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Haritadaki Leak'ı gidermek [ ÇÖZÜLDÜ ]
#1
Merhaba arkadaşlar haritada leak var fakat leak'ın gösterdiği kordinattaki nesneleri sildikçe birşey değişmiyor genede leak oluyor ne yapmam gerekiyor buyrun compileside burda ;


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\valve"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz"
Entering c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
40%...50%...90%... (0.11 seconds)

Using Wadfile: \program files\valve\cstrike\scarty.wad
- Warning: Larger than expected texture (348972 bytes): 'SNOW'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Contains 3 used textures, 17.65 percent of map (441 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 14 used textures, 82.35 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Texture usage is at 0.10 mb (of 4.00 mb MAX)
0.52 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 370 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity info_target @ ( -89,-640,-127)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 296 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (-384, 832, 384)
SolidBSP [hull 2] 301 (0.02 seconds)
Warning: === LEAK in hull 2 ===
Entity info_target @ ( -89,-640,-127)
SolidBSP [hull 3] 297 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-384, 832, 384)
0.77 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz" -sparse

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz"-sparse
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz.bsp" "C:\Program Files\valve\cstrike\maps\jail_oguz.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\oguzhan\valvehammer\maplar\jail_oguz.pts" "C:\Program Files\valve\cstrike\maps\jail_oguz.pts"


** Executing...
** Command: C:\PROGRA~1\valve\hl.exe
** Parameters: +map "jail_oguz" -game cstrike -dev -console +deathmatch 1


Messages In This Thread
Haritadaki Leak'ı gidermek [ ÇÖZÜLDÜ ] - by 34oguzhan55 - 19-08-13, 23:28

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