El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum - Msltr48 - 26-03-13
Akcalı Daha Önce Senin Benim İsteğimin Altına Yazdığın Bir Plugin.Her Round Başında Mermi,Zırh Ve Bomba Veriyor.Fakat Round Başı "Zırh ve Kask" Yerine Sadece "Zırh" Veriyor Ama Ben Her el Başı "Zırh Ve Kask" Vermesini İstiyorum.Yardımcı Olur musun?
PHP Code: #include <amxmodx> #include <cstrike> #include <fun> #include <engine> #include <fakemeta>
new g_MaxBPAmmo[31] = { 0, 52, //CSW_P228 0, 90, //CSW_SCOUT 1, //CSW_HEGRENADE 32, //CSW_XM1014 1, //CSW_C4 100, //CSW_MAC10 90, //CSW_AUG 1, //CSW_SMOKEGRENADE 120, //CSW_ELITE 100, //CSW_FIVESEVEN 100, //CSW_UMP45 90, //CSW_SG550 90, //CSW_GALIL 90, //CSW_FAMAS 100, //CSW_USP 120, //CSW_GLOCK18 30, //CSW_AWP 120, //CSW_MP5NAVY 200, //CSW_M249 21, //CSW_M3 90, //CSW_M4A1 120, //CSW_TMP 90, //CSW_G3SG1 2, //CSW_FLASHBANG 35, //CSW_DEAGLE 90, //CSW_SG552 90, //CSW_AK47 0, //CSW_KNIFE 100 //CSW_P90 }
new g_MaxClips[31] = { 0, 4, //CSW_P228 0, 3, //CSW_SCOUT 0, //CSW_HEGRENADE 4, //CSW_XM1014 0, //CSW_C4 9, //CSW_MAC10 3, //CSW_AUG 0, //CSW_SMOKEGRENADE 4, //CSW_ELITE 2, //CSW_FIVESEVEN 9, //CSW_UMP45 3, //CSW_SG550 3, //CSW_GALIL 3, //CSW_FAMAS 9, //CSW_USP 4, //CSW_GLOCK18 3, //CSW_AWP 4, //CSW_MP5NAVY 7, //CSW_M249 4, //CSW_M3 3, //CSW_M4A1 4, //CSW_TMP 3, //CSW_G3SG1 0, //CSW_FLASHBANG 5, //CSW_DEAGLE 3, //CSW_SG552 3, //CSW_AK47 0, //CSW_KNIFE 2 //CSW_P90 }
new g_ClipSize[31] = { 0, 13, //CSW_P228 0, 10, //CSW_SCOUT 0, //CSW_HEGRENADE 7, //CSW_XM1014 0, //CSW_C4 30, //CSW_MAC10 30, //CSW_AUG 0, //CSW_SMOKEGRENADE 30, //CSW_ELITE 20, //CSW_FIVESEVEN 25, //CSW_UMP45 30, //CSW_SG550 35, //CSW_GALIL 25, //CSW_FAMAS 12, //CSW_USP 20, //CSW_GLOCK18 10, //CSW_AWP 30, //CSW_MP5NAVY 100, //CSW_M249 8, //CSW_M3 30, //CSW_M4A1 30, //CSW_TMP 20, //CSW_G3SG1 0, //CSW_FLASHBANG 7, //CSW_DEAGLE 30, //CSW_SG552 30, //CSW_AK47 0, //CSW_KNIFE 50 //CSW_P90 }
new g_AmmoType[31] = { 0, 9, //CSW_P228 0, 2, //CSW_SCOUT 12, //CSW_HEGRENADE 5, //CSW_XM1014 14, //CSW_C4 6, //CSW_MAC10 4, //CSW_AUG 13, //CSW_SMOKEGRENADE 10, //CSW_ELITE 7, //CSW_FIVESEVEN 6, //CSW_UMP45 4, //CSW_SG550 4, //CSW_GALIL 4, //CSW_FAMAS 6, //CSW_USP 10, //CSW_GLOCK18 1, //CSW_AWP 10, //CSW_MP5NAVY 3, //CSW_M249 5, //CSW_M3 4, //CSW_M4A1 10, //CSW_TMP 2, //CSW_G3SG1 11, //CSW_FLASHBANG 8, //CSW_DEAGLE 4, //CSW_SG552 2, //CSW_AK47 0, //CSW_KNIFE 7 //CSW_P90 }
new g_AmmoName[15][] = { "", "ammo_338magnum", "ammo_762nato", "ammo_556natobox", "ammo_556nato", "ammo_buckshot", "ammo_45acp", "ammo_57mm", "ammo_50ae", "ammo_357sig", "ammo_9mm", "", "", "", "" }
new bool:g_restart_attempt[33] new bool:g_HideGiveClips[33] new bool:g_FirstSpawn[33] new g_LastMessageID new g_LastMessageType new g_LastMessage[33] new g_LastWeapPickup[33] new bool:g_Spawned[33] new g_BoughtWeapon[33]
new g_WeapPickupMsg new g_MoneyMsg
new pv_fa_enable new pv_fa_altclips
