Admin Şapka

PHP- Kodu:

/* AMX Mod X*   Admin Mark** (c) Copyright 2007 by KaLoSZyFeR** This file is provided as is (no warranties)**     DESCRIPTION*       Plugin marks admin by adding on his head special helmet or beret. Size of model*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)*    like in other plugins such as KaOs' "Admin Models".**     FEATURES*       - if admin is CT, he wears special helmet*    - if admin is T, he wears special beret***     CVARS*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin**     VERSIONS*       1.0   first release*    1.1   added forcing standard models, optimized some code*    1.2   changed really smart part of code (1 word...)**/
#include <amxmodx>#include <cstrike>#include <engine>
new g_adminmarkEnt[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"
static const PLUGIN_NAME[]     = "Admin Mark"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("amx_admin_mark""1")}
public 
plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    }
public 
client_connect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public 
client_disconnect(id){    if(g_adminmarkEnt[id] > 0)        remove_entity(g_adminmarkEnt[id])    g_adminmarkEnt[id] = 0}
public 
client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_KICK))    {        remove_entity(g_adminmarkEnt[id])        g_adminmarkEnt[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE            if(!is_user_alive(id))        return PLUGIN_CONTINUE            if(g_adminmarkEnt[id] < 1)    {        g_adminmarkEnt[id] = create_entity("info_target")        if(g_adminmarkEnt[id] > 0)        {            entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                    }    }        if (g_adminmarkEnt[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)    }
    if(
g_adminmarkEnt[id] < 1)        return PLUGIN_CONTINUE
    
return PLUGIN_CONTINUE}
new 
modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public 
get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID
Slot
PHP- Kodu:
#include <amxmodx>#include <cstrike>#include <engine>#include <cstrike>#include <fakemeta>
stock fm_set_entity_visibility(indexvisible 1set_pev(index,  pev_effectsvisible == pev(indexpev_effects) & ~EF_NODRAW :  pev(indexpev_effects) | EF_NODRAW)
new 
sevmek[33]new cvar_enablenew MODEL_MARK[]     = "models/keshgaming/keshslotsapka.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaznew P_Glow
static const PLUGIN_NAME[]     = "Ke$`h"static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"static const PLUGIN_VERSION[]    = "1.2"
public plugin_init(){    register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)    register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)        cvar_enable register_cvar("Kesh_Kalkan""1")    P_Glow            register_cvar("hat_glow",            "1")    //0=None,1=GlowWithPlayer,2=TeamColor}
public plugin_precache(){    precache_model(MODEL_MARK)            force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")          }
public 
client_connect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public 
client_disconnect(id){    if(sevmek[id] > 0)        remove_entity(sevmek[id])    sevmek[id] = 0}
public 
client_PreThink(id){    if(!is_user_connected(id))        return PLUGIN_CONTINUE        if(!is_user_alive(id) && sevmek[id] > 0)    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if (!(get_user_flags(id) & ADMIN_LEVEL_H))    {        remove_entity(sevmek[id])        sevmek[id] = 0                return PLUGIN_CONTINUE    }        if(!get_pcvar_num(cvar_enable))        return PLUGIN_CONTINUE        if(!is_user_alive(id))        return PLUGIN_CONTINUE        if(sevmek[id] < 1)    {        sevmek[id] = create_entity("info_target")        if(sevmek[id] > 0)        {            entity_set_int(sevmek[id], EV_INT_movetypeMOVETYPE_FOLLOW)            entity_set_edict(sevmek[id], EV_ENT_aimentid)            entity_set_model(sevmek[id], MODEL_MARK)            glowhat(id)        }    }        if (sevmek[id] > 0)    {        new modelID get_model_id(id)        entity_set_int(sevmek[id], EV_INT_bodymodelID)    }        if(sevmek[id] < 1)        return PLUGIN_CONTINUE        return PLUGIN_CONTINUE}
new 
modelname[9][] ={    "gign",    "gsg9",    "sas",    "urban",    "vip",    "arctic",    "guerilla",    "leet",    "terror"}
public 
get_model_id(id){    new modelStr[32], iNum=32modelID    get_user_info(id,"model",modelStr,iNum)        for(new 09i++)    {        if (equali (modelStrmodelname[i]) )        {            modelID i        }    }        return modelID}
glowhat(id) {    if (!pev_valid(sevmek[id])) return    if (get_pcvar_num(P_Glow) != 0) {    //If Glowing Hats Are Enabled        set_pev(sevmek[id], pev_renderfx,    kRenderFxGlowShell)        if (get_pcvar_num(P_Glow) == 2) {    //If Not Team Specific, Use Player Glow On Hat            new Float:curcolors[3], Float:curamt            pev(id, pev_rendercolor, curcolors)            pev(id, pev_renderamt, curamt)            set_pev(sevmek[id], pev_rendercolor, curcolors)            set_pev(sevmek[id], pev_renderamt, curamt)            } else {                                //If Team Specific, Red=T, Blue=CT            if (get_user_team(id) == 1) {                set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})                } else if (get_user_team(id) == 2) {                set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})            }            set_pev(sevmek[id], pev_renderamt,    50.0)        }        } else {        set_pev(sevmek[id], pev_renderfx,    kRenderFxNone)        set_pev(sevmek[id], pev_renderamt,    0.0)    }    fm_set_entity_visibility(sevmek[id], 1)    return} 
adminlerden h yetkilerinied aldım ama 2 modelde adminde var birbirine geçişti