Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
hata log var bakın
#1
beyler mapi bitirdim reklamları koydum runladım bi hata çıkmadan açıldı oyun kasıyor ayrıca karanlık oda aydınlık log şöyle:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-nowadtextures
Entering d:\program files\valve\cstrike\maps\jail_bloody_fix2.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.48 seconds)


Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 84 used textures, 73.04 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\excelds.wad
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Contains 28 used textures, 24.35 percent of map (1687 textures in wad)
Using Wadfile: \program files\valve\valve\okby.wad
- Contains 3 used textures, 2.61 percent of map (6 textures in wad)


added 22 additional animating textures.
Texture usage is at 2.24 mb (of 4.00 mb MAX)
1.09 seconds elapsed


----- END hlcsg -----






hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2338 (0.09 seconds)
BSP generation successful, writing portal file 'd:\program files\valve\cstrike\maps\jail_bloody_fix2.prt'
SolidBSP [hull 1] 500...1000...1500...1920 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1500...1744 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2066 (0.08 seconds)
1.39 seconds elapsed


----- END hlbsp -----






hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-full
1367 portalleafs
4443 numportals


-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]


fast vis [ off ] [ off ]
full vis [ on ] [ off ]




BasePortalVis:
(2.02 seconds)
LeafThread:
(1605.98 seconds)
average leafs visible: 480
g_visdatasize:181583 compressed from 233757
1608.34 seconds elapsed [26m 48s]


----- END hlvis -----






hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-sparse


-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]


smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]


texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]


global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]


opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]


custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]




[Reading texlights from 'C:\zhlt\lights.rad']
[59 texlights parsed from 'C:\zhlt\lights.rad']


7732 faces
Create Patches : 50135 base patches
0 opaque faces
542532 square feet [78124736.00 square inches]
319 direct lights


BuildFacelights:
Error:
for Face 6335 (texture deathcrate) at
(2300.000 1111.000 -583.000) (2300.000 1110.000 -583.000) (2329.000 1110.000 -583.000) (2329.000 1111.000 -583.000)
Error: Bad surface extents (9 x 2631)
Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----




şimdiden eyv
Reply
#2
aynısı bendede var yok mu ilgilenen ! !
Mapper - Pluginci
Facebook.com/emreozcokmez98

BloodyMary Clan
Facebook.com/bloodymaryclan

Reply
#3
Tüm Haritayı seç Texture box'a tıkla yukardaki kordinat kısmına

1.00 // 0
1.00 // 0

Yaz kaydet // bunları yazma yani soldan aşağı sağdan aşağı olucak şekilde.
Nefesim Fark Yaratırmı ?
Reply
#4
abi sen bana texture box dedin bulamadım nerede bu 3.4 kullanıyorum vheyi
Mapper - Pluginci
Facebook.com/emreozcokmez98

BloodyMary Clan
Facebook.com/bloodymaryclan

Reply
#5
Texture box adı üstünde texture kutusu sen neyle texture değişiyon Sad
Nefesim Fark Yaratırmı ?
Reply
#6
4 tane texturede uyari vermiş o textureleri bul değiştir. veya küçült sonra rad hata vermiş ona bi bak bad bilmem ne hatasi var. onu bilmiyorum k.g Big Grin
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Hata var bulamıyorum ase57 7 15,846 31-03-15, 21:57
Last Post: ase57
  Resgen hata [ACİL YARDIM] peerage 1 3,599 31-01-15, 22:08
Last Post: Lakaporta
  mapimi açinca could not ... diye bi hata çıkıyor looly 1 6,243 27-12-14, 17:03
Last Post: Emir34
  Bsp çıkarırken hata ase57 2 2,610 17-12-14, 21:12
Last Post: looly
  kasma sorunu log var bakin :( ase57 0 3,669 03-09-14, 18:51
Last Post: ase57
  "No Such File Or Directory" Hatası Bir Bakın !! ase57 0 2,787 31-08-14, 19:11
Last Post: ase57
  VHE yine hata ender894 2 2,674 26-08-14, 22:50
Last Post: ender894
  İlginç Bir Hata Yardim!!!! ase57 4 2,918 14-08-14, 11:24
Last Post: Nefesim
  Hata Log Var Yardım! :( ase57 4 4,942 13-08-14, 11:45
Last Post: ase57
  VHE Map Çevirirken HATA ! GreatsGaming 0 2,924 25-07-14, 04:39
Last Post: GreatsGaming

Foruma Atla:


Users browsing this thread: 1 Guest(s)