public plugin_init() { register_plugin("Free ammo", "1.4", "asstolavista") register_event("ResetHUD", "event_hud_reset", "be") register_clcmd("fullupdate", "clcmd_fullupdate") register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_message(get_user_msgid("AmmoPickup"), "message_ammo_pickup") g_WeapPickupMsg = get_user_msgid("WeapPickup") g_MoneyMsg = get_user_msgid("Money") register_forward(FM_MessageBegin, "forward_message_begin", 1) register_forward(FM_WriteByte, "forward_write_byte", 1) pv_fa_enable = register_cvar("fa_enable", "1") pv_fa_altclips = register_cvar("fa_altclips", "0") }
public client_connect(id) { g_restart_attempt[id] = false g_HideGiveClips[id] = false g_FirstSpawn[id] = true g_LastMessage[id] = 0 g_LastWeapPickup[id] = 0 g_Spawned[id] = false g_BoughtWeapon[id] = 0 }
public client_disconnect(id) { g_restart_attempt[id] = false g_HideGiveClips[id] = false g_FirstSpawn[id] = true g_LastMessage[id] = 0 g_LastWeapPickup[id] = 0 g_Spawned[id] = false g_BoughtWeapon[id] = 0 }
public clcmd_fullupdate() { return PLUGIN_HANDLED }
public event_restart_attempt() { new players[32], num_players get_players(players, num_players, "a") for (new i; i < num_players; ++i) g_restart_attempt[players[i]] = true }
public event_hud_reset(id) { if (g_restart_attempt[id]) { g_restart_attempt[id] = false return } event_player_spawn(id) }
public event_player_spawn(id) { if (get_pcvar_num(pv_fa_enable) == 1) { g_HideGiveClips[id] = true g_Spawned[id] = true } }
public do_player_spawn(id) { new weap_ids[32], num_weaps get_user_weapons(id, weap_ids, num_weaps) for (new i = 0; i < num_weaps; i++) { new weap_id = weap_ids if (fill_weapon(id, weap_id)) { if (g_FirstSpawn[id]) { if (get_pcvar_num(pv_fa_altclips) != 1) cs_set_user_bpammo(id, weap_id, 0) fill_bpammo_show(id, weap_id) } else fill_bpammo(id, weap_id) } } give_item(id,"weapon_hegrenade") set_user_armor(id,100) g_FirstSpawn[id] = false }
public event_new_round() { if (get_pcvar_num(pv_fa_enable) == 1) { new players[32], num_players get_players(players, num_players, "a") for (new j = 0; j < num_players; j++) { new id = players[j] new weap_ids[32], num_weaps get_user_weapons(id, weap_ids, num_weaps) for (new i = 0; i < num_weaps; i++) if (fill_weapon(id, weap_ids)) fill_bpammo(id, weap_ids) } } }
public message_ammo_pickup(msg_id, id, ent) { if (get_pcvar_num(pv_fa_enable) == 1) { if (g_HideGiveClips[id]) { g_HideGiveClips[id] = false return PLUGIN_HANDLED } } return PLUGIN_CONTINUE }
public forward_message_begin(msg_dest, msg_type, const Float:ORIGIN[3], const ED) { if (ED < 1 || ED > 32) return new id = ED if (msg_type == g_MoneyMsg && g_LastMessage[id] == g_WeapPickupMsg) event_weapon_buy(id, g_LastWeapPickup[id]) g_LastMessageID = id g_LastMessageType = msg_type g_LastMessage[id] = msg_type }
public forward_write_byte(value) { if (g_LastMessageType == g_WeapPickupMsg) g_LastWeapPickup[g_LastMessageID] = value }
public event_weapon_buy(id, weap_id) { g_BoughtWeapon[id] = weap_id }
public do_weapon_buy(id, weap_id) { if (fill_weapon(id, weap_id)) fill_bpammo_show(id, weap_id) }
public client_PreThink(id) { if (get_pcvar_num(pv_fa_enable) == 1) { if (g_Spawned[id]) { g_Spawned[id] = false do_player_spawn(id) } if (g_BoughtWeapon[id] != 0) { new weap_id = g_BoughtWeapon[id] g_BoughtWeapon[id] = 0 do_weapon_buy(id, weap_id) } } return PLUGIN_CONTINUE }
