Arkadaşlar bende zp_extra_SLG diye bir plugin var.Bu pluginde mermi sayısını sınırlı(5 mermi,0 şarjör) gibi ve damage ayarınının değiştirilebilir olmasını istiyorum elimde sadece .sma dosyası var.Editleyebilirseniz çok güzel olur.

HTML-Kodu:
#include <amxmodx>
#include <zombieplague>
#include <fun>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fakemeta>

/* [ZP] Extra Item : Sniper Laser Gun [SLG] ! By xLeoNNN. (san antonio,chile)
   this is my second plugin, the Sniper Laser Gun [SLG] is a weapon awp with efects,laser,
   Credits : 
   
   meTaLiCroSS  :  for code of damage of "gauss"
   Mr.Death     :  how to create the effects and use the "Temp Entity"
   */
   
new g_ibuy
new bullets[33]
new hotflarex, laserb, thunder
new bool:g_lasergun[33]
new g_iMaxPlayers
const q_pPlayer = 41
new Shakes
const Second = ( 1<<10 )
new cvar_particles_dead, cvar_bullet_efect, cvar_thunder, cvar_oneround
new g_currentweapon[33]

new V_LASERGUN[] = "models/zombie_plague/v_sniper_laser_gun.mdl" 
new P_LASERGUN[]        = "models/zombie_plague/p_sniper_laser_gun.mdl"
new W_LASERGUN[]    = "models/zombie_plague/w_sniper_laser_gun.mdl"
new const LaserSound[] = "weapons/electro4.wav"

public plugin_init()
{
	register_plugin("[ZP] Extra Item: Sniper Laser Gun", "1.0", "x[L]eoNNN") 
	g_ibuy = zp_register_extra_item("Sniper Laser Gun", 40, ZP_TEAM_HUMAN)
	Shakes = get_user_msgid( "ScreenShake" )
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
	register_forward(FM_SetModel, "fw_SetModel")
	cvar_particles_dead = register_cvar("zp_slg_particles", "1")
	cvar_bullet_efect = register_cvar("zp_slg_bullet", "1")
	cvar_thunder = register_cvar("zp_slg_thunder", "1")
	cvar_oneround = register_cvar("zp_slg_oneround", "1")
	
}

public plugin_precache()
{
	hotflarex = precache_model("sprites/flare6.spr")
	laserb = precache_model("sprites/laserbeam.spr")
	thunder = precache_model("sprites/zbeam1.spr")
	precache_model(V_LASERGUN)
	precache_model(P_LASERGUN)
	precache_model(W_LASERGUN)
	precache_sound(LaserSound)
}

public zp_extra_item_selected(id, itemid) 
{
	
	if (itemid ==g_ibuy)
	{
		g_lasergun[id] = true
		give_item (id, "weapon_awp")
		cs_set_user_bpammo(id, CSW_AWP, 20)
		client_print(id, print_center, "[ZP] Sniper Laser Gun ON! Killed All Zombies!")
	}
	
	if(g_lasergun[id] && user_has_weapon(id, CSW_AWP))
	{
		client_print(id, print_chat, "/g[ZP]/y You Already Have Sniper Laser Gun!")
		zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 40)
		return;
	}
} 

public zp_user_infected_post(infected, infector)
{
	if (g_lasergun[infected])
	{
		g_lasergun[infected] = false
	}
}

public event_round_start()
{
	for (new i = 1; i <= g_iMaxPlayers; i++)
	{
		if (!is_user_connected(i))
			continue
		
		if (g_lasergun[i])
		{
			g_lasergun[i] = false
		}
	}
}

public client_putinserver(id)
{
	g_lasergun[id] = false
}

public client_disconnect(id)
{
	g_lasergun[id] = false
}

public make_tracer(id)
{
	if(get_pcvar_num(cvar_bullet_efect))
	{
		if(g_lasergun[id] && g_currentweapon[id])
		{
			new clip,ammo
			new wpnid = get_user_weapon(id,clip,ammo)
			new pteam[16]
			
