Cevap: Admin  - Slot Şapka
   PHP- Kodu:
 
 /* AMX Mod X 
*   Admin Mark 
* 
* (c) Copyright 2007 by KaLoSZyFeR 
* 
* This file is provided as is (no warranties) 
* 
*     DESCRIPTION 
*       Plugin marks admin by adding on his head special helmet or beret. Size of model 
*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb) 
*    like in other plugins such as KaOs' "Admin Models". 
* 
*     FEATURES 
*       - if admin is CT, he wears special helmet 
*    - if admin is T, he wears special beret 
* 
* 
*     CVARS 
*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin 
* 
*     VERSIONS 
*       1.0   first release 
*    1.1   added forcing standard models, optimized some code 
*    1.2   changed really smart part of code (1 word...) 
* 
*/ 
 
#include <amxmodx> 
#include <cstrike> 
#include <engine> 
 
#define YETKI ADMIN_RESERVATION // Burdaki Yetki Sapka Icin Slotlara Verecegin Yetki
 
new g_adminmarkEnt[33] 
new cvar_enable 
new MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"  // Slot Sapka Modeli Uzantisi ile Degistireceksin
 
static const PLUGIN_NAME[]     = "Admin Mark" 
static const PLUGIN_AUTHOR[]     = "KaLoSZyFeR"
static const PLUGIN_VERSION[]    = "1.2" 
 
public plugin_init() 
{ 
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) 
    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)     
    cvar_enable = register_cvar("amx_admin_mark", "1") 
} 
 
public plugin_precache() 
{ 
    precache_model(MODEL_MARK)     
     
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") 
 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")     
} 
 
public client_connect(id) 
{ 
    if(g_adminmarkEnt[id] > 0) 
        remove_entity(g_adminmarkEnt[id]) 
    g_adminmarkEnt[id] = 0 
} 
 
public client_disconnect(id) 
{ 
    if(g_adminmarkEnt[id] > 0) 
        remove_entity(g_adminmarkEnt[id]) 
    g_adminmarkEnt[id] = 0 
} 
 
public client_PreThink(id) 
{ 
    if(!is_user_connected(id)) 
        return PLUGIN_CONTINUE 
     
    if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) 
    { 
        remove_entity(g_adminmarkEnt[id]) 
        g_adminmarkEnt[id] = 0 
         
        return PLUGIN_CONTINUE 
    } 
     
    if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme
    { 
        remove_entity(g_adminmarkEnt[id]) 
        g_adminmarkEnt[id] = 0 
         
        return PLUGIN_CONTINUE 
    } 
     
    if(!get_pcvar_num(cvar_enable)) 
        return PLUGIN_CONTINUE 
         
    if(!is_user_alive(id)) 
        return PLUGIN_CONTINUE 
         
    if(g_adminmarkEnt[id] < 1) 
    { 
        g_adminmarkEnt[id] = create_entity("info_target") 
        if(g_adminmarkEnt[id] > 0) 
        { 
            entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) 
            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) 
            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)             
        } 
    } 
     
    if (g_adminmarkEnt[id] > 0) 
    { 
        new modelID = get_model_id(id) 
        entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) 
    } 
 
    if(g_adminmarkEnt[id] < 1) 
        return PLUGIN_CONTINUE 
 
    return PLUGIN_CONTINUE 
} 
 
new modelname[9][] ={ 
    "gign", 
    "gsg9", 
    "sas", 
    "urban", 
    "vip", 
    "arctic", 
    "guerilla", 
    "leet", 
    "terror" 
} 
 
public get_model_id(id) 
{ 
    new modelStr[32], iNum=32, modelID 
    get_user_info(id,"model",modelStr,iNum) 
     
    for(new i = 0; i < 9; i++) 
    { 
        if (equali (modelStr, modelname[i]) ) 
        { 
            modelID = i 
        } 
    }     
    return modelID 
} 
  
  
     Cevap: Admin  - Slot Şapka
   Alıntı:
  
		
			#define YETKI ADMIN_RESERVATION
			
		
    h yetkisi ile olsun istiyorum
     Cevap: Admin  - Slot Şapka
   PHP- Kodu:
 
 if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "H" 
  
   böylemi olmalı
     Cevap: Admin  - Slot Şapka
  ADMIN_KICK Yerine ADMIN_CFG Yaz.
     Cevap: Admin  - Slot Şapka
  Admin Şapka
 