public bool:weapon_has_ammo(weap_id) { return g_AmmoName[g_AmmoType[weap_id]][0] != 0 }
public bool:fill_bpammo(id, weap_id) { if (get_pcvar_num(pv_fa_altclips) == 1) { new ammo_clips = g_MaxClips[weap_id] if (weapon_has_ammo(weap_id)) { for (new i = 1; i <= ammo_clips; i++) { g_HideGiveClips[id] = true give_item(id, g_AmmoName[g_AmmoType[weap_id]]) } g_HideGiveClips[id] = false return true } } else { new ammo = g_MaxBPAmmo[weap_id] if (weapon_has_ammo(weap_id)) { cs_set_user_bpammo(id, weap_id, ammo) g_HideGiveClips[id] = false return true } } return false }
public bool:fill_weapon(id, weap_id) { new clip_size = g_ClipSize[weap_id] if (clip_size != 0) { new weap_name[41] get_weaponname(weap_id, weap_name, 40) new wpn = find_ent_by_owner(-1, weap_name, id) if (wpn != 0) { cs_set_weapon_ammo(wpn, clip_size) return true } } return false }
public show_given_bpammo(id, weap_id, ammount) { g_HideGiveClips[id] = false if (ammount <= 0) return message_begin(MSG_ONE, get_user_msgid("AmmoPickup"), {0,0,0}, id) write_byte(g_AmmoType[weap_id]) write_byte(ammount) message_end() }
public bool:fill_bpammo_show(id, weap_id) { new given_ammo = g_MaxBPAmmo[weap_id] if (get_pcvar_num(pv_fa_altclips) != 1 && weapon_has_ammo(weap_id)) given_ammo -= cs_get_user_bpammo(id, weap_id) if (fill_bpammo(id, weap_id)) { show_given_bpammo(id, weap_id, given_ammo) return true } return false }
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Cevap: El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum - akcaliberkk - 26-03-13
PHP Code: [PHP]#include <amxmodx> #include <cstrike> #include <fun> #include <engine> #include <fakemeta>
new g_MaxBPAmmo[31] = { 0, 52, //CSW_P228 0, 90, //CSW_SCOUT 1, //CSW_HEGRENADE 32, //CSW_XM1014 1, //CSW_C4 100, //CSW_MAC10 90, //CSW_AUG 1, //CSW_SMOKEGRENADE 120, //CSW_ELITE 100, //CSW_FIVESEVEN 100, //CSW_UMP45 90, //CSW_SG550 90, //CSW_GALIL 90, //CSW_FAMAS 100, //CSW_USP 120, //CSW_GLOCK18 30, //CSW_AWP 120, //CSW_MP5NAVY 200, //CSW_M249 21, //CSW_M3 90, //CSW_M4A1 120, //CSW_TMP 90, //CSW_G3SG1 2, //CSW_FLASHBANG 35, //CSW_DEAGLE 90, //CSW_SG552 90, //CSW_AK47 0, //CSW_KNIFE 100 //CSW_P90 }
new g_MaxClips[31] = { 0, 4, //CSW_P228 0, 3, //CSW_SCOUT 0, //CSW_HEGRENADE 4, //CSW_XM1014 0, //CSW_C4 9, //CSW_MAC10 3, //CSW_AUG 0, //CSW_SMOKEGRENADE 4, //CSW_ELITE 2, //CSW_FIVESEVEN 9, //CSW_UMP45 3, //CSW_SG550 3, //CSW_GALIL 3, //CSW_FAMAS 9, //CSW_USP 4, //CSW_GLOCK18 3, //CSW_AWP 4, //CSW_MP5NAVY 7, //CSW_M249 4, //CSW_M3 3, //CSW_M4A1 4, //CSW_TMP 3, //CSW_G3SG1 0, //CSW_FLASHBANG 5, //CSW_DEAGLE 3, //CSW_SG552 3, //CSW_AK47 0, //CSW_KNIFE 2 //CSW_P90 }
new g_ClipSize[31] = { 0, 13, //CSW_P228 0, 10, //CSW_SCOUT 0, //CSW_HEGRENADE 7, //CSW_XM1014 0, //CSW_C4 30, //CSW_MAC10 30, //CSW_AUG 0, //CSW_SMOKEGRENADE 30, //CSW_ELITE 20, //CSW_FIVESEVEN 25, //CSW_UMP45 30, //CSW_SG550 35, //CSW_GALIL 25, //CSW_FAMAS 12, //CSW_USP 20, //CSW_GLOCK18 10, //CSW_AWP 30, //CSW_MP5NAVY 100, //CSW_M249 8, //CSW_M3 30, //CSW_M4A1 30, //CSW_TMP 20, //CSW_G3SG1 0, //CSW_FLASHBANG 7, //CSW_DEAGLE 30, //CSW_SG552 30, //CSW_AK47 0, //CSW_KNIFE 50 //CSW_P90 }
new g_AmmoType[31] = { 0, 9, //CSW_P228 0, 2, //CSW_SCOUT 12, //CSW_HEGRENADE 5, //CSW_XM1014 14, //CSW_C4 6, //CSW_MAC10 4, //CSW_AUG 13, //CSW_SMOKEGRENADE 10, //CSW_ELITE 7, //CSW_FIVESEVEN 6, //CSW_UMP45 4, //CSW_SG550 4, //CSW_GALIL 4, //CSW_FAMAS 6, //CSW_USP 10, //CSW_GLOCK18 1, //CSW_AWP 10, //CSW_MP5NAVY 3, //CSW_M249 5, //CSW_M3 4, //CSW_M4A1 10, //CSW_TMP 2, //CSW_G3SG1 11, //CSW_FLASHBANG 8, //CSW_DEAGLE 4, //CSW_SG552 2, //CSW_AK47 0, //CSW_KNIFE 7 //CSW_P90 }
new g_AmmoName[15][] = { "", "ammo_338magnum", "ammo_762nato", "ammo_556natobox", "ammo_556nato", "ammo_buckshot", "ammo_45acp", "ammo_57mm", "ammo_50ae", "ammo_357sig", "ammo_9mm", "", "", "", "" }
new bool:g_restart_attempt[33] new bool:g_HideGiveClips[33] new bool:g_FirstSpawn[33] new g_LastMessageID new g_LastMessageType new g_LastMessage[33] new g_LastWeapPickup[33] new bool:g_Spawned[33] new g_BoughtWeapon[33]
new g_WeapPickupMsg new g_MoneyMsg
new pv_fa_enable new pv_fa_altclips
public plugin_init() { register_plugin("Free ammo", "1.4", "asstolavista") register_event("ResetHUD", "event_hud_reset", "be") register_clcmd("fullupdate", "clcmd_fullupdate") register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_message(get_user_msgid("AmmoPickup"), "message_ammo_pickup") g_WeapPickupMsg = get_user_msgid("WeapPickup") g_MoneyMsg = get_user_msgid("Money") register_forward(FM_MessageBegin, "forward_message_begin", 1) register_forward(FM_WriteByte, "forward_write_byte", 1) pv_fa_enable = register_cvar("fa_enable", "1") pv_fa_altclips = register_cvar("fa_altclips", "0") }
public client_connect(id) { g_restart_attempt[id] = false g_HideGiveClips[id] = false g_FirstSpawn[id] = true g_LastMessage[id] = 0 g_LastWeapPickup[id] = 0 g_Spawned[id] = false g_BoughtWeapon[id] = 0 }
public client_disconnect(id) { g_restart_attempt[id] = false g_HideGiveClips[id] = false g_FirstSpawn[id] = true g_LastMessage[id] = 0 g_LastWeapPickup[id] = 0 g_Spawned[id] = false g_BoughtWeapon[id] = 0 }
public clcmd_fullupdate() { return PLUGIN_HANDLED }
public event_restart_attempt() { new players[32], num_players get_players(players, num_players, "a") for (new i; i < num_players; ++i) g_restart_attempt[players[i]] = true }
public event_hud_reset(id) { if (g_restart_attempt[id]) { g_restart_attempt[id] = false return } event_player_spawn(id) }
public event_player_spawn(id) { if (get_pcvar_num(pv_fa_enable) == 1) { g_HideGiveClips[id] = true g_Spawned[id] = true } }
public do_player_spawn(id) { new weap_ids[32], num_weaps get_user_weapons(id, weap_ids, num_weaps) for (new i = 0; i < num_weaps; i++) { new weap_id = weap_ids if (fill_weapon(id, weap_id)) { if (g_FirstSpawn[id]) { if (get_pcvar_num(pv_fa_altclips) != 1) cs_set_user_bpammo(id, weap_id, 0) fill_bpammo_show(id, weap_id) } else fill_bpammo(id, weap_id) } } give_item(id,"weapon_hegrenade") give_item(id,"item_assaultsuit") g_FirstSpawn[id] = false }
public event_new_round() { if (get_pcvar_num(pv_fa_enable) == 1) { new players[32], num_players get_players(players, num_players, "a") for (new j = 0; j < num_players; j++) { new id = players[j] new weap_ids[32], num_weaps get_user_weapons(id, weap_ids, num_weaps) for (new i = 0; i < num_weaps; i++) if (fill_weapon(id, weap_ids)) fill_bpammo(id, weap_ids) } } }
