RainySnowy (Enables CS weather) v2.0y - AlliedModders bakmadım ingilizcede fazla yok bu sanırım bi dene yinede.
Merhaba Arkadaşlar Ben Yağmur Yağdırma Plugini İstiyorum.Bu Konuya Bakınız ; https://www.csplague.com/plugin-cs-1...a-plugini.html Bu Konunun Sadece Yağmur Yağmