] [50] [100] trigger.famas [1] [0] [2000] [50] [100] trigger.mp5 [0] [0 ] [2000] [100] [200] trigger.ak47 [1] [0] [2000] [250] [100] trigger.sg552 [0] [0] [1000] [100] [200] trigger.m4a1 [ 1] [0] [2000] [250] [100] trigger.aug [0] [0] [1000] [100] [200] trigger.scout [0] [0] [1000] [100] [200] trigger.awp [0] [0] [1000] [100] [200] trigger.g3sg1 [0] [0] [1000] [100] [200] trigger.sg550 [0] [0] [1000] [100 ] [200] trigger.default [0] [0] [1000] [100] [200] antirecoil.type 0 antirecoil.button mouse1 antirecoil.usp [1] [0,0] [0,3] [0,0] [0] [1000 ] [250] antirecoil.glock18 [1] [0,0] [0,3] [0,0] [0] [1000] [250] antirecoil.deagle [1] [0,0] [0,3] [0,0] [0] [1000] [ 250] antirecoil.galil [1] [0,0] [0,2] [0,2] [300] [1000] [300] antirecoil.famas [1] [0,0] [0,2] [0,2] [300] [1000] [300] antirecoil.mp5 [1] [0,0] [0,2] [0,0] [500] [5000] [100] antirecoil.ak47 [1] [0,5] [0,5] [0,5] [250] [2000] [250] antirecoil. sg552 [1] [0.0] [0.5] [0.5] [250] [2000] [250] antirecoil.m4a1 [1] [0.5] [0.5] [0.0] [250] [2000] [250] antirecoil.aug [ 1] [0.0] [0.5] [0.5] [250] [2000] [250] antirecoil.default [0] [0.0] [0.0] [0.0] [0] [0] [0]} aimbot.bone_deagle [1 ] [14] [20] [1] [0] aimbot.vector_deagle [1] [60,0] [40,5] [35] [6] [20] trigger.deagle [1] [100] [2000] [100] [ 500] antirecoil.deagle [1] [0,0] [0,3] [0,0] [0] [1000] [250] aimbot.bone_deagle [1] [15] [50] [0] [0] aimbot.vector_deagle [1] [60,5] [45,5] [50] [0] [0] trigger.deagle [1] [100] [2000] [100] [500] antirecoil.deagle [1] [0] [0,3] [0] [0 ] [1000] [250] [1] [15] [50] [0] [0] aimbot.bone_usp aimbot.bone_glock18 [1] [15] [50] [0] [0] {Deagle 1 "0 21 avadd 7 2.7 "Deagle 2" 1 27 4 2.3 "avadd Deagle 3" 14 7 3.4 "2 avadd Deagle 4" 3 avadd 21 8 2 "Deagle BVecOp" gsaim 1, height_correction,, 0027 geri tepme shake_bonus 0; targetmode 0; nospread 2; Dwall 1 "Deagle Burnlove2" avclear 1; 2; 3; 4 "Deagle deagy0" 0 7351 02:28 21,81 "avadd Deagle deagy1" 1 26,85 05:36 02:16 "avadd Deagle deagy2" 2 13,90 2,73 07:57 "avadd Deagle deagy5" 3 21,2 8.4 avadd 1,8 "Deagle deagy3" 1,67 "geri tepme Deagle deagy4" avclear, deagy0, deagy1, deagy2, deagy3; deagy5 "0 20,82 07:53 02:04" avadd Deagle deagle0 "1 26,1 4,2 02:49" avadd Deagle deagle1 "2 15:31 07:52 2:36 avadd Deagle deagle2" " Deagle deagle3 "3 21,2 8,4 1,8 avadd" '; deagle0; deagle1; deagle2; deagle3, height_correction 0; 0085 geri tepme avclear "pistolvec Deagle Deagle pist1" avadd 0 20,82 07:53 02:04 "Deagle pist2" 1 26,1 4,2 02:49 avadd "Deagle pist3" avadd 2 07:52 02:36 15:31 "Deagle pistsetup" geri tepme 0015; pred 0 "pist1;, avclear deaglevec Deagle" pist2; pist3 ;; pistsetup, txt Deagle, height_correction 4 "Deagle pistolvec" deaglevec "Deagle cripset" 0 22.4 5.87 01:09 "avadd Deagle kanlar "1 26.6 5.7 3.2 avadd" Deagle gangsta "09:12 06:12 3431 2 avadd," Deagle saygı "3 21 8 3.4 avadd" Deagle setup "avclear, cripset, bloods, gangsta, saygı, Geçiş" Deagle Ayar2 "#ex_interp 00:03, 15 332 #cl_cmdrate , wallsensitivity 2, height_correction 0; #cl_updaterate 15 332 0.2 "geri tepme Deagle deaglevec" Kur; Ayar2 "Deagle Sshot1" 1 18.98 00:54 0 avadd 1; 8,3 3,7 26.89 avadd; avadd 3 20 9 1 ", 2 13 12 1 avadd Deagle SuperShot "avclear, gsaim 1, Sshot1, 0:14 geri tepme, 1 amaç, 1 kilit, height_correction 0" recoil_deagle "1.3 geri tepme, nospread 2" "*" "Deagle Ownage" "" 1.1 cl_pitchspeed "*" "Deagle Paketi '' Deagle; secammo; cl_pitchspeed 1.1 "recoilSw_deagle" geri tepme 00:16 "recoil_deagle" 1.3 geri tepme, nospread 2 "" * "" Deagle Ownage "" 1,1 cl_pitchspeed "" * "" Deagle Paketi '' Deagle; secammo; cl_pitchspeed 1,1 "recoilSw_deagle üzerindeki" geri tepme 12:16 "224 16 32 16 d_deagle geri tepme 00:16" recoilSw_deagle "Deagle 0,9 DEAG1" 0 20 10,1 0 avadd; "DEAG2" 1 26,5 3 -1 avadd; "DEAG3 2" avadd 20 10,5 4; "DEAG4" avadd 3 20,25 9,5 -1,5, ''; DEAG5 "4 30,25 3,75 -2 avadd '; DEAG6" 10,75 10,75 0,5 5 avadd gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; Deagle İÇİN GSAIM "esp_Style 0 set set esp_Visible 0 0 set esp_Size wh_DrawPlayer 0 set 0 set wh_DrawWeapon 0 wh_ColorPlayer set 0 set wh_ColorWeapon 0 wh_GlowGrenade set 0 set rad_Active rad_Size 125 set set 0 rem_RemoveSmoke set rem_RemoveFlash 0 0 set rem_DrawMessage aim_Active 0 set 0 set aim_Deathmatch seti aim_Aimthrough 0 0 set aim_HideWpnEvent aim_Autoshoot 0 set aim_NoSpread 1 set set aim_NoRecoil set aim_Silent 1 set aim_Smooth 0 set aim_Smoothtype 2 set aim_Aimspot 11 set aim_Prediction 2 set aim_DrawAimspot 0 set aim_FOAtype 2 set aim_FOA 0 set aim_DrawFOA 0 aim_MinDistance 0 set aim_DrawMinDistance 0 set AWP 1 5 0 0 4 1 7 0 0 8 varsayılan F12 key_panic key_menu F11 F10 key_screen 2 esp_mode esp_box 1 esp_boxsize 15 esp_boxwidth 1 esp_dynamic 1 esp_visible 1 esp_visual 1 esp_health 2 esp_far 1 esp_fartimeout 3.5 esp_farsmooth 0 esp_hit 2 esp_hittimeout 1,0 esp_step 2 esp_stepdist 100 1.0 esp_steptimeout col_ct 0120255 255 255 60 60 255 col_t col_visible 0255 0255 255 255 60 255 col_visual col_health 255 255 150 255 255 255 255 255 col_hit col_step 50 50 50 255 aim_type 1 aim_fov 360 aim_distance 1 aim_through 0 aim_delay 0 aim_time 0 aim_prediction 0 aim_smoothness 3.7 aim_key mouse1 vis_wallhack 1 vis_lambert 1 vis_noflash 1 vis_nosmoke 1 vis_noftb 1 misc_norecoil 1 misc_bhop 1 misc_rusduck 1 misc_stats 2 misc_sshot 1 misc_maxrounds 12 1 cdon 0 izin uyarmak 1 2,000000 norecoil plglow 0 ışık 0 1 plname plweapon 1 uzaktan 0 plbox 1 aimvec 2 aimvecparam 2,000000 4000,000000 0,010000 0,000000 wepglow 1 Fulbright 0 transent 0 entesp 1 nosmoke 0 noflash 1 duvar 1 Autospec 1 plhbox 0 plhboxwall 1 plhboxwire 1 kapsam 60 aimhelp 3 100 255 100 255 aimhelpcol bot 1 botlock 0 bothbox 11 botbone 8 botteam 1 100,000000 botfov botpred 0,000000 0,000000 botpredme 1 doldurmak plglowamt 50 plboxsize 200 plboxwidth 80 10 wepglowamt transentamt 60 plbone 0 plnametercol 255 0 0 0 153 204 255 0 plnamectcol plboxtercol 30 30 150 255 30 30.255.150 plboxctcol plhboxtercol 255 0 0 255 0 0.255.255 plhboxctcol plbonetercol 255 0 0 255 0 0.255.255 plbonectcol aimvectercol 255 0 0 255 aimvecctcol 0 0255255 20100100 0 wepglowcol plglowtercol 0 0 0 255 0 0 255 0 plglowctcol lighttercol 255 0 0100 0 0255100 lightctcol entespcol 153 255 153 0 152 allowkey ConsoleKey 148 #define MAX_PLAYERS 32 + 1 # TEAM_PROXY 600 tanımlar #define TEAM_SPECTATOR 500 #define MAX_NUMBER_LENGTH 20 # define