  PHP- Kodu:
 
 
/* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
#include <amxmodx>#include <cstrike>#include <engine>
new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)        cvar_enable = register_cvar("amx_admin_mark", "1")}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
public client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID = get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)    }
    if(g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
    return PLUGIN_CONTINUE}
new modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public get_model_id(id){    new modelStr[32], iNum=32, modelID    get_user_info(id,"model",modelStr,iNum)        for(new i = 0; i < 9; i++)    {        if (equali (modelStr, modelname[i]) )        {            modelID = i        }    }        return modelID} 
  
  Slot 
  PHP- Kodu:
 
 #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta>
stock fm_set_entity_visibility(index, visible = 1) set_pev(index,  pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW :  pev(index, pev_effects) | EF_NODRAW)
new sevmek[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow
static const PLUGIN_NAME[]     = "Ke$`h"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)        cvar_enable = register_cvar("Kesh_Kalkan", "1")    P_Glow            = register_cvar("hat_glow",            "1")    //0=None,1=GlowWithPlayer,2=TeamColor}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")          }
public client_connect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public client_disconnect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && sevmek[id] > 0)    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_LEVEL_H))    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE        if(!is_user_alive(id))        return PLUGIN_CONTINUE        if(sevmek[id] < 1)    {        sevmek[id] = create_entity("info_target")        if(sevmek[id] > 0)        {            entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)            entity_set_edict(sevmek[id], EV_ENT_aiment, id)            entity_set_model(sevmek[id], MODEL_MARK)            glowhat(id)        }    }        if (sevmek[id] > 0)    {        new modelID = get_model_id(id)        entity_set_int(sevmek[id], EV_INT_body, modelID)    }        if(sevmek[id] < 1)        return PLUGIN_CONTINUE        return PLUGIN_CONTINUE}
new modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public get_model_id(id){    new modelStr[32], iNum=32, modelID    get_user_info(id,"model",modelStr,iNum)        for(new i = 0; i < 9; i++)    {        if (equali (modelStr, modelname[i]) )        {            modelID = i        }    }        return modelID}
glowhat(id) {    if (!pev_valid(sevmek[id])) return    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat            new Float:curcolors[3], Float:curamt            pev(id, pev_rendercolor, curcolors)            pev(id, pev_renderamt, curamt)            set_pev(sevmek[id], pev_rendercolor, curcolors)            set_pev(sevmek[id], pev_renderamt, curamt)            } else {                                //If Team Specific, Red=T, Blue=CT            if (get_user_team(id) == 1) {                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})                } else if (get_user_team(id) == 2) {                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})            }            set_pev(sevmek[id], pev_renderamt,    50.0)        }        } else {        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)        set_pev(sevmek[id], pev_renderamt,    0.0)    }    fm_set_entity_visibility(sevmek[id], 1)    return} 
  
  adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti
     Cevap: Admin  - Slot Şapka
   Alıntı:
  
  kanun67 Nickli Üyeden Alıntı
				
 
   Admin Şapka
   PHP- Kodu:
 
 
/* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
#include <amxmodx>#include <cstrike>#include <engine>
new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)        cvar_enable = register_cvar("amx_admin_mark", "1")}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
public client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID = get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)    }
    if(g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
    return PLUGIN_CONTINUE}
new modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public get_model_id(id){    new modelStr[32], iNum=32, modelID    get_user_info(id,"model",modelStr,iNum)        for(new i = 0; i < 9; i++)    {        if (equali (modelStr, modelname[i]) )        {            modelID = i        }    }        return modelID} 
  
  Slot  
 PHP- Kodu:
 