			get_user_team(id, pteam, 15)
			
			if ((bullets[id] > clip) && (wpnid == CSW_AWP)) 
			{
				new laser1[3], laser2[3]
				get_user_origin(id, laser1, 1)
				get_user_origin(id, laser2, 4)
				
				message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
				write_byte (1)    
				write_short(id | 0x1000) 
				write_coord (laser2[0]) 
				write_coord (laser2[1])
				write_coord (laser2[2])
				write_short( laserb )
				write_byte(1) 
				write_byte(5) 
				write_byte(1) 
				write_byte(80) 
				write_byte(20) 
				write_byte(0)    
				write_byte(52)       
				write_byte(255)      
				write_byte(255) 
				write_byte(150)
				message_end()
				
				message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
				write_byte(TE_DLIGHT) 
				write_coord(laser1[0]) 
				write_coord(laser1[1]) 
				write_coord(laser1[2]) 
				write_byte(13) 
				write_byte(254)
				write_byte(0)
				write_byte(0) 
				write_byte(100)
				write_byte(10)
				message_end()
				
				message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
				write_byte(TE_SPRITETRAIL)
				write_coord(laser1[0]) 
				write_coord(laser1[1]) 
				write_coord(laser1[2]) 
				write_coord(laser1[0]) 
				write_coord(laser1[1]) 
				write_coord(laser1[2]) 
				write_short(hotflarex)
				write_byte(5)
				write_byte(1) 
				write_byte(3) 
				write_byte(34)
				write_byte(43)
				message_end()
				emit_sound(id, CHAN_AUTO, LaserSound, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
				
			}
			bullets[id] = clip
		}
	}
}

public Event_CurWeapon(id) 
{      
	g_currentweapon[id] = read_data(2)
	
	if(!g_lasergun[id] || g_currentweapon[id] != CSW_AWP)
		return PLUGIN_CONTINUE
	
	entity_set_string(id, EV_SZ_viewmodel, V_LASERGUN)
	entity_set_string(id, EV_SZ_weaponmodel, P_LASERGUN)
	
	return PLUGIN_CONTINUE 
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	
	if(!equali(model, "models/w_awp.mdl")) 
		return FMRES_IGNORED;
	
	new ads = entity_get_edict(entity, EV_ENT_owner)
	new className[33]
	entity_get_string(entity, EV_SZ_classname, className, 32)
	
	if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
	{
		if(g_lasergun[ads])
		{
			entity_set_model(entity, W_LASERGUN)
			return FMRES_SUPERCEDE
		}
	}
	
	return FMRES_IGNORED
} 

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
	if(!is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
		return HAM_IGNORED
	
	if (g_lasergun[attacker] && g_currentweapon[attacker] == CSW_AWP)
	{	
		static Float:originF[3]
		pev(victim, pev_origin, originF)
		
		new plrWeapId, plrClip, plrAmmo
		plrWeapId = get_user_weapon(attacker, plrClip, plrAmmo)
		if (plrWeapId == CSW_AWP)
			SetHamParamFloat(4, damage += get_user_health(victim))
		
		client_print(attacker, print_center, "Enemy Electrocuted!")
		if(get_pcvar_num(cvar_particles_dead))
			dead_efect(originF)
	}
	
	if(zp_get_user_nemesis(victim))
	{
		client_print(attacker, print_center, "Nemesis is Inmune")
	}
	return PLUGIN_HANDLED; 
}

dead_efect(const Float:originF[3])
{	
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)			
write_byte(TE_PARTICLEBURST) 
engfunc(EngFunc_WriteCoord, originF[0])
engfunc(EngFunc_WriteCoord, originF[1]) 
engfunc(EngFunc_WriteCoord, originF[2]+10) 
write_short(250) 
write_byte(70) 
write_byte(55) 
message_end()