MAX_COMMAND_LENGTH 30 # define MAX_NAME_LENGTH 33 # define MAX_DATA_LENGTH 200 #define MAX_TEXT_LENGTH 200 #define MAX_AUTHID_LENGTH 39 PLUGIN_HANDLED -1 # define define PLUGIN_FAILURE 0 # define PLUGIN_CONTINUE 1 # define access_all 0 # define ACCESS_TIMELEFT 0 #define ACCESS_USERLIST 0 # define ACCESS_VERSION 0 # define ACCESS_VOTE_KICK 1 # define ACCESS_VOTE_MAP 1 # define ACCESS_FRAGLIMIT 2 # define ACCESS_MAP 2 # define ACCESS_TIMELIMIT 2 # define ACCESS_ABORT_VOTE 2 # define ACCESS_RELOAD 4 ACCESS_PAUSE 8 #define #define ACCESS_PASS 16 #define ACCESS_FRIENDLY_FIRE 32 #define ACCESS_GRAVITY 32 # define ACCESS_TEAMPLAY 32 # define ACCESS_CHAT 64 # define ACCESS_SAY 64 ACCESS_KICK 128 #define #define ACCESS_BAN 256 512 #define ACCESS_CONFIG ACCESS_IMMUNITY 4096 #define #define ACCESS_RCON 65536 / * Alfred'in ayarı * / var 512 bu tanımla #define ACCESS_RESERVE_NICK 16384 / * Bu komut kullanılır asla; sadece referans * / için # define ACCESS_RESERVE_SPOT 32768 / * Bu komut kullanılır asla; Sadece referans için * / ileri plugin_init (); ileri plugin_info (HLOldName, HLNewName, UserIndex) ileri plugin_connect (HLUserName, HLIP, UserIndex) ileri plugin_disconnect (HLUserName, UserIndex) ileri plugin_command (HLCommand, HLData, HLUserName, UserIndex); yerli erişimi (iAccess, sName [] = ""); yerli yetkilendirme (sName [] = ""); yerli ban (SPlayer [], iTime, bBanBy = bBanByID) yerli censor_words (SCHUỖI []); doğal centersay (sText [], iTime, IRED, iGreen, iBlue) nativ centersayex (suser [], sText [], iTime, IRED, iGreen, iBlue) nativ changelevel (SMAP [], iIntermissionPause = 0); nativ cvar_exists (sCvar [] ) nativ check_user (SPlayer []), nativ check_words (SPlayer []), nativ consgreet (sMessage []), nativ convert_string (iHLString, sSmallString [], iMaxLength) nativ currentmap (IMAP [], iMaxLength) nativ DirectMessage (sMessage [], iUserID = -1, uid: tUidType = uid: uid_sessionID) nativ exec (sCommand [], bWriteLogEntry = 1), ana execclient (SPlayer [], sCommand []), nativ get_serverinfo (sKey [], sValue [], iMaxLength) nativ get_timer (iTimer) nativ get_userAuthID (SPlayer [], sAuthid [], iMaxLength = MAX_AUTHID_LENGTH) nativ get_userindex (SPlayer [], iIndex) nativ get_userinfo (SPlayer [], sKey [], Sinfo [], iMaxLength) nativ get_userIP (SPlayer [], SIP [], iMaxLength, ve iport = 0); nativ get_username (SPlayer [], sName [], iMaxLength) nativ get_userorigin (SPlayer [], iX, ve Iy, ve iz), nativ get_userSessionID (SPlayer [], iSessionID) nativ get_userWONID (SPlayer [], iWONID) nativ get_vaultdata (sKey [], SDATA [], iMaxLength) nativ get_vaultnumdata (sKey [], IDATA) nativ getstrvar ( sVarname [], sValue [], iMaxLength) nativ getTarget (SPlayer [], sTargetName [], iMaxLength, IRange = 2.048); nativ getteamcount (Iteam) nativ getvar (sVarname []), ana ışıma (sTarget [], IRED = 0, iGreen = 0, iBlue = 0); nativ godmode (SPlayer [], iOnOff) nativ yardımı (sKeyword []), nativ vuruş (SPlayer []), nativ kill_timer (iTimer) nativ list_maps (); doğal log (sLogEntry []), nativ look_in_dir (sDirectory [], smatch [], sFileName [], iNumber) nativ maptime (iWhichtime, iPrintToConsole = 0); nativ maxplayercount (); nativ mesajı (sTarget [], sMessage [ ]); nativ messageex (sTarget [], sMessage [], print_type: iMessageType) nativ motd (SPlayer [], kısa []), nativ nextmap (SMAP [], iMaxLength) nativ DEMO'yu (SPlayer [], iOnOff) , nativ playercount (); nativ playerinfo (iPlayerIndex, sName [], iLength, ve iUserID = 0, ve iWONID = 0, ve Iteam = 0, ve iDead = 0, sAuthID [MAX_AUTHID_LENGTH] = ""); nativ PlaySound (sTarget [], ISOUND []); doğal pointto (IRange = 2.048); doğal gökkuşağı (sText [], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd) yerli yeniden (); yerli sarhoş (sMessage []); doğal selfmessage ( sMessage []), nativ servertime (sTimeString [], iMaxLen, sFormat [] = "yok"); nativ set_serverinfo (sKey [], sValue []), nativ set_timer (sFunction [], iWaitSeconds, iRepeatCount, Sparameter [] = ""); nativ set_vaultdata (sKey [], SDATA []), nativ set_vaultnumdata (sKey [], IDATA) nativ tokat (SPlayer []), nativ öldürmek (SPlayer []), nativ Speak (sTarget [], iSentence []), nativ strtonum (SCHUỖI []), ana SYSTEMTIME (); nativ ışınlanma (SPlayer [], IX, IY, iz) nativ timeleft (iPrintToConsole = 1), ana typesay (sMessage [], iTime, IRED, iGreen, iBlue) nativ unban (sWONID []), nativ userlist (sPattern [] = ""); nativ valid_map (SMAP []), nativ valid_mapex (SMAP [], ignoreMapsFile = 0); ana versiyonu (); nativ oy (sVoteString [], ...); yerli vote_allowed (); doğal spawn (kSinif [], iX, iy, iz, iXAngle, iYAngle, iZAngle) yerli listspawn (kSinif []); doğal movespawn (IIdentity, iX , IY, iz, iXAngle, iYAngle, iZAngle) nativ removespawn (IIdentity) nativ FileExists (sFileName []), yerel dosya boyutu (sFileName [], fsize_unit: Birim = 1); nativ readfile (sFileName [], Sline [] , iLineNum, iMaxLength) nativ WriteFile (sFileName [], Sline [], iLineNum = 1); nativ resetfile (sFileName []), nativ DeleteFile (sFileName []), nativ plugin_exec (sCommand [], sArguments []) ; doğal plugin_registercmd (Komut [], Fonksiyon [], RequiredAccess, HelpMessage [] = ""); yerli plugin_registerhelp (Komut [], RequiredAccess, HelpMessage []); doğal plugin_registerinfo (Ad [] Açıklama [], Version [] ) yerli setstrvar (cvar [], değer []); yerel menü (username [] metin [], anahtarlar, zaman = 0); yerli get_userFrags (SPlayer [], & frag) yerli get_userHealth (SPlayer [], ve sağlık ) yerli get_userTeam (SPlayer [], ve takım), yerli get_userArmor (SPlayer [], ve zırh Tamam bind "F9" "pong" _cs_restrict 0 _DEBUG 0 _fx 0 _ignore_immunity 1.89 _repeat_freq 600 _duration 30 amv_vote_duration 30 default_access 1 _included tanımlanan f SEMICOLON 1 Pragma enum {print_type print_console = 0, print_center, print_chat, print_tty, print_pretty;} enum {fsize_unit bayt = 0, satır bBanByID const = 0; const bBanByIP = 1; const bBanBoth = 2; enum {uid uid_none = 0, uid_invalid, uid_index, uid_sessionID, uid_wonID, Deagle İÇİN // GSAIM DEAG1 "0 avadd 20 10,1 0;" DEAG2 " avadd 1 26,5 3-1; ''; DEAG3 "2 20 10,5 4 avadd DEAG4" 3 9,5 -1,5 20:25 avadd; "DEAG5" 4 30,25 3,75 -2 avadd; "'; DEAG6" 10,75 10,75 0,5 5 avadd gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM İÇİN Deagle Yüklü "// GSAIM İÇİN M4A1 M4A11" avadd 0 21 10,1 0; "M4A12" avadd 1 23 4 4.5; "M4A13" avadd 