 #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta>
stock fm_set_entity_visibility(index, visible = 1) set_pev(index,  pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW :  pev(index, pev_effects) | EF_NODRAW)
new sevmek[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow
static const PLUGIN_NAME[]     = "Ke$`h"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)        cvar_enable = register_cvar("Kesh_Kalkan", "1")    P_Glow            = register_cvar("hat_glow",            "1")    //0=None,1=GlowWithPlayer,2=TeamColor}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")          }
public client_connect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public client_disconnect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && sevmek[id] > 0)    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_LEVEL_H))    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE        if(!is_user_alive(id))        return PLUGIN_CONTINUE        if(sevmek[id] < 1)    {        sevmek[id] = create_entity("info_target")        if(sevmek[id] > 0)        {            entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)            entity_set_edict(sevmek[id], EV_ENT_aiment, id)            entity_set_model(sevmek[id], MODEL_MARK)            glowhat(id)        }    }        if (sevmek[id] > 0)    {        new modelID = get_model_id(id)        entity_set_int(sevmek[id], EV_INT_body, modelID)    }        if(sevmek[id] < 1)        return PLUGIN_CONTINUE        return PLUGIN_CONTINUE}
new modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public get_model_id(id){    new modelStr[32], iNum=32, modelID    get_user_info(id,"model",modelStr,iNum)        for(new i = 0; i < 9; i++)    {        if (equali (modelStr, modelname[i]) )        {            modelID = i        }    }        return modelID}
glowhat(id) {    if (!pev_valid(sevmek[id])) return    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat            new Float:curcolors[3], Float:curamt            pev(id, pev_rendercolor, curcolors)            pev(id, pev_renderamt, curamt)            set_pev(sevmek[id], pev_rendercolor, curcolors)            set_pev(sevmek[id], pev_renderamt, curamt)            } else {                                //If Team Specific, Red=T, Blue=CT            if (get_user_team(id) == 1) {                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})                } else if (get_user_team(id) == 2) {                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})            }            set_pev(sevmek[id], pev_renderamt,    50.0)        }        } else {        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)        set_pev(sevmek[id], pev_renderamt,    0.0)    }    fm_set_entity_visibility(sevmek[id], 1)    return} 
  
  adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti
    onun icin adminden h yetkisini alıcan tek slotlara vericen.
 
 - - - - - - - - - -
 
  Alıntı:
  
  kanun67 Nickli Üyeden Alıntı
				
 
   Admin Şapka
   PHP- Kodu:
 
 
/* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
#include <amxmodx>#include <cstrike>#include <engine>
new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)        cvar_enable = register_cvar("amx_admin_mark", "1")}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
public client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID = get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)    }
    if(g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
    return PLUGIN_CONTINUE}
new modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public get_model_id(id){    new modelStr[32], iNum=32, modelID    get_user_info(id,"model",modelStr,iNum)        for(new i = 0; i < 9; i++)    {        if (equali (modelStr, modelname[i]) )        {            modelID = i        }    }        return modelID} 
  
  Slot  
 PHP- Kodu:
 
 #include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta>
stock fm_set_entity_visibility(index, visible = 1) set_pev(index,  pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW :  pev(index, pev_effects) | EF_NODRAW)
new sevmek[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow
static const PLUGIN_NAME[]     = "Ke$`h"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)        cvar_enable = register_cvar("Kesh_Kalkan", "1")    P_Glow            = register_cvar("hat_glow",            "1")    //0=None,1=GlowWithPlayer,2=TeamColor}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")          }
public client_connect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public client_disconnect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && sevmek[id] > 0)    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_LEVEL_H))    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE        if(!is_user_alive(id))        return PLUGIN_CONTINUE        if(sevmek[id] < 1)    {        sevmek[id] = create_entity("info_target")        if(sevmek[id] > 0)        {            entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)            entity_set_edict(sevmek[id], EV_ENT_aiment, id)            entity_set_model(sevmek[id], MODEL_MARK)            glowhat(id)        }    }        if (sevmek[id] > 0)    {        new modelID = get_model_id(id)        entity_set_int(sevmek[id], EV_INT_body, modelID)    }        if(sevmek[id] < 1)        return PLUGIN_CONTINUE        return PLUGIN_CONTINUE}
new modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public get_model_id(id){    new modelStr[32], iNum=32, modelID    get_user_info(id,"model",modelStr,iNum)        for(new i = 0; i < 9; i++)    {        if (equali (modelStr, modelname[i]) )        {            modelID = i        }    }        return modelID}
glowhat(id) {    if (!pev_valid(sevmek[id])) return    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat            new Float:curcolors[3], Float:curamt            pev(id, pev_rendercolor, curcolors)            pev(id, pev_renderamt, curamt)            set_pev(sevmek[id], pev_rendercolor, curcolors)            set_pev(sevmek[id], pev_renderamt, curamt)            } else {                                //If Team Specific, Red=T, Blue=CT            if (get_user_team(id) == 1) {                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})                } else if (get_user_team(id) == 2) {                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})            }            set_pev(sevmek[id], pev_renderamt,    50.0)        }        } else {        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)        set_pev(sevmek[id], pev_renderamt,    0.0)    }    fm_set_entity_visibility(sevmek[id], 1)    return} 
  
  adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti
    onun icin adminden h yetkisini alıcan tek slotlara vericen.
     Cevap: Admin  - Slot Şapka
  // 'dan sonrası plugin'e dahil olmaz. Açıklama için yazdım o kısımı.
 
ADMIN_KICK yerini değiştirme sakın.
 
#define YETKI ADMIN_RESERVATION
 
Bu kısımı ADMIN_CFG olarak değiştireceksin.
 
 - - - - - - - - - -
 
  PHP- Kodu:
 
 #include <amxmodx>  
#include <cstrike>  
#include <engine>  
 
#define YETKI ADMIN_CFG // SLOT SAPKASI "H" YETKISINDE
 
new g_adminmarkEnt[33]  
new cvar_enable  
new MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"  // Slot Sapka Modeli Uzantisi ile Degistireceksin 
 
static const PLUGIN_NAME[]     = "Admin Mark"  
static const PLUGIN_AUTHOR[]     = "KaLoSZyFeR" 
static const PLUGIN_VERSION[]    = "1.2"  
 
public plugin_init()  
{  
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)  
    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)      
    cvar_enable = register_cvar("amx_admin_mark", "1")  
}  
 
public plugin_precache()  
{  
    precache_model(MODEL_MARK)      
      
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")  
 
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")      
}  
 
public client_connect(id)  
{  
    if(g_adminmarkEnt[id] > 0)  
        remove_entity(g_adminmarkEnt[id])  
    g_adminmarkEnt[id] = 0  
}  
 
public client_disconnect(id)  
{  
    if(g_adminmarkEnt[id] > 0)  
        remove_entity(g_adminmarkEnt[id])  
    g_adminmarkEnt[id] = 0  
}  
 
public client_PreThink(id)  
{  
    if(!is_user_connected(id))  
        return PLUGIN_CONTINUE  
      
    if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)  
    {  
        remove_entity(g_adminmarkEnt[id])  
        g_adminmarkEnt[id] = 0  
          
        return PLUGIN_CONTINUE  
    }  
      
    if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme 
    {  
        remove_entity(g_adminmarkEnt[id])  
        g_adminmarkEnt[id] = 0  
          
        return PLUGIN_CONTINUE  
    }  
      
    if(!get_pcvar_num(cvar_enable))  
        return PLUGIN_CONTINUE  
          
    if(!is_user_alive(id))  
        return PLUGIN_CONTINUE  
          
    if(g_adminmarkEnt[id] < 1)  
    {  
        g_adminmarkEnt[id] = create_entity("info_target")  
        if(g_adminmarkEnt[id] > 0)  
        {  
            entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)  
            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)  
            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)              
        }  
    }  
      
    if (g_adminmarkEnt[id] > 0)  
    {  
        new modelID = get_model_id(id)  
        entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)  
    }  
 
    if(g_adminmarkEnt[id] < 1)  
        return PLUGIN_CONTINUE  
 
    return PLUGIN_CONTINUE  
}  
 
new modelname[9][] ={  
    "gign",  
    "gsg9",  
    "sas",  
    "urban",  
    "vip",  
    "arctic",  
    "guerilla",  
    "leet",  
    "terror"  
}  
 
public get_model_id(id)  
{  
    new modelStr[32], iNum=32, modelID  
    get_user_info(id,"model",modelStr,iNum)  
      
    for(new i = 0; i < 9; i++)  
    {  
        if (equali (modelStr, modelname[i]) )  
        {  
            modelID = i  
        }  
    }      
    return modelID  
} 
  
  
     Cevap: Admin  - Slot Şapka
  senin verdiklerini yaptım adminlerden h yi sildim genede adminlerde hem slot hem admin şapkası birbirine girmiş durumda şuan ki panelde ki pluginler
 
