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Uyarlama Eklenti
#1
ben bu eklentiyi kaç gündür arıyordum sonunda buldum fakat istediğim moda yani bb moduna çeviremiyorum bazı kodlardan dolayı hata alıyorum..

Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <zombieplague>
#include <hamsandwich>


#define OFFSET_FLASH_AMMO 387
#define OFFSET_HE_AMMO 388
#define OFFSET_SMOKE_AMMO 389


new const item_class_name[] = "dm_item"


new g_models[][] = {"models/zombie_plague/presents.mdl"}


public plugin_precache()
{
    for (new i = 0; i < sizeof g_models; i++)
        precache_model(g_models)    
}


public plugin_init()
{
    
    register_forward(FM_Touch, "fwd_Touch")
    
    register_event("HLTV", "round_start", "a", "1=0", "2=0")
    
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
    
    register_dictionary("bb.txt")
}


public fwd_Touch(toucher, touched)
{
    if (!is_user_alive(toucher) || !pev_valid(touched))
        return FMRES_IGNORED
    
    new classname[32]    
    pev(touched, pev_classname, classname, 31)
    if (!equal(classname, item_class_name))
        return FMRES_IGNORED
    
    
    
    give_item(toucher)
    set_pev(touched, pev_effects, EF_NODRAW)
    set_pev(touched, pev_solid, SOLID_NOT)
    
    return FMRES_IGNORED
    
}


public fw_PlayerKilled(victim, attacker, shouldgib)
{
    if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
        return HAM_IGNORED
    
    
    new random = random_num(0, 8)
    
    if (random == 1 || random == 4 || random == 6)
    {
        new origin[3]
        get_user_origin(victim, origin, 0)
        
        addItem(origin)
    }
    
    return HAM_IGNORED
}


public removeEntity(ent)
{
    if (pev_valid(ent))
        engfunc(EngFunc_RemoveEntity, ent)
}


public addItem(origin[3])
{
    new ent = fm_create_entity("info_target")
    set_pev(ent, pev_classname, item_class_name)
    
    engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])


    set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
    set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
    set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
    engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})


    set_pev(ent,pev_solid,SOLID_BBOX)
    set_pev(ent,pev_movetype,MOVETYPE_FLY)
    
    new Float:fOrigin[3]
    IVecFVec(origin, fOrigin)
    set_pev(ent, pev_origin, fOrigin)
    
    set_pev(ent,pev_renderfx,kRenderFxGlowShell)
    switch(random_num(1,4))
    {
        case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
        case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
        case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
        case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
    }
}


public give_item(id)
{
    new zombie
    zombie = zp_get_user_zombie(id)
    
    new i = random_num(0, (zombie ? 5 : 13))
    switch (i)
    {
        case 0:
            if (zombie)
            {
                if (!zp_get_user_last_zombie(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
                {
                    zp_disinfect_user(id)
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ANTIDOT")
                }
                else
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")    
            }
            else
            {
                if (!zp_get_user_last_human(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
                {
                    zp_infect_user(id)
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_INFECT")
                }
                else
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
            }
            
        case 1:
        {
            fm_set_user_health(id, get_user_health(id) + (zombie ? 500 : 50))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")
        }
        case 2:
        {
            fm_set_user_health(id, get_user_health(id) - (zombie ? 250 : 25))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")
        }
        case 3:
        {
            zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + random_num(1, 5))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_UP")
        }
        case 4:
        {
            zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - random_num(1, 5))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_DOWN")
        }
        case 5:
        {
            fm_set_user_gravity(id, 0.5)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")
        }
        case 6:
        {
            if (!zp_get_user_nightvision(id))
            {
                zp_set_user_nightvision(id, 1)
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NIGHTVISION")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 7:
        {
            fm_set_user_armor(id, get_user_armor(id) + 100)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")
        }
        case 8:
        {
            fm_set_user_armor(id, get_user_armor(id) - 100)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_DOWN")
        }
        case 9:
        {
            set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_BRIGHTLIGHT")
        }
        case 10:
        {
            fm_give_item(id, "weapon_flashbang")
            fm_give_item(id, "weapon_smokegrenade")
            fm_give_item(id, "weapon_hegrenade")
            
            set_pdata_int(id, OFFSET_FLASH_AMMO, 3)
            set_pdata_int(id, OFFSET_HE_AMMO, 3)
            set_pdata_int(id, OFFSET_SMOKE_AMMO, 3)
            
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_GRENADES")
        }
        case 11:
        {
            if (!user_has_weapon(id, CSW_SG550))
            {
                fm_give_item(id, "weapon_sg550")
                ExecuteHamB(Ham_GiveAmmo, id, 30, "556nato", 90)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_SG550")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 12:
        {
            if (!user_has_weapon(id, CSW_G3SG1))
            {
                fm_give_item(id, "weapon_g3sg1")
                ExecuteHamB(Ham_GiveAmmo, id, 30, "762nato", 20)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_G3SG1")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 13:
        {
            if (!user_has_weapon(id, CSW_M249))
            {
                fm_give_item(id, "weapon_m249")
                ExecuteHamB(Ham_GiveAmmo, id, 100, "9mm", 200)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_M249")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 14:
        {
            if (!user_has_weapon(id, CSW_AWP))
            {
                fm_give_item(id, "weapon_awp")
                ExecuteHamB(Ham_GiveAmmo, id, 10, "338magnum", 30)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AWP")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
    }
}


public round_start()
{
    new ent = FM_NULLENT
    static string_class[] = "classname"
    while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))
        set_pev(ent, pev_flags, FL_KILLME)
}


// Stock: ChatColor!
stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!y", "^1") // Default Color
    replace_all(msg, 190, "!team", "^3") // Team Color
    replace_all(msg, 190, "!team2", "^0") // Team2 Color
    
    if (id) players[0] = id; else get_players(players, count, "ch")
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players)
                write_byte(players);
                write_string(msg);
                message_end();
            }
        }
    }
}
Tabutlara sığmayacak kadar intihar var, şeytanın siparişi
dünyanın ninnisi olmuş sirenler, ya RAB bizi özler
Şah damarım attıkça yaşını silerim çeşmin, solar hayat resmin
umut nerdesin,yine bittin nerelere gittin ben seni göremeden?

Sagopa Kajmer


Plugin Hakkında Herkeze Yardımcı Olabilirim.

Skype : [email protected]
Reply
#2
Steam ID: STEAM_1:0:70428872
Steam Name: Seps!s
Skype: jdm.csplague

Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
Albert Einstein
Reply
#3
Bunun bb moduna uyarlandığından eminmisiniz ammo pack filan yok cünkü bb modunda ?
Reply
#4
xxxArda dateline='' Wrote: Bunun bb moduna uyarlandığından eminmisiniz ammo pack filan yok cünkü bb modunda ?


sorunsuz çalışıyor.
Tabutlara sığmayacak kadar intihar var, şeytanın siparişi
dünyanın ninnisi olmuş sirenler, ya RAB bizi özler
Şah damarım attıkça yaşını silerim çeşmin, solar hayat resmin
umut nerdesin,yine bittin nerelere gittin ben seni göremeden?

Sagopa Kajmer


Plugin Hakkında Herkeze Yardımcı Olabilirim.

Skype : [email protected]
Reply
#5
Tamamda ammo pack filanmı cıkıyor suanda Smile
Reply
#6
Steam ID: STEAM_1:0:70428872
Steam Name: Seps!s
Skype: jdm.csplague

Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
Albert Einstein
Reply
#7
Yok düzenleme yapmadım etiketlediğin gönderide öyle yazıyorduda bende öyle sandım Smile
Reply


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