2 20 7 6; " M4A14 "6.5 2.1 20.75 3 avadd,"; M4A15 "4 27 04:25 3.5 avadd" M4A16 "11,5 8 2,5 5 avadd;" gsaimM4A1 "txt GSAIM İÇİN M4A1 Loaded avclear,, M4A11, M4A12, M4A13, M4A14, M4A15, M4A16" / / GSAIM AK47 İÇİN AK471 "20 10,1 0 0 avadd;"; AK472 "1 25,25 1,5 3 avadd"; AK473 "07:25 04:25 22,5 2 avadd" AK474 "22,5 3 02:25 3 avadd" AK475 "29 1,5 02:25 4 avadd;" AK476 ; "5 14 4 3 avadd" gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; "Loaded AK47 İÇİN txt GSAIM USP İÇİN // GSAIM USP1" 21 10,1 0 0 avadd; "USP2" 26,5 3 -1 1 avadd, "'; USP3" 2 20 7 4 avadd USP4 "9.5 -1.5 20:25 3 avadd;" USP5 ; "4 30,25 3,75 -2 avadd"; USP6 "10,75 10,75 0,5 5 avadd" gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; "Loaded USP İÇİN txt GSAIM Glock İÇİN // GSAIM GLOCK1" 21 10,1 0 0 avadd; "GLOCK2" 26,5 3 -1 1 avadd, "'; GLOCK3" 2 20 7 4 avadd GLOCK4 "9.5 -1.5 20:25 3 avadd;" GLOCK5 ; "4 30,25 3,75 -2 avadd"; GLOCK6 "10,75 10,75 0,5 5 avadd" gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; "Loaded Glock İÇİN txt GSAIM MP5 İÇİN // GSAIM"; MP51 "21 10,1 0 0 avadd"; MP52 "1 24 02:25 avadd 4.5 '; MP53" 20 7.5 5.5 2 avadd MP54 "21 7 1,5 3 avadd;" MP55 "avadd 4 29 2.5 3, "", MP56 "13.5 7.5 2.5 5 avadd gsaimMP5" avclear; MP51; MP52; MP53; MP54; MP55; MP56; MP5navy İÇİN txt GSAIM Loaded "rope_averagelight" 0 "rope_collide" 0 "rope_shake" 0 "rope_smooth_maxalphawidth" 0 "rope_smooth_maxalpha" 0 "rope_smooth_enlarge" 0 "0" rope_smooth_minwidth "rope_smooth_minalpha" 0 "rope_smooth" 0 "rope_subdiv" 0 "rope_wind_dist" * " "Deagle Paketi '' Deagle; secammo; 1.1 "cl_pitchspeed" * "" MP5 Paketi '' mp5; primammo; cl_pitchspeed 1.4 "" * "" P90 Paketi '' p90; primammo; cl_pitchspeed 1.9 "" * "" AK-47 Paketi '' AK47; primammo; cl_pitchspeed 2,7 "" * "" M4A1 Paketi '' M4A1; primammo; 2.2 "cl_pitchspeed" * "" M249 Paketi '' M249; primammo; cl_pitchspeed 1.4 "vec_pistol" avclear; avadd 0 20.49 6.31 1.47; avadd 1 26435 6.47 2.38; 2 11.2 6.51 2.65 avadd; 0016 geri tepme "vec_m4a1" avclear; avadd 0 20.65 6.73 1937; avadd 1 26,69 6,15 3,65, 2 11.76 6.5 3,25 avadd; 1.61 geri tepme "vec_ak47" avclear; avadd 0 21.75 6.63 3276; avadd 1 26.85 5.85 03:45, 2 11.9 6.8 2.4 avadd; txt 1.73 geri tepme "vec_aug" avclear; avadd 0 21:53 6724 2718; avadd 1 25.82 2.73 06:11, 03:41 avadd 2 10 917 6673; 1,7 geri tepme "vec_sg552" avclear; avadd 0 21,53 6724 2718; avadd 1 25,82 6,11 2,73; 2 10.917 6673 3.41 avadd; 1.7 geri tepme "vec_other" avclear; avadd 0 22.05 6.61 2013; avadd 1 25.19 6.88 3404; 2 13244 7.11 2.31 avadd; 1.71 geri tepme "vec_sg550" avclear; 0 21,4533 6,42533 3.618 avadd 1; 23,4 4,9 3.015 avadd; 0,0001 geri tepme "vec_g3sg1" avclear; 0 21,4533 6,42533 3.618 avadd 1; 23,4 4,9 3.015 avadd; "0,0001 geri tepme avclear vec_scout"; avadd 0 22,8389 6,92 3,34 1; 30,13 4,54 3.96 avadd; 1.65 geri tepme "vec_awp" avclear; avadd 0 22,8389 6,92 3.34; 1 30.13 4.54 3.96 avadd; 1.65 geri tepme "d_knife 192 0 48 16 80 48 16 192 d_ak47 d_awp 192 128 48 16 224 16 32 16 d_deagle d_famas 192 144 48 16 192 0 32 16 d_fiveseven d_flashbang 192 192 48 16 192 144 48 16 d_g3sg1 d_galil 192 160 48 16 192 d_glock18 16 32 16 32 16 224 192 d_grenade d_m249 192 160 48 16 192 48 48 16 d_m3 d_m4a1 192 96 48 16 64 32 16 d_mp5navy 192 224 32 32 16 d_p228 d_p90 192 176 48 16 192 208 48 16 d_scout 192 48 48 16 d_sg550 192 d_sg552 112 48 16 80 48 16 192 d_ump45 d_usp 192 32 32 16 64 32 16 224 d_tmp 48 16 192 224 d_xm1014 224 240 32 16 d_skull 192 240 32 16 d_tracktrain 148 240 44 16 d_aug 240 34 16 109 d_mac10 152 240 57 16 d_elite d_headshot 1 240 36 16 0 set esp_Style esp_Visible 0 set esp_Size 0 set wh_DrawPlayer 0 set 0 set wh_DrawWeapon 0 wh_ColorPlayer set 0 set wh_ColorWeapon 0 wh_GlowGrenade set 0 set rad_Active rad_Size 125 set set 0 rem_RemoveSmoke set rem_RemoveFlash 0 0 set rem_DrawMessage aim_Active 0 set aim_Deathmatch 0 set aim_Aimthrough set 0 set aim_HideWpnEvent 0 0 set aim_Autoshoot aim_NoSpread 1 set set aim_NoRecoil aim_Silent 1 set set aim_Smooth 0 set aim_Smoothtype 2 set aim_Aimspot 11 set aim_Prediction 2 set aim_DrawAimspot 0 set aim_FOAtype 2 set aim_FOA 0 set aim_DrawFOA 0 0 set aim_MinDistance aim_DrawMinDistance 0 set autoburst 1 // isim - Index // - // aralık - filt z // - // DTime - Sdelay // - // bayrakları - // isim indeksi aralığı DTime Sdelay filt z bayrakları setburst AK47 1 10 1 0 0 0 aug setburst 1 30 1 0 0 0 setburst AWP 1 1 8 2 0 0 setburst c4 1 999 1 0 0 2 Deagle 1 999 0,01 0,01 0 0 setburst elit 1 15 0,01 0,01 0 0 setburst fiveseven 1 999 0,01 0,01 0 0 setburst setburst flashbang 1 999 1 0 0 2 setburst g3sg1 3 1 0 1 0 0 1 999 0,01 0,01 0 0 glock18 setburst setburst hegrenade 1 999 1 0 0 2 setburst bıçak 1 3 1 0 0 0 setburst bıçak 2 999 1 0 0 2 M249 1 setburst 3 1 0.35 0 0 setburst m3 1999 1 0 0 0 setburst M4A1 1 10 1 0 0 0 MAC10 1 40 1 0 0 0 setburst setburst P228 1 999 0,01 0,01 0 0 setburst p90 1 20 1 0 0 0 setburst izci 1 3 1 0 0 0 1 3 1 0 setburst SG550 0 0 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst ump45 1 40 1 0 0 0 USP 1 setburst 999 0,01 0,01 0 0 setburst xm1014 1 999 1 0 0 0 0 thirdperson autobuy 0 hitbox 8 thruwall 1 crosshair 0 sounddisplay 0 soundfilter 0 soundesp 0 radar 1 saystats 1 ateş 0 AutoWall 0 nospread 1 autojump 1 silah 0 seqesp 0 Flaş 0 bilgi 3 tabanca 1 1.69 geri tepme kilidi 0 mod 0 esp_offs -0200 #hud_draw 1 #cl_bob 0 #cl_bobup 0 #cl_bobcycle 0 line_x 10 line_y 590 400 menu_x 100 menu_y menu_w 210 3) Seçenekler 1024x768 1024x768 // dosya x pos res + y-pos y-boyutu x-boyut silah 1024 w_ak47 10 0,12 0,12 0,000001 1 weapon_s 12:12 12:13 0 w_ak47 20 1024.









































































































































































































































































































































































































































































































































































































































































































































































