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Gelişmiş Jail Shop [Orak,...
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| Sizlere için bedava teamspeak3 |
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Posted by: Emreozpk1 - 01-06-16, 12:35 - Forum: [TS3] Team Speak 3
- No Replies
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Bireysel Teamspeak3 Satışlarını Durdurmak ile birlikte sizlere ücretsiz teamspeak3 sağlamak amacıyla sponsor sunucularımızı aktif etmiş bulunmaktayız.İhtiyacı olan kullanıcılarımız Ücretsiz Teamspeak3 Hizmeti - CPDSoft adresinden ihtiyacı olan slotu seçerek sunucularını aktif edebilirler.Ve sizden bir ricada bulunmak isterim lütfen ihtiyacınız olmayan sunucuları aktif etmeyin gerçekten ihtiyacı olan insanlarında haklarını ellerinden alacağınızı unutmayın.Teamspeak3 ip: ts3.cpdsoft.com
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| Bir El Atarmısınız |
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Posted by: KeyfeKeder - 30-05-16, 23:39 - Forum: Sohbet / Geyik
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Kendime Ait Bir Forum Kurmak İstiyorum Kendi Pluginlerimi Paylaşıcam CSModders Gibi Sonu .com Lu Bitmesini İstediğim Kendi Tasarımlarımla Sitemi Yönetceğim Bir BedavaSite Kurma Linki Atarsanız Çok Mutlu Olurum.[move]Yardımcı Olan Olmayan Herkese Teşekkürler.[/move]
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| Vhe hook sıkıntısı |
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Posted by: alpersagun - 25-05-16, 23:25 - Forum: VHE Teknik Yardım
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Merhaba arkadaşlar, bir map yaptım , fakat hook attığımda bir noktaya doğru gidiyor. Çok fazla skyblock kullandım ve birazda kasma var açıkcası. Hem kasma hemde hook sorununa bir çözüm bulabilirmiyiz bir zahmet.
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| Amatörüm bakarmısınız |
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Posted by: AsnciA - 17-05-16, 00:36 - Forum: VHE Teknik Yardım
- Replies (5)
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** Executing...** Command: Change Directory** Parameters: C:\Program Files\valve** Executing...** Command: Copy File** Parameters: "C:\Users\Ali Sancı\Desktop\jail_wild2452.map" "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452.map"** Executing...** Command: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlcsg.exe** Parameters: "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlcsg -----Command line: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlcsg.exe "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"Entering C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452.mapCurrent hlcsg SettingsName | Setting | Default---------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]max lighting memory [ 6291456 ] [ 6291456 ]priority [ Normal ] [ Normal ]noclip [ off ] [ off ]null texture stripping[ on ] [ on ]clipnode economy mode [ on ] [ on ]clip hull type [ legacy ] [ legacy ]onlyents [ off ] [ off ]wadtextures [ on ] [ on ]skyclip [ on ] [ on ]hullfile [ None ] [ None ]nullfile [ None ] [ None ]min surface area [ 0.500 ] [ 0.500 ]brush union threshold [ 0.000 ] [ 0.000 ]Using mapfile wad configurationWadinclude list :[zhlt.wad]0 brushes (totalling 0 sides) discarded from clipping hullsCreateBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)SetModelCenters:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)CSGBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 1 used texture, 2.22 percent of map (123 textures in wad)Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad)Using Wadfile: \program files\valve\valve\halflife.wad - Contains 28 used textures, 62.22 percent of map (3116 textures in wad)Using Wadfile: \program files\valve\cstrike\efsane.wad - Warning: Larger than expected texture (348972 bytes): '+0REDARMY' - Warning: Larger than expected texture (348972 bytes): '+1REDARMY' - Warning: Larger than expected texture (348972 bytes): '+2REDARMY' - Contains 5 used textures, 11.11 percent of map (59 textures in wad)Using Wadfile: \program files\valve\cstrike\scarty.wad - Warning: Larger than expected texture (348972 bytes): 'SNOW' - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL' - Contains 11 used textures, 24.44 percent of map (416 textures in wad)added 9 additional animating textures.Texture usage is at 1.70 mb (of 4.00 mb MAX)0.38 seconds elapsed----- END hlcsg -----** Executing...** Command: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlbsp.exe** Parameters: "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlbsp -----Command line: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlbsp.exe "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"Current hlbsp SettingsName | Setting | Default-------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]priority [ Normal ] [ Normal ]noclip [ off ] [ off ]nofill [ off ] [ off ]noopt [ off ] [ off ]null tex. stripping [ on ] [ on ]notjunc [ off ] [ off ]subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)SolidBSP [hull 0] 500...869 (0.03 seconds)Warning: === LEAK in hull 0 ===Entity light @ (-607,-1480, 192)Error: A LEAK is a hole in the map, where the inside of it is exposed to the(unwanted) outside region. The entity listed in the error is just a helpfulindication of where the beginning of the leak pointfile starts, so thebeginning of the line can be quickly found and traced to until reaching theoutside. Unless this entity is accidentally on the outside of the map, itprobably should not be deleted. Some complex rotating objects entities needtheir origins outside the map. To deal with these, just enclose the originbrush with a solid world brushLeak pointfile generatedSolidBSP [hull 1] 500...775 (0.02 seconds)SolidBSP [hull 2] 500...778 (0.02 seconds)SolidBSP [hull 3] 500...799 (0.02 seconds)0.43 seconds elapsed----- END hlbsp -----+Warning hatasının sebebini anlayamadım+alt p yapınca 1 sorun çıkıyor fixliyorum gitmiyor , go fix diyorum göstermiyor+Compile etmem 5 saniye sürüyor bildiğim kadarıyla en az 5 dakika sürücek sıkıntı nerde?+Mapde lag oluşacağı aşikar nasıl düzeltirim7-8 Saat uğraşlar sonucu bi mapın yarısına geldim ancak emeğin heba olması korkusu başladı yardımcı olabilcek olanlar varmı.RMf yi çözebilirim diyen arkadaşa atarım
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