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hata log var bakın
#1
beyler mapi bitirdim reklamları koydum runladım bi hata çıkmadan açıldı oyun kasıyor ayrıca karanlık oda aydınlık log şöyle:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\zhlt\hlcsg.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-nowadtextures
Entering d:\program files\valve\cstrike\maps\jail_bloody_fix2.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.48 seconds)


Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 84 used textures, 73.04 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\excelds.wad
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Contains 28 used textures, 24.35 percent of map (1687 textures in wad)
Using Wadfile: \program files\valve\valve\okby.wad
- Contains 3 used textures, 2.61 percent of map (6 textures in wad)


added 22 additional animating textures.
Texture usage is at 2.24 mb (of 4.00 mb MAX)
1.09 seconds elapsed


----- END hlcsg -----






hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\zhlt\hlbsp.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2338 (0.09 seconds)
BSP generation successful, writing portal file 'd:\program files\valve\cstrike\maps\jail_bloody_fix2.prt'
SolidBSP [hull 1] 500...1000...1500...1920 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1500...1744 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2066 (0.08 seconds)
1.39 seconds elapsed


----- END hlbsp -----






hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\zhlt\hlvis.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-full
1367 portalleafs
4443 numportals


-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]


fast vis [ off ] [ off ]
full vis [ on ] [ off ]




BasePortalVis:
(2.02 seconds)
LeafThread:
(1605.98 seconds)
average leafs visible: 480
g_visdatasize:181583 compressed from 233757
1608.34 seconds elapsed [26m 48s]


----- END hlvis -----






hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\zhlt\hlrad.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-sparse


-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]


smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]


texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]


global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]


opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]


custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]




[Reading texlights from 'C:\zhlt\lights.rad']
[59 texlights parsed from 'C:\zhlt\lights.rad']


7732 faces
Create Patches : 50135 base patches
0 opaque faces
542532 square feet [78124736.00 square inches]
319 direct lights


BuildFacelights:
Error:
for Face 6335 (texture deathcrate) at
(2300.000 1111.000 -583.000) (2300.000 1110.000 -583.000) (2329.000 1110.000 -583.000) (2329.000 1111.000 -583.000)
Error: Bad surface extents (9 x 2631)
Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----




şimdiden eyv
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Messages In This Thread
hata log var bakın - by ase57 - 05-09-14, 23:01
Cevap: hata log var bakın - by Hardy - 06-09-14, 19:56
Cevap: hata log var bakın - by Nefesim - 09-09-14, 01:07
Cevap: hata log var bakın - by Hardy - 10-09-14, 14:37
Cevap: hata log var bakın - by Nefesim - 14-09-14, 22:22
Cevap: hata log var bakın - by looly - 17-12-14, 21:17

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