768 w_m4a1 20 0,12 0,13 0,000001 1 weapon_s
cephane 768 w_m4a1 30 0.12 0.14 0.000001 1
768 crosshairs 50 0,08 0,15 0,000001 0 crosshair
autoaim 768 crosshairs 999 0,06 0,16 0,000001 0 // 1024x768 + res dosya x-pos y-pos x boy y-boyutlu silah 1024 w_deagle 1 999 1 0 0 0 weapon_s 1024 w_deagle 2 999 1 0 0 0 cephane 1024 w_deagle 3 999 1 0 0 0 crosshair 1024 crosshairs 4 999 1 0 0 0 999 1 0 0 0 autoaim 1024 crosshairs 5 // 1024x768 + res dosya x -pos y-pos x boy y boyutu silah 768 w_deagle 999 1 1 0 0 0 768 w_deagle 2 999 1 0 0 0 weapon_s cephane 768 w_deagle 3 999 1 0 0 0 crosshair 768 crosshair'i 4 999 1 0 0 0 autoaim 768 crosshair'i 5 999 1 0 0 0 c_maxpitch "headshot // Headshot" c_minpitch "headshot // Headshot" c_maxyaw "headshot // Headshot" c_minyaw "headshot // Headshot" c_maxdistance "headshot // Headshot" c_mindistance "headshot // Headshot" c_orthoheight " headshot // Headshot "c_orthowidth" headshot // Headshot "" 1; 2,1 1,92 0 avadd, Gore-o "2,9 0,21 0 0 avadd Gore-n" 0 2,9 0,21 1,3 avadd, '; 2,1 1.92 -0.4 1 avadd Gore-e "0 2,9 0,21 -1.3 avadd; avadd 1 2.1 1.92 0.4;" Gore-one "avclear, nospread 2, Gore-o, Gore-n, Gore-e; txt ::: GORE VECS Number one :::, '' 1; 2,8 0.76 0 avadd, Gore-t "3,2 -0,65 0 0 avadd Gore-w" 0 3,2 -0,65 0.6 avadd 1; 2,8 0.76 0.2 avadd; "Gore -o "0 3,2 -0,65 -0,6 avadd; avadd 1 2.8 0.76 -0.2;" Gore-iki "avclear, nospread 2, Gore-t, Gore-w, Gore-o; txt ::: GORE VECS sayısı iki :::, '' 1; 3.61 1.42 0 avadd, Gore-th "-0,91 1,12 0 0 avadd Gore-r" 0 -0,91 1.12 -0.9 avadd, 1 3.61 1.42 -0.33 avadd; "Gore-ee" 0 -0,91 1.12 0.9 avadd, "1; 3.61 1.42 0.33 avadd Gore-üç" avclear, nospread 2, Gore-inci, Gore-r, Gore-ee; txt ::: GORE VECS sayısı üç :::, '' 1; 3,1 -0,43 0 avadd, Gore-f "1.66 2.84 0 0 avadd Gore-o" 0 1.66 2.84 -2,35 avadd, 1 3.1 -0,43 -1,21 avadd; "3,1 -0,43 1,21 1 avadd,, Gore-ur" 0 1.66 2.84 2.35 avadd "Gore-dört" avclear, nospread 2, Gore-f, Gore-o, Gore-ur; txt ::: GORE VECS Dördüncü :::; "artı işareti" 1 "DEFINE_DELTA (flTimeStepSound, DT_INTEGER, 10, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 21, 128,0), DEFINE_DELTA (kaynak: [1] , DT_SIGNED | DT_FLOAT, 21, 128,0), DEFINE_DELTA (hız: [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (hız: [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 21, 128,0), DEFINE_DELTA (hız: [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (m_iId, DT_INTEGER, 5, 1,0), DEFINE_DELTA (punchangle [2], DT_SIGNED | DT_FLOAT, 21, 8.0), 3 bite kesme DEFINE_DELTA (bayrak, DT_INTEGER, 32, 1.0), //? DEFINE_DELTA (weaponanim, DT_INTEGER, 8, 1.0), DEFINE_DELTA (sağlık, DT_SIGNED | DT_FLOAT, 10, 1.0), // bit içinde kesin? DEFINE_DELTA (DT_FLOAT, 16, 10.0, maxspeed), DEFINE_DELTA (flDuckTime, DT_INTEGER, 10, 1.0), DEFINE_DELTA (view_ofs [2], DT_SIGNED | DT_FLOAT, 10, 4.0), DEFINE_DELTA (punchangle [0], DT_SIGNED | DT_FLOAT, 26, 0.000,1), DEFINE_DELTA (punchangle [1], DT_SIGNED | DT_FLOAT, 26, 0.000,1), DEFINE_DELTA (ViewModel, DT_INTEGER, 10, 1.0), DEFINE_DELTA (silah, DT_INTEGER, 32, 1.0), DEFINE_DELTA (pushmsec, DT_INTEGER, 11, 1.0), DEFINE_DELTA (deadflag, DT_INTEGER, 3, 1.0), DEFINE_DELTA (FOV, DT_FLOAT, 8, 1.0), DEFINE_DELTA (physinfo, DT_STRING, 1, 1,0) , DEFINE_DELTA (bInDuck, DT_INTEGER, 1, 1,0), DEFINE_DELTA (flSwimTime, DT_INTEGER, 10, 1.0), DEFINE_DELTA (waterjumptime, DT_INTEGER, 15, 1.0), DEFINE_DELTA (su seviyesi, DT_INTEGER, 2, 1,0), DEFINE_DELTA (iuser1, DT_INTEGER , 3, 1.0), DEFINE_DELTA (iuser2, DT_INTEGER, 5, 1,0), DEFINE_DELTA (iuser3, DT_INTEGER, 8, 1.0), DEFINE_DELTA (iuser4, DT_INTEGER, 2, 1,0), DEFINE_DELTA (vuser2 [0], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser2 [1], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser2 [2], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser3 [0], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser3 [1 ] DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser3 [2], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser4 [0], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser4 [1], DT_FLOAT, 9, 1.0) , DEFINE_DELTA (fuser2, DT_FLOAT, 14, 1.0)} entity_state_t gamedll Entity_Encode {DEFINE_DELTA (animtime, DT_TIMEWINDOW_8, 8, 1.0), DEFINE_DELTA (çerçeve, DT_FLOAT, 8, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (açılar [0], DT_ANGLE, 16, 1.0), DEFINE_DELTA (açılar [1], DT_ANGLE, 16, 1.0), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA ( kökenli [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (sekansı DT_INTEGER, 8, 1.0), DEFINE_DELTA (modelindex, DT_INTEGER, 10, 1.0), DEFINE_DELTA (movetype, DT_INTEGER, 4, 1,0), DEFINE_DELTA (katı , DT_SHORT, 3, 1.0), DEFINE_DELTA (dak [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (dak [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (dak [2], DT_SIGNED | DT_FLOAT , 16, 8.0), DEFINE_DELTA (maxs [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [2], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (endPos [0], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (endPos [1], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (endPos [2], DT_SIGNED | DT_FLOAT, 13, 1.0 ), DEFINE_DELTA (başlama_yeri [0], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (başlama_yeri [1], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (başlama_yeri [2], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (impacttime, DT_TIMEWINDOW_BIG, 13, 100,0), DEFINE_DELTA (starttime, DT_TIMEWINDOW_BIG, 13, 100,0), DEFINE_DELTA (weaponmodel, DT_INTEGER, 10, 1.0), DEFINE_DELTA (sahibi, DT_INTEGER, 5, 1,0), DEFINE_DELTA (etkileri, DT_INTEGER, 8, 1.0), DEFINE_DELTA (eflags, DT_INTEGER, 1, 1,0), DEFINE_DELTA (açılar [2], DT_ANGLE, 16, 1.0), DEFINE_DELTA (renk haritası, DT_INTEGER, 16, 1.0), DEFINE_DELTA (görüntüyü, DT_SIGNED | DT_FLOAT, 8 , 16.0), DEFINE_DELTA (deri, DT_SHORT | DT_SIGNED, 9, 1.0), DEFINE_DELTA (kontrol ünitesi [0], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [1], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [2 ] DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [3], DT_BYTE, 8, 1.0), DEFINE_DELTA (karıştırma [0], DT_BYTE, 8, 1.0), DEFINE_DELTA (karıştırma [1], DT_BYTE, 8, 1.0) , DEFINE_DELTA (gövde, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderMode, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderamt, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderfx, DT_INTEGER, 8, 1.0), DEFINE_DELTA (ölçek, DT_FLOAT , 16, 256,0), DEFINE_DELTA (rendercolor.r, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.g, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.b, DT_BYTE, 8, 1.0), DEFINE_DELTA (aiment, DT_INTEGER , 11, 1.0), DEFINE_DELTA (basevelocity [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [2], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (iuser4, DT_INTEGER, 2, 1,0)} entity_state_player_t gamedll Player_Encode {DEFINE_DELTA (animtime, DT_TIMEWINDOW_8, 8, 1.0), DEFINE_DELTA (çerçeve, DT_FLOAT, 8, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 18, 32.0), DEFINE_DELTA (açılar [0], DT_ANGLE, 16, 1.0), DEFINE_DELTA (açılar [1], DT_ANGLE, 16, 1.0), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 18, 32.0) , DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 18, 32.0), DEFINE_DELTA (gaitsequence, DT_INTEGER, 8, 1.0), DEFINE_DELTA (sekansı DT_INTEGER, 8, 1.0), DEFINE_DELTA (modelindex, DT_INTEGER, 10, 1.0), DEFINE_DELTA (movetype, DT_INTEGER, 4, 1,0), DEFINE_DELTA (katı, DT_SHORT, 3, 1.0), DEFINE_DELTA (dak [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (dak [1], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (dak [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [1], DT_SIGNED | DT_FLOAT, 16, 8.0 ), DEFINE_DELTA (maxs [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (weaponmodel, DT_INTEGER, 10, 1.0), // DEFINE_DELTA (takım, DT_INTEGER, 4, 1,0) // DEFINE_DELTA (playerclass, DT_INTEGER, 4 , 1,0) DEFINE_DELTA (Sahibi, DT_INTEGER, 5, 1,0), DEFINE_DELTA (etkileri, DT_INTEGER, 8, 1.0), DEFINE_DELTA (açılar [2], DT_ANGLE, 16, 1.0), DEFINE_DELTA (renk haritası, DT_INTEGER, 16, 1.0), DEFINE_DELTA (görüntüyü, DT_SIGNED | DT_FLOAT, 8, 16.0), DEFINE_DELTA (deri, DT_SHORT | DT_SIGNED, 9, 1.0), DEFINE_DELTA (kontrol ünitesi [0], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [1], DT_BYTE, 8 , 1,0), DEFINE_DELTA (kontrol ünitesi [2], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [3], DT_BYTE, 8, 1.0), DEFINE_DELTA ([0] DT_BYTE, 8, 1.0), harmanlama, karıştırma DEFINE_DELTA ([ 1], DT_BYTE, 8, 1.0), DEFINE_DELTA (gövde, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderMode, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderamt, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderfx, DT_INTEGER, 8 , 1,0), DEFINE_DELTA (ölçek, DT_FLOAT, 16, 256,0), DEFINE_DELTA (rendercolor.r, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.g, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.b, DT_BYTE, 8 , 1,0), DEFINE_DELTA (sürtünme, DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (usehull, DT_INTEGER, 1, 1,0), DEFINE_DELTA (yerçekimi, DT_SIGNED | DT_FLOAT, 16, 32.0), DEFINE_DELTA (aiment, DT_INTEGER, 11, 1.0 ), DEFINE_DELTA (basevelocity [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (seyirci, DT_INTEGER, 1, 1,0) DEFINE_DELTA (iuser4, DT_INTEGER, 2, 1,0)} custom_entity_state_t gamedll Custom_Encode {DEFINE_DELTA (renderMode, DT_INTEGER, 8, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 17, 8.0 ), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (açılar [0], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (açılar [1], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (açılar [2], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (sekansı DT_INTEGER, 16, 1.0), DEFINE_DELTA (deri, DT_INTEGER, 16 , 1,0), DEFINE_DELTA (modelindex, DT_INTEGER, 16, 1.0), DEFINE_DELTA_POST (ölçek, DT_FLOAT, 8, 1.0, 0.1), DEFINE_DELTA (gövde, DT_INTEGER, 8, 1.0), DEFINE_DELTA (rendercolor.r, DT_BYTE, 8, 1.0 ), DEFINE_DELTA (rendercolor.g, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.b, DT_BYTE, 8, 1.0), DEFINE_DELTA (renderfx, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderamt, DT_INTEGER, 8, 1.0), DEFINE_DELTA (kare, DT_FLOAT, 8, 1.0), DEFINE_DELTA_POST (animtime, DT_FLOAT, 8, 1.0, 0.1)} usercmd_t clientdll Custom_Encode {DEFINE_DELTA (lerp_msec, DT_SHORT, 9, 1.0), DEFINE_DELTA (msn DT_BYTE, 8, 1.0), DEFINE_DELTA (viewangles [1], DT_ANGLE, 16, 1.0), // özgün değeri '1.0' DEFINE_DELTA (viewangles [0], DT_ANGLE, 16, 1.0), // özgün değeri '1.0' DEFINE_DELTA (düğmeler, DT_SHORT, 16, 1.0), DEFINE_DELTA (forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0), DEFINE_DELTA (lightlevel, DT_BYTE, 8, 1.0), DEFINE_DELTA (sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0), DEFINE_DELTA (upmove, DT_SIGNED | DT_FLOAT, 12, 1.0), DEFINE_DELTA (darbe, DT_BYTE, 8, 1.0), DEFINE_DELTA (viewangles [2], DT_ANGLE, 16, 1.0), // özgün değeri '1,0' DEFINE_DELTA (impact_index, DT_INTEGER, 6, 1,0), DEFINE_DELTA (impact_position [ 0], DT_SIGNED | DT_FLOAT, 16, 8.0), // özgün değeri '8,0' DEFINE_DELTA (impact_position [1], DT_SIGNED | DT_FLOAT, 16, 8.0), // özgün değeri '8,0' DEFINE_DELTA (impact_position [2], DT_SIGNED | DT_FLOAT, 16, 8.0) // özgün değeri '8.0'} weapon_data_t yok {DEFINE_DELTA (m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0), DEFINE_DELTA (m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0), DEFINE_DELTA (m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_fInSpecialReload, DT_INTEGER, 2, 1,0), DEFINE_DELTA (m_fReloadTime, DT_FLOAT, 16, 100,0), DEFINE_DELTA (m_fInReload, DT_INTEGER, 1, 1,0), DEFINE_DELTA (m_fAimedDamage, DT_FLOAT, 22, 1000,0), DEFINE_DELTA (m_fInZoom, DT_INTEGER, 8, 1.0), DEFINE_DELTA (m_iWeaponState, DT_INTEGER, 7, 1,0) DEFINE_DELTA (m_iId, DT_INTEGER, 5, 1,0) DEFINE_DELTA (fuser1, DT_SIGNED | DT_FLOAT, 22, 1000,0), DEFINE_DELTA (fuser2 , DT_SIGNED | DT_FLOAT, 22, 128,0), DEFINE_DELTA (fuser3, DT_SIGNED | DT_FLOAT, 22, 128,0), DEFINE_DELTA (iuser1, DT_SIGNED | DT_INTEGER, 16, 128,0)} event_t yok {DEFINE_DELTA (entindex, DT_INTEGER, 10, 1.0), DEFINE_DELTA (bparam1, DT_INTEGER, 1, 1,0), DEFINE_DELTA (bparam2, DT_INTEGER, 1, 1,0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 26 , 8192,0), DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (fparam1, DT_FLOAT | DT_SIGNED, 20, 100,0), DEFINE_DELTA (fparam2, DT_FLOAT | DT_SIGNED, 20, 100,0), DEFINE_DELTA (iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0), DEFINE_DELTA (iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0), DEFINE_DELTA (açılar [0], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (açılar [1], DT_SIGNED | DT_FLOAT, 26 , 8192,0), DEFINE_DELTA (açılar [2], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (ıslanma, DT_INTEGER, 1, 1,0)} // Awp-komut // ============ ================== // ByThoR Ultimate unscoped AWP komut // ====================== ======== // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" // Bu script, kapsam mouse1 bağlamak ateş & edecek unscope anında tek bir tıklama ile. Bu unscoped mükemmel doğrulukta sonuçlanır. LAN mükemmel çalışır, ancak laggy online olabilir. // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " "" "" "" "// // kapsamı ve ateş + quickshot" + attack2; wait + saldırı, bekleyin, "-quickshot" Attack, bekleyin, -attack2; "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// // toggler firemode quickzoom quickzoom" bind mouse1 + quickshot, firemode standardı; "standart" bind mouse1 + saldırı, firemode quickzoom; "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// // bind bağlamak" - "firemode + duck_run.fP3 cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3 "-duck_run.fP3 cl_rebuy, -duck; ByThoR dr_cycle.fP3 dr_loop.fP3.00" duck_run.fP3 "dr_cycle.fP3, bekleyin, rebuy" dr_cycle.fP3 "dr_loop.fP3.00" dr_loop.fP3.00 "+ duck, dr_cycle.fP3 dr_loop.fP3.01" dr_loop.fP3.01 "-duck; dr_cycle.fP3 dr_loop.fP3.02" dr_loop.fP3.02 "+ ördek, dr_cycle.fP3 dr_loop.fP3.03" dr_loop .fP3.03 dr_cycle.fP3 dr_loop.fP3.04 "dr_loop.fP3.04 dr_cycle.fP3 dr_loop.fP3.05" dr_loop.fP3.05 dr_cycle.fP3 dr_loop.fP3.06 "dr_loop.fP3.06 dr_cycle.fP3 dr_loop .fP3.07 "dr_loop.fP3.07 dr_cycle.fP3 dr_loop.fP3.08" dr_loop.fP3.08 dr_cycle.fP3 dr_loop.fP3.09 "dr_loop.fP3.09" ByThoR dr_cycle.fP3 dr_loop.fP3.10 "dr_loop .fP3.10 dr_cycle.fP3 dr_loop.fP3.11 "dr_loop.fP3.11 dr_cycle.fP3 dr_loop.fP3.12" dr_loop.fP3.12 dr_cycle.fP3 dr_loop.fP3.13 "dr_loop.fP3.13 dr_cycle.fP3 dr_loop .fP3.14 "dr_loop.fP3.14 dr_cycle.fP3 dr_loop.fP3.15" dr_loop.fP3.15 "-duck; dr_cycle.fP3 dr_loop.fP3.16 "dr_loop.fP3.16 dr_cycle.fP3 dr_loop.fP3.17" dr_loop.fP3.17 dr_cycle.fP3 dr_loop.fP3.18 "dr_loop.fP3.18 dr_cycle.fP3 dr_loop.fP3.19 "dr_loop.fP3.19 dr_cycle.fP3 dr_loop.fP3.20" dr_loop.fP3.20 dr_cycle.fP3 dr_loop.fP3.21 "dr_loop.fP3.21 dr_cycle.fP3 dr_loop.fP3.22" dr_loop.fP3.22 dr_cycle. FP3 dr_loop.fP3.23 "dr_loop.fP3.23 dr_cycle.fP3 dr_loop.fP3.24" dr_loop.fP3.24 dr_cycle.fP3 dr_loop.fP3.25 "dr_loop.fP3.25 dr_cycle.fP3 dr_loop.fP3.26" dr_loop .fP3.26 dr_cycle.fP3 dr_loop.fP3.27 "dr_loop.fP3.27 dr_cycle.fP3 dr_loop.fP3.28" dr_loop.fP3.28 dr_cycle.fP3 dr_loop.fP3.29 "dr_loop.fP3.29 dr_cycle.fP3 dr_loop .fP3.30 "dr_loop.fP3.30 dr_cycle.fP3 dr_loop.fP3.00" + doaim "1 hedefliyoruz" "0 amaç" -doaim "aimthru 1" aracılığıyla + -thru "aimthru 0" + doshoot "1 amaç; # # + saldırı "; wait -doshoot" # Attack 1; amaç "+ csgaim" 1 amaç; # + saldırı; hedefliyoruz 1 "-csgaim" #wait; # - saldırı "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// dnowon1" 0 20.49 6.31 1.47 avadd; avadd 1 26,435 6.47 2.38 ; avadd 2 11,2 6,51 2,65 "dnowon2" 0 21,21 5,2 3.1 avadd; avadd 1 25,1 6,53 1,082, 2 12,8 8,1 2.11 avadd; "3 19,623 6,654 .9119 avadd dnowon1;, avclear dnowon" dnowon2, 0.0342 geri tepme, height_correction 2; #ex_interp 0.03; txt | Deagle AIM | // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " "" "// humaim0" 