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compile hatası [ ÇÖZÜLDÜ ]
#1
merhaba arkadaşlar mapımı bitirdim compileye başlıyorum hlvis işlemine gelince 10-15 dk kadar çalışıyor sonra bilgisayarım kapanıyor :S neden oluyor acaba bir bilgisi olan varmı?
Code:
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\Compile\ZHLT34~1.ZIP\hlcsg.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail_portakal_v2"-wadinclude portakal.wad
Entering c:\documents and settings\xxx\desktop\valve hammer 3.5\jail_portakal_v2.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[portakal.wad]


32 brushes (totalling 192 sides) discarded from clipping hulls
CreateBrush:
(1.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.11 seconds)


Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 1 used texture, 0.93 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 59 used textures, 54.63 percent of map (3116 textures in wad)
Including Wadfile: \program files\valve\cstrike\portakal.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'
- Warning: Larger than expected texture (348972 bytes): 'SNOW1'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Warning: Larger than expected texture (348972 bytes): 'CHRISTMASTREE'
- Warning: Larger than expected texture (697132 bytes): 'LANE'
- Warning: Larger than expected texture (348972 bytes): 'RETURN'
- Warning: Larger than expected texture (261932 bytes): 'BACKBOARD'
- Warning: Larger than expected texture (348972 bytes): 'GUTTERS'
- Contains 48 used textures, 44.44 percent of map (2558 textures in wad)


added 16 additional animating textures.
Texture usage is at 2.21 mb (of 4.00 mb MAX)
2.81 seconds elapsed


-----   END   hlcsg -----






hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\Compile\ZHLT34~1.ZIP\hlbsp.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail_portakal_v2"


Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]


noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3728 (0.27 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\xxx\desktop\valve hammer 3.5\jail_portakal_v2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3175 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2772 (0.14 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3352 (0.17 seconds)
3.91 seconds elapsed


-----   END   hlbsp -----




log dosyam.


Messages In This Thread
compile hatası [ ÇÖZÜLDÜ ] - by Bayram Marley - 24-11-13, 23:02
Cevap: compile hatası - by Nefesim - 25-11-13, 16:30
Cevap: compile hatası - by Bayram Marley - 25-11-13, 18:18
Cevap: compile hatası - by xcasusxx - 25-11-13, 19:49
Cevap: compile hatası - by Nefesim - 26-11-13, 18:08
Cevap: compile hatası - by Bayram Marley - 26-11-13, 20:12
Cevap: compile hatası - by Bayram Marley - 27-11-13, 14:13
Cevap: compile hatası - by Nefesim - 27-11-13, 14:25

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