Selamun aleykum. Beyler ben map yapıyorum fakat bsp çıkardıktan sonra panele yükleyince server açılmıyor. Wad'ı gömdüm ve res dosyasını attım. Oyun dolarken oyundan atıyor.
Log :Kod:** Executing...** Command: Change Directory ** Parameters: "D:\Valve" ** Executing... ** Command: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe ** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -wadinclude Days.wad hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe d:\valve\cstrike\maps\jail_bm_sekenzi -wadinclude Days.wad Entering d:\valve\cstrike\maps\jail_bm_sekenzi.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 8 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [Days.wad] 23 brushes (totalling 170 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds) Using Wadfile: \valve\valve\halflife.wad - Contains 47 used textures, 46.08 percent of map (3116 textures in wad) Including Wadfile: \valve\cstrike\days.wad - Warning: Larger than expected texture (348972 bytes): '!ALEW' - Warning: Larger than expected texture (348972 bytes): '!LAVA01' - Warning: Larger than expected texture (348972 bytes): '+0REDARMY' - Warning: Larger than expected texture (348972 bytes): '+1REDARMY' - Warning: Larger than expected texture (348972 bytes): '+2REDARMY' - Warning: Larger than expected texture (348972 bytes): '10492203_729839' - Warning: Larger than expected texture (3400812 bytes): 'GRASS1' - Warning: Larger than expected texture (3400812 bytes): 'GRASS15' - Warning: Larger than expected texture (361212 bytes): 'BLOODYMARY' - Warning: Larger than expected texture (519312 bytes): 'BANNER' - Warning: Larger than expected texture (329932 bytes): 'REKLAM' - Warning: Larger than expected texture (476812 bytes): 'WINTERISCOMING1' - Warning: Larger than expected texture (1904812 bytes): 'WINTER2' - Contains 55 used textures, 53.92 percent of map (1733 textures in wad) added 12 additional animating textures. Texture usage is at 3.23 mb (of 4.00 mb MAX) 1.14 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe ** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe d:\valve\cstrike\maps\jail_bm_sekenzi Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 8 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3560 (0.14 seconds) BSP generation successful, writing portal file 'd:\valve\cstrike\maps\jail_bm_sekenzi.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2738 (0.08 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2347 (0.07 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3143 (0.11 seconds) 1.78 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Users\Asus\Desktop\hlcsg\hlvis.exe ** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -full hlvis 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\Asus\Desktop\hlcsg\hlvis.exe d:\valve\cstrike\maps\jail_bm_sekenzi -full 2162 portalleafs 7695 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 8 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (965.84 seconds) average leafs visible: 743 g_visdatasize:365390 compressed from 585902 966.95 seconds elapsed [16m 6s] ----- END hlvis ----- ** Executing... ** Command: C:\Users\Asus\Desktop\hlcsg\hlrad.exe ** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi" -sparse hlrad 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\Users\Asus\Desktop\hlcsg\hlrad.exe d:\valve\cstrike\maps\jail_bm_sekenzi -sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 8 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Users\Asus\Desktop\hlcsg\lights.rad'] [59 texlights parsed from 'C:\Users\Asus\Desktop\hlcsg\lights.rad'] 11872 faces Create Patches : 70368 base patches 0 opaque faces 613131 square feet [88290992.00 square inches] 3 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.22 seconds) BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (210.42 seconds) visibility matrix : 78.1 megs MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (147.37 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.42 seconds) Transfer Lists : 228680430 : 228.68M transfers Indices : 104974564 : 100.11M bytes Data : 914721720 : 872.35M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.01 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.51 seconds) 398.47 seconds elapsed [6m 38s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi.bsp" "D:\Valve\cstrike\maps\jail_bm_sekenzi.bsp" ** Executing... ** Command: Copy File ** Parameters: "d:\valve\cstrike\maps\jail_bm_sekenzi.pts" "D:\Valve\cstrike\maps\jail_bm_sekenzi.pts" ** Executing... ** Command: Copy File ** Parameters: +map "jail_bm_sekenzi" -game cstrike -dev -console +deathmatch 1


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