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)			
write_byte(TE_PARTICLEBURST) 
engfunc(EngFunc_WriteCoord, originF[0])
engfunc(EngFunc_WriteCoord, originF[1]) 
engfunc(EngFunc_WriteCoord, originF[2]+10)
write_short(250) 
write_byte(70) 
write_byte(55) 
message_end()

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)			
write_byte(TE_PARTICLEBURST)
engfunc(EngFunc_WriteCoord, originF[0]) 
engfunc(EngFunc_WriteCoord, originF[1]) 
engfunc(EngFunc_WriteCoord, originF[2]+10)
write_short(250)
write_byte(83) 
write_byte(55)
message_end()

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_IMPLOSION)
engfunc(EngFunc_WriteCoord, originF[0]) 
engfunc(EngFunc_WriteCoord, originF[1]) 
engfunc(EngFunc_WriteCoord, originF[2]+10) 
write_byte(random_num(100, 300))
write_byte(20) 
write_byte(3) 
message_end()
}

public fw_AWP_PrimaryAttack_Post(awp)
{
if(get_pcvar_num(cvar_thunder))
{
	static id
	id = get_pdata_cbase(awp, q_pPlayer, 4)
	
	if(is_user_connected(id) && g_lasergun[id])
	{	
		new iEndOrigin[3]
		get_user_origin(id, iEndOrigin, 3)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
		write_byte(TE_EXPLOSION)	
		write_coord(iEndOrigin[0]) 
		write_coord(iEndOrigin[1]) 
		write_coord(iEndOrigin[2] +10) 
		write_short(thunder)	
		write_byte(90)		
		write_byte(60)		
		write_byte(TE_EXPLFLAG_NONE)	
		message_end() 
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
		write_byte(TE_EXPLOSION)	
		write_coord(iEndOrigin[0]) 
		write_coord(iEndOrigin[1]) 
		write_coord(iEndOrigin[2]+20) 
		write_short(thunder)	
		write_byte(60)	
		write_byte(20)		
		write_byte(TE_EXPLFLAG_NONE)	
		message_end() 
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
		write_byte(TE_EXPLOSION)	
		write_coord(iEndOrigin[0]) 
		write_coord(iEndOrigin[1]) 
		write_coord(iEndOrigin[2] +30) 
		write_short(thunder)	
		write_byte(60)		
		write_byte(20)			
		write_byte(TE_EXPLFLAG_NONE)	
		message_end() 
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iEndOrigin) 
		write_byte(TE_BEAMCYLINDER)
		write_coord(iEndOrigin[0])
		write_coord(iEndOrigin[1])
		write_coord(iEndOrigin[2])
		write_coord(iEndOrigin[0])
		write_coord(iEndOrigin[1])
		write_coord(iEndOrigin[2]+200)
		write_short(hotflarex)
		write_byte(0)
		write_byte(1)
		write_byte(6)
		write_byte(8)
		write_byte(1)
		write_byte(255)
		write_byte(255)
		write_byte(192)
		write_byte(128)
		write_byte(5)
		message_end()
		
		message_begin( MSG_ONE_UNRELIABLE, Shakes, _, id )
		write_short( Second*5 )
		write_short( Second*5 )
		write_short( Second*5 )
		message_end( ) 
	}
}
}

public fw_PlayerSpawn_Post(id)
{
if(get_pcvar_num(cvar_oneround))
{
	if(g_lasergun[id])
	{
		g_lasergun[id] = false
		ham_strip_weapon(id, "weapon_awp")
	}
}
}

stock ham_strip_weapon(id, weapon[])
{
if(!equal(weapon,"weapon_",7)) 
	return 0
	
	new idd = get_weaponid(weapon)
	
	if(!idd) return 0
	
	new wEnt
	
	while((wEnt = find_ent_by_class(wEnt, weapon)) && entity_get_edict(wEnt, EV_ENT_owner) != id) {}
	
	if(!wEnt) return 0
	
	if(get_user_weapon(id) == idd) 
		ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
	
	if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, wEnt)
	
	entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<idd))
	
	return 1
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/