public message_ammo_pickup(msg_id, id, ent) { if (get_pcvar_num(pv_fa_enable) == 1) { if (g_HideGiveClips[id]) { g_HideGiveClips[id] = false return PLUGIN_HANDLED } } return PLUGIN_CONTINUE }
public forward_message_begin(msg_dest, msg_type, const Float:ORIGIN[3], const ED) { if (ED < 1 || ED > 32) return new id = ED if (msg_type == g_MoneyMsg && g_LastMessage[id] == g_WeapPickupMsg) event_weapon_buy(id, g_LastWeapPickup[id]) g_LastMessageID = id g_LastMessageType = msg_type g_LastMessage[id] = msg_type }
public forward_write_byte(value) { if (g_LastMessageType == g_WeapPickupMsg) g_LastWeapPickup[g_LastMessageID] = value }
public event_weapon_buy(id, weap_id) { g_BoughtWeapon[id] = weap_id }
public do_weapon_buy(id, weap_id) { if (fill_weapon(id, weap_id)) fill_bpammo_show(id, weap_id) }
public client_PreThink(id) { if (get_pcvar_num(pv_fa_enable) == 1) { if (g_Spawned[id]) { g_Spawned[id] = false do_player_spawn(id) } if (g_BoughtWeapon[id] != 0) { new weap_id = g_BoughtWeapon[id] g_BoughtWeapon[id] = 0 do_weapon_buy(id, weap_id) } } return PLUGIN_CONTINUE }
public bool:weapon_has_ammo(weap_id) { return g_AmmoName[g_AmmoType[weap_id]][0] != 0 }
public bool:fill_bpammo(id, weap_id) { if (get_pcvar_num(pv_fa_altclips) == 1) { new ammo_clips = g_MaxClips[weap_id] if (weapon_has_ammo(weap_id)) { for (new i = 1; i <= ammo_clips; i++) { g_HideGiveClips[id] = true give_item(id, g_AmmoName[g_AmmoType[weap_id]]) } g_HideGiveClips[id] = false return true } } else { new ammo = g_MaxBPAmmo[weap_id] if (weapon_has_ammo(weap_id)) { cs_set_user_bpammo(id, weap_id, ammo) g_HideGiveClips[id] = false return true } } return false }
public bool:fill_weapon(id, weap_id) { new clip_size = g_ClipSize[weap_id] if (clip_size != 0) { new weap_name[41] get_weaponname(weap_id, weap_name, 40) new wpn = find_ent_by_owner(-1, weap_name, id) if (wpn != 0) { cs_set_weapon_ammo(wpn, clip_size) return true } } return false }
public show_given_bpammo(id, weap_id, ammount) { g_HideGiveClips[id] = false if (ammount <= 0) return message_begin(MSG_ONE, get_user_msgid("AmmoPickup"), {0,0,0}, id) write_byte(g_AmmoType[weap_id]) write_byte(ammount) message_end() }
public bool:fill_bpammo_show(id, weap_id) { new given_ammo = g_MaxBPAmmo[weap_id] if (get_pcvar_num(pv_fa_altclips) != 1 && weapon_has_ammo(weap_id)) given_ammo -= cs_get_user_bpammo(id, weap_id) if (fill_bpammo(id, weap_id)) { show_given_bpammo(id, weap_id, given_ammo) return true } return false }
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Cevap: El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum - Msltr48 - 26-03-13
Mermi Ve Bomba Veriyor Sadece "Zırh Ve Kask" Vermiyor.
Cevap: El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum - akcaliberkk - 27-03-13
Düzenledim tekrar dene.
Cevap: El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum - Msltr48 - 27-03-13
Eyw... Konu Çözülmüş İsteklere Taşınabilir.
Cevap: El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum - akcaliberkk - 27-03-13
Çözülmüş İsteklere taşındı.
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