hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\jail_regard"-wadinclude snAke.wad 
Entering c:\program files\valve\cstrike\maps\jail_regard.map  
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]  
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]  
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snAke.wad]  
6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
 (2.20 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (2.39 seconds)  
Including Wadfile: \program files\valve\cstrike\snake.wad
 - Contains 164 used textures, 100.00 percent of map (5055 textures in wad)  
added 44 additional animating textures.
Texture usage is at 3.95 mb (of 4.00 mb MAX)
5.75 seconds elapsed  
-----   END   hlcsg -----      
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\jail_regard"  
Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]  
noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)    
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...38  11 (0.28 seconds)
BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\jail_regard.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3368 (0.20 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2831 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3443 (0.23 seconds)
4.48 seconds elapsed  
-----   END   hlbsp -----      
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\jail_regard"
2018 portalleafs
6297 numportals  
-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]  
fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]    
BasePortalVis:
 (6.80 seconds)
LeafThread:
 (181.45 seconds)
average leafs visible: 176
g_visdatasize:179133  compressed from 510554
188.44 seconds elapsed [3m 8s]  
-----   END   hlvis -----      
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\valve\hlrad.exe "c:\program files\valve\cstrike\maps\jail_regard"  
-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]  
vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]  
smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]  
texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]  
global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]  
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]  
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]  
custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]    
12340 faces
Create Patches : 68892 base patches
0 opaque faces
772133 square feet [111187160.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file 
Common Half-Life mapping problems & compile errors - Zoner's Half-Life Tools reference (ZHLT) for a detailed explanation of this problem    
-----   END   hlrad -----