Slot Şapka
 
  PHP- Kodu:
 
 /* AMX Mod X  *   Admin Mark  *  * (c) Copyright 2007 by KaLoSZyFeR  *  * This file is provided as is (no warranties)  *  *     DESCRIPTION  *       Plugin marks admin by adding on his head special helmet or beret. Size of model  *    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)  *    like in other plugins such as KaOs' "Admin Models".  *  *     FEATURES  *       - if admin is CT, he wears special helmet  *    - if admin is T, he wears special beret  *  *  *     CVARS  *       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin  *  *     VERSIONS  *       1.0   first release  *    1.1   added forcing standard models, optimized some code  *    1.2   changed really smart part of code (1 word...)  *  */  
#include <amxmodx>  #include <cstrike>  #include <engine>  
#define YETKI ADMIN_CFG // Burdaki Yetki Sapka Icin Slotlara Verecegin Yetki 
new g_adminmarkEnt[33]  new cvar_enable  new MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl"  // Slot Sapka Modeli Uzantisi ile Degistireceksin 
static const PLUGIN_NAME[]     = "Admin Mark"  static const PLUGIN_AUTHOR[]     = "KaLoSZyFeR" static const PLUGIN_VERSION[]    = "1.2"  
public plugin_init()  {      register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)      register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)          cvar_enable = register_cvar("amx_admin_mark", "1")  }  
public plugin_precache()  {      precache_model(MODEL_MARK)                force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")  
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")      force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")      }  
public client_connect(id)  {      if(g_adminmarkEnt[id] > 0)          remove_entity(g_adminmarkEnt[id])      g_adminmarkEnt[id] = 0  }  
public client_disconnect(id)  {      if(g_adminmarkEnt[id] > 0)          remove_entity(g_adminmarkEnt[id])      g_adminmarkEnt[id] = 0  }  
public client_PreThink(id)  {      if(!is_user_connected(id))          return PLUGIN_CONTINUE            if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)      {          remove_entity(g_adminmarkEnt[id])          g_adminmarkEnt[id] = 0                    return PLUGIN_CONTINUE      }            if (!(get_user_flags(id) & YETKI) || get_user_flags(id) & ADMIN_KICK)  // "C" Yetkisi Yani Admin Yetkisi Var ise Veya Slot Yetkisi Yok ise Sapka Verme     {          remove_entity(g_adminmarkEnt[id])          g_adminmarkEnt[id] = 0                    return PLUGIN_CONTINUE      }            if(!get_pcvar_num(cvar_enable))          return PLUGIN_CONTINUE                if(!is_user_alive(id))          return PLUGIN_CONTINUE                if(g_adminmarkEnt[id] < 1)      {          g_adminmarkEnt[id] = create_entity("info_target")          if(g_adminmarkEnt[id] > 0)          {              entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)             entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)              entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                      }      }            if (g_adminmarkEnt[id] > 0)      {          new modelID = get_model_id(id)          entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)      }  
    if(g_adminmarkEnt[id] < 1)          return PLUGIN_CONTINUE  
    return PLUGIN_CONTINUE  }  
new modelname[9][] ={      "gign",      "gsg9",      "sas",      "urban",      "vip",      "arctic",      "guerilla",      "leet",      "terror"  }  
public get_model_id(id)  {      new modelStr[32], iNum=32, modelID      get_user_info(id,"model",modelStr,iNum)            for(new i = 0; i < 9; i++)      {          if (equali (modelStr, modelname[i]) )          {              modelID = i          }      }          return modelID  } 
  
   h yetkili ve adminlerde h yok.
 
Admin-Şapka
 
  PHP- Kodu:
 
 
/* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
#include <amxmodx>#include <cstrike>#include <engine>
new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)        cvar_enable = register_cvar("amx_admin_mark", "1")}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
public client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID = get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)    }
    if(g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
    return PLUGIN_CONTINUE}
new modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public get_model_id(id){    new modelStr[32], iNum=32, modelID    get_user_info(id,"model",modelStr,iNum)        for(new i = 0; i < 9; i++)    {        if (equali (modelStr, modelname[i]) )        {            modelID = i        }    }        return modelID} 
  
  
     Cevap: Admin  - Slot Şapka
  +++ güncel yardım edicek ?