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| .bsp Alma sorunu yardım edermisiniz ? |
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Posted by: samsungs5 - 10-05-16, 21:36 - Forum: VHE Dosyaları
- Replies (1)
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.BSP ALIRKEN Available memory less than 15MB!!! - 122413056 " Hatasını veriyor bağzı maplardada "Sistem belirtilen dosyayı bulamadı " Diyor neden yardım edermisiniz [MENTION=12378]onurekici[/MENTION] [COLOR=PİNK] HATA KODLARI[/COLOR]0 brushes (totalling 0 sides) discarded from clipping hullsCreateBrush:50%... (0.00 seconds)SetModelCenters: (0.00 seconds)CSGBrush:50%... (0.02 seconds)Using Wadfile: \users\halflife.wad - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)Using Wadfile: \users\efsane.wad - Warning: Larger than expected texture (348972 bytes): '+0REDARMY' - Warning: Larger than expected texture (348972 bytes): '+1REDARMY' - Warning: Larger than expected texture (348972 bytes): '+2REDARMY' - Contains 0 used textures, 0.00 percent of map (59 textures in wad)Texture usage is at 0.04 mb (of 4.00 mb MAX)0.08 seconds elapsed----- END hlcsg -----** Executing...** Command: C:\Users\zhlt2\hlbsp.exe** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlbsp -----Command line: C:\Users\zhlt2\hlbsp.exe "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"Current hlbsp SettingsName | Setting | Default-------------------|-----------|-------------------------threads [ 4 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]priority [ Normal ] [ Normal ]noclip [ off ] [ off ]nofill [ off ] [ off ]noopt [ off ] [ off ]null tex. stripping [ on ] [ on ]notjunc [ off ] [ off ]subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)SolidBSP [hull 0] 16 (0.00 seconds)BSP generation successful, writing portal file 'c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda.prt'SolidBSP [hull 1] 20 (0.00 seconds)SolidBSP [hull 2] 17 (0.01 seconds)SolidBSP [hull 3] 17 (0.00 seconds)0.09 seconds elapsed----- END hlbsp -----** Executing...** Command: C:\Users\zhlt2\hlvis.exe** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"hlvis v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlvis -----Command line: C:\Users\zhlt2\hlvis.exe "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda" 1 portalleafs 0 numportals-= Current hlvis Settings =-Name | Setting | Default-------------------|-----------|-------------------------threads [ 4 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]max vis distance [ 0 ] [ 0 ]priority [ Normal ] [ Normal ]fast vis [ off ] [ off ]full vis [ off ] [ off ]BasePortalVis: (0.00 seconds)LeafThread: (0.00 seconds)average leafs visible: 0g_visdatasize:3 compressed from 10.01 seconds elapsed----- END hlvis -----** Executing...** Command: C:\Users\zhlt2\hlrad.exe** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"hlrad v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlrad -----Command line: C:\Users\zhlt2\hlrad.exe "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"-= Current hlrad Settings =-Name | Setting | Default--------------------|---------------------|-------------------------threads [ 4 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]max lighting memory [ 6291456 ] [ 6291456 ]priority [ Normal ] [ Normal ]vismatrix algorithm [ Original ] [ Original ]oversampling (-extra)[ off ] [ off ]bounces [ 1 ] [ 1 ]bounce dynamic light [ on ] [ on ]ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]maximum light [ 255.000 ] [ 256.000 ]circus mode [ off ] [ off ]smoothing threshold [ 50.000 ] [ 50.000 ]direct threshold [ 25.000 ] [ 25.000 ]direct light scale [ 2.000 ] [ 2.000 ]coring threshold [ 1.000 ] [ 1.000 ]patch interpolation [ on ] [ on ]texscale [ on ] [ on ]patch subdividing [ on ] [ on ]chop value [ 64.000 ] [ 64.000 ]texchop value [ 32.000 ] [ 32.000 ]global fade [ 1.000 ] [ 1.000 ]global falloff [ 2 ] [ 2 ]global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]global