0 randmax; init AIMR humaim humaim1; txt *** randomize KAPALI nişan *** "humaim1" 5 randmax; init AIMR humaim humaim0; txt *** AÇIK nişan randomize *** "humaim0 smooth0" yumuşak 0; init smooth_t smooth1 amaçlar; txt *** KAPALI nişan Smooth *** "smooth1" yumuşak 5; init smooth_t smooth0 amaçlar; txt *** *** "AÇIK nişan Smooth smooth0 + doaim" 1 hedefliyoruz "-doaim" "0 hedefliyoruz 1" aimthru sokmak + "" -thru "aimthru 0 + doshoot" 1 amaç, #wait; # + saldırı " -doshoot "# Attack; 1 hedefliyoruz "+ csgaim" 1 amaç; # + saldırı; hedefliyoruz 1 "-csgaim" #wait; # - saldırı "//" "" "" "" "" "" "" "" "" "" "" " "" "" "" "" "" "" "" "" "" "" "" // //// | | Deagle AIMM 1 26,435 6.47 2.38 avadd;, dnowon1 "20.49 6.31 1.47 0 avadd avadd 2 11.2 6.51 2,65 "dnowon2" 0 21,21 5,2 3.1 avadd; avadd 1 25,1 6,53 1,082; "3 19,623 6,654 .9119 avadd, 2 12,8 8,1 2.11 avadd avclear dnowon '; dnowon1, dnowon2, 0.0342 geri tepme, height_correction 2, 0,03 #ex_interp; txt | TNG | -DEAGLE- [Nowon] "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " "" "" // // | ak47 AIMM | cnowon1 "avadd 0 19.92 6.38 2.01" cnowon2 "avadd 0 19.56 6 1.6" cnowon3 "avadd 1 24.39 5.25 2.8" cnowon4 "" 11.48 6.92 2.3 2 avadd avclear cnowon '; cnowon1; cnowon2, cnowon3, cnowon4, height_correction 4,, 1.6 geri tepme, 0,01 #ex_interp txt | TNG | -COLT- [Nowon] "//" "" "" "" "" "" "" "" "" "" " "" "" "" "" "" "" "" "" "" "" "" "" // // | | TNG -SIG- [Nowon] 1 26,6818 4,78 3.9954 avadd; snowon1 "0 21.94 6,343 3,154 avadd ; 2 15.41 6.95 3.89 "avadd snowon1;, 1.75 geri tepme, Snowon" avclear height_correction 0; txt | TNG | -SIG- [Nowon] "//" "" "" "" "" "" "" "" "" " "" "" "" "" "" "" "" "" "" "" "" "" "" // // | TNG | -AK- [Nowon] anowon1 "avadd 0 20,26 6,45 2,576" anowon2 "avadd 1 24,39 5,22 3,19 "anowon3 2" avadd 11,33 7,1 3,217 "anowon4" 18,39 7,29 0,41 3 "avadd anowon1;, anowon2; anowon3; anowon4; ex_interp 0.03; height_correction 4, 1,63, geri tepme; anowon" avclear | TNG | txt -AK- [Nowon] "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " // // TNG Colt tngcolt "avclear, tngset, 1.58 geri tepme, height_correction 4; txt klan Souly tarafından Colt" tngset "tngc, tngc1, tngc2;" tngc "19.62 6.63 2,623 0 avadd;" tngc1 "24.49 5.42 3.31 1 avadd" tngc2 "14.23 5.22 1.63 2 avadd" // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" // // TNG Sig tngsig "avclear, tngset, 1.69 geri tepme, height_correction 4; Souly tarafından txt klan Sig" tngs tngsetw '; tngs1, tngs2; "tngs" 21,067 6.89 2,803 0 avadd; "tngs1" 1 avadd 23.89 5.89 3.32; "'; tngs2" 13.26 7.10 2.41 2 avadd // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" // // Stalker Vec stalkcolt1 "0 19.82 7,355 2,657 avadd, 0 21.22 7.21 2.665 avadd; avadd 0 19.88 7.18 2.66" 1 25.14 9.83 3.56 avadd; stalkcolt2 "1 28.14 7.33 3.56 avadd; 1 24,28 5,7 2,45 "avadd 2 14,81 5,62 1,75 '; 2 15,03 6,22 2,22 avadd; stalkcolt3" 11,2431 6,8454 3,19 2 avadd stalkcolt4 "3 19,88 7,18 2,66" avadd body1 "1 15 -2 -4 avadd 1; 8 -3,5 -2 avadd 1; 5 0 -8 avadd, 1 ila 4 -16 2 avadd 1 -5 4 -7 avadd R 1 -5 -12 11 avadd 1 -13 -17 5 avadd; avadd 1 -13 0 -7, 1 17 avadd -2 5'tir; avadd 1 17 -2 -5 "1 4 -16 3 avadd; 1; 5 0 -9 avadd, 1 8 -3,5 -3 avadd; Body3" 0 15 -2 -5 avadd 1 -5 avadd -12 12, 1 -5 4 -8 avadd; avadd 1 -13 -17 6; 1 -13 0 -8 avadd; avadd 1 17 -2 6; avadd 1 17 -2 -6 "Body4" 0 15 -2 avadd -3 , 1 8 -3,5 -1 avadd 1; 4 -16 1 avadd, 1 5 0 -8 avadd, 1 -5 -12 10 avadd, 1 -5 4 -6 avadd, 1 -13 -17 4 avadd; avadd 1 - 13 0 -6; avadd 1 17 -2 4; avadd 1 17 -2 -4 "Body2" 0 8,59999 -3 1.78 avadd, 0 11 12,3 -3 avadd; avadd 0 15 1,30001 10; 0 -2 -1,69999 6 avadd; avadd 0 -2 -1,69999 -7, 0 -15 1,30001 7,3 avadd;, 0 -15 5,30001 -5,8 avadd 0 -34 -6,69999 6,3 avadd, 0 -34 6,30001 -4 "avadd Body5" 0 8,59999 -3 2,78 avadd; avadd 0 11 12,3 -4, 0 -2 -1,69999 7 avadd;, 0 15 1,30001 11 avadd 0 -2 -2,69999 -8 avadd, 0 -15 5,30001 -6,8 avadd, 0 -15 1,30001 8,3 avadd; avadd 0 -34 -6,69999 7,3; avadd 0 -34 6,30001 -5 "0 11 12,3 -2 avadd,; avadd 0 15 1,30001 9; avadd 0 -2 -1,69999 5'tir; avadd 0 -2 -1,69999 -6, Body6" 8,59999 -3 0,78 0 avadd avadd 0 -15 5,30001 -4,8, 0 -34 -6,69999 5.3 avadd;, 0 -15 1,30001 6,3 avadd 0 -34 6,30001 -3 "avadd Body7" 2 15 -2 -4 avadd; avadd 2 8 -3,5 -2, 1 avadd 4 -16 2, 3 5 0 -8 avadd; avadd 3 -5 -12 11; 4 -5 4 -7 avadd; avadd 2 -13 -17 5'tir; 3 -13 0 -7 avadd; avadd 3 17 -2 5 ; avadd 2 17 -2 -5 "3 -5 -12 12 avadd 3'tür 5 0 -9 avadd 1; 4 -16 3 avadd, 2 8 -3,5 -3 avadd; Body8" 2 15 -2 -5 avadd avadd 4 -5 4 -8; 3 17 -2 6 avadd, 3 -13 0 -8 avadd, 2 -13 -17 6 avadd; avadd 2 17 -2 -6 "3 5 0 -8 avadd;, 4 avadd, 3 -5 -12 10 avadd 1 4 -16 1 avadd, 2 8 -3.5 -1 avadd, Body9" 2 15 -2 -3 avadd -5 4 -6, 3 -13 0 -6 avadd,, 2 -13 -17 4 avadd 3 17 -2 4 avadd; avadd 2 17 -2 -4 "2 11 12.3 avadd, Body10" 2 8,59999 -3 1.78 avadd 3; avadd 3 15 1,30001 10; 3 -2 -1,69999 6 avadd, 4 -2 -1,69999 -7 avadd; avadd 2 -15 5,30001 -5,8, 3 -15 1,30001 7,3 avadd, avadd, 3 -34 -6,69999 6,3 avadd 2 -34 6,30001 -4 "2 11 12,3 -4 avadd,; avadd 3 15 1,30001 11; avadd 3 -2 -1,69999 7; avadd 4 -2 -2,69999 -8; 2 -15 avadd Body11" 8,59999 -3 2,78 2 avadd 5,30001 -6,8, 3 -15 1,30001 8,3 avadd, 3 -34 -6,69999 7,3 avadd, 2 -34 6,30001 -5 "avadd Body12" 2 8,59999 -3 0.78 avadd; avadd 2 11 12,3 -2, avadd, 3 15 1

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  Cfg ye yazacağınız iyi kodlar
Posted by: wampirus - 01-10-15, 19:40 - Forum: CFG Kodları - No Replies

bind "e" "+use; impulse 100; +mlook"

bind "w" "+forward;ex_interp 0.1;cl_bobup 0.5; cl_bob 0.01; +mlook"

// ~ Client Ayarları ~

cl_forwardspeed "999"
cl_backspeed "999"
cl_upspeed "999"
cl_sidespeed "999"
cl_shadows "0"
cl_weather "0"
cl_timeout "999"
cl_cmdrate "101"
cl_updaterate "101"
cl_download_ingame "0"
cl_dlmax "128"
cl_clockreset "0.1"
cl_showfps "1"
cl_showevents "0"
cl_resend "2"
cl_cmdbackup "3"
cl_gaitestimation "1"
cl_dynamiccroshair "0"
cl_crosshair_Size "1"
cl_fixtimerate 101
cl_rollangle "0"
cl_rollspeed "0"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "0"
cl_interpolate "1"
cl_interp_ratio "1"
cl_interp_all "0"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_pitchup "89"
cl_pitchdown "89"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_gg "0"
cl_movespeedkey "0.52"
cl_nopred "0"
cl_vsmoothing "0.050"
cl_gaitestimation "1.0"

cl_radartype "0";drawradar

// ~SES PAKETİ~

suitvolume "0.250000"
_snd_mixahead "0.1"
MP3Volume "0.8"
s_refdelay "4"
s_refgain "0.4"
s_a3d "0.000000"
s_eax "0.000000"
s_polykeep "1000000000"
s_polysize "10000000"
s_max_distance "1000.0"
s_min_distance "8.0"
s_automax_distance "30"
s_automin_distance "2"
s_verbwet "0.25"
s_geometry "0"
s_bloat "2.0"
s_leafnum "0"
s_rolloff "1"
s_distance "60"
s_numpolys "200"
voice_forcemicrecord "1"
voice_enable "1"
voice_loopback "1"
voice_scale "2"
voice_modenable "1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0"
ambient_level "0.000"
-------------------------------

// ~Parlak Ekran Ayarı~
lightgamma 0
gl_monolights 1
gl_lightholes 1
r_lightmap
gamma 20
brightness 7
lambert -1.0001
texgamma 3

// Yüksek Kalite Grafik Ayarları

gl_flipmatrix "0"
gl_lightholes "1"
gl_keeptjunctions "1"
gl_max_size "512"
gl_clear "1"
gl_zmax "0"
gl_dither "1"
gl_himodels "1"
gl_wateramp "1"
gl_round_down "3"
gl_cull "1"
gl_alphamin "1"
gl_fog "1"
gl_wireframe "1"
gl_ztrick "1"
gl_reporttjunctions "1"
gl_d3dflip "0"
gl_texsort "1"
gl_picmip "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"

>Aim
cl_pitchup "89"
cl_pitchdown "89"
sv_aim "99999999999999"
sv_clienttrace "999999999"
cl_dlmax "128"
cl_idealpitchscale "0.8"
c_maxdistance "200.0"
c_maxpitch "90.0"
c_maxyaw "135.0"
c_mindistance "30.0"
c_minpitch "0.0"
c_minyaw "-135.0"


fastsprites 0
//Frmcs CFG Maker ~8Mbit~ Rate Ayarı
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
cl_Rate "9999"
ex_interp "0.01"
ex_extrapmax "1.33"
sys_ticrate "100"
host_Framerate "0"
cl_dlmax "128"

cl_resend "2"
------------------------------------

fps_max 100;fps_modem 0;developer 0
Ve Diğer Ayarlar....
Name ""
Sensitivity "1.8"
Volume "5"
Zoom_sensitivity_ratio ""
ALİNTİDİR TEŞEKKÜR ETMEDEN GEÇMEYİNİZ ARKADAŞLAR BU İLK YARDİMİM BUNDAN ÖNCE 1 MESAJIM SORU SORMUSTUM CSPLAGUE DELİSİ DAHASI YOLDA

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  Aim kodları 100 hs kodları yazarmısınız
Posted by: wampirus - 01-10-15, 19:32 - Forum: CFG Kodları - No Replies

DOSTLARIM SELAMUN ALEYKUM BEN BY-LAXAN CFG YAPIMCISI NE ZAMANDIR BIRAKTIM BU İŞİ AİM KODLARINI UNUTTUM HİÇ BİR KODU HATIRLAMIYOM BANA 100 HS ATAN BİR ŞEYLER YAZIN ALLAH İÇİN ALİAS

ALİAS AZ OLSUN :$ :*Smile BY-LAXAN- SETBURS . RECOİL . 100 OLSUN. MERMİ SEKMEYEN KODLAR. AİM KODLARI ÇOK ŞEY İSTEDİM Cool VE ARKADAŞLAR OLSUN OLMAZSA ÜZÜLÜRM LÜTFEN ALLAHA EMANET
(l)OLUN DOSTLARİM .... : :o

  • ALİAS AZ OLSUN
  • AİM KODLARI 100 HS OLSUN
  • RECOİL COK OLSUN
    • SETBURS OLSUN BY-LAXAN ARKADAŞLAR ŞİMDİDEN TEŞEKKÜRLER!!!! (b)

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  Aim Cfg Coder Sotrack - Prenium
Posted by: RandomXyz - 30-09-15, 14:11 - Forum: [CONFIG] CS 1.6 CFG - No Replies

Evet Arkadaşlar Şimdi dikkatlice okuyun

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Ve mobil uyumlu olsa ( mobil olarakta izleyebilirsiniz)

Ve ip gizleme sistemli olsa? (Türkiyede ilk)

Ve Reklamsız olsa?

işte o site: RandomXyz Start tuşuna her bastığınızda yeni bir porno karşınızda.

Ben Türkiye Reklamcısıyım bir sorununuz olursa [email protected] ile ulaşabilirsiniz.
Reklam yaparak para kazanmak isteyen varsa yine ulaşsın.

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