light scale [ 1.000 ] [ 1.000 ]global sky diffusion [ 1.000 ] [ 1.000 ]opaque entities [ on ] [ on ]sky lighting fix [ on ] [ on ]incremental [ off ] [ off ]dump [ off ] [ off ]colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]diffuse hack [ on ] [ on ]spotlight points [ on ] [ on ]custom shadows with bounce light [ off ] [ off ]rgb transfers [ off ] [ off ][Reading texlights from 'C:\Users\zhlt2\lights.rad'][59 texlights parsed from 'C:\Users\zhlt2\lights.rad']96 facesCreate Patches : 1288 base patches0 opaque faces24519 square feet [3530752.00 square inches]1 direct lightsBuildFacelights:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)visibility matrix : 0.1 megsBuildVisLeafs: (0.32 seconds)MakeScales:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)SwapTransfers:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)Transfer Lists : 1381408 : 1.38M transfers Indices : 8512 : 8.31k bytes Data : 5525632 : 5.27M bytesBounce 1 GatherLight:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)FinalLightFace:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)1.24 seconds elapsed----- END hlrad -----** Executing...** Command: Copy File** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda.bsp" "C:\Program Files (x86)\Valve\cstrike_turkish\maps\jail_doda.bsp"** Executing...** Command: Copy File** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda.pts" "C:\Program Files (x86)\Valve\cstrike_turkish\maps\jail_doda.pts"** Executing...** Command: C:\PROGRA~2\Valve\hlds.exe** Parameters: +map "jail_doda" -game cstrike -dev -console +deathmatch 1
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| CashuuR Bilişim Hizmetleri Yeni Açılmıştır.... |
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Posted by: cashuur37 - 08-05-16, 03:26 - Forum: [TS3] Team Speak 3
- No Replies
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Sizinde kendinize ait bir Teamspeak3 sunucunuzun olmasını istiyorsanız fırsatı kaçırmayın ! ─────────────────────────────────────Teamspeak3 Bireysel─────────────────────────────────────➽ 32 Kişilik # 3.00 TL➽ 64 Kişilik # 5.00 TL➽ 128 Kişilik # 7.00 TL➽ 256 Kişilik # 10.00 TL➽ 512 Kişilik # 15.00 TL➽ 1024 Kişilik # 20.00 TL─────────────────────────────────────Teamspeak3 Bireysel Özellikler─────────────────────────────────────➽ Limitsiz Trafik ✔➽ DDOS Koruma ✔➽ Hazır Oda & Yetki Sistemi ✔➽ Yurtiçi ve Yurtdışı Lokasyon ✔➽ Domain Girişi ✔➽ Web Panel ✔➽ 100% Uptime Garantisi ✔➽ 7/24 Teknik Destek ✔─────────────────────────────────────Ödeme Yöntemleri─────────────────────────────────────➽ Paypal ✔─────────────────────────────────────Detaylı Bilgi İçin: https://www.facebook.com/CCashuuRRDetaylı Bilgi İçin Ts3: 185.126.179.85Örnek Ts3 Adresi: 185.126.179.85:123─────────────────────────────────────
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| VHE camera kısmı kayıyor |
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Posted by: BurhanTR - 07-05-16, 12:07 - Forum: VHE Teknik Yardım
- Replies (1)
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Merhaba arkadaşlar, direkt konuya girmek istiyorum, sorunum şu;Eski bilgisayarımda çok güzel yapıyordum bir sıkıntı yok gayet normal idi fakat bilgisayar aldım yeni özellikleride şöyle: i7 işlemci 8gb ram 4 gb 64 bit GT 840M ekran kartım genel özellikleri bunlar fakat programı kuruyorum çizimlerimi vs. çok iyi güzel sıkıntı olmadan çiziyorum ancak camera yani kamera ekranına gelip mapı gezerken mousem kayıyor sorun mouseden kaynaklı kesinlikle değildir çünkü eski bilgisayarımdaki mouseyide denedim yeni mouselerde aldım fakat olmuyor bana bu konuda yardımcı olmanızı istiyorum, çok öncelerden video çekmiştim bunu aşağıya link olarak koyacağım lütfen bana yardımcı olun server kuracağım map lazım olacak fakat program düzgün çalışmıyor iyigünler dilerim.Video;https://www.youtube.com/watch?v=Ubs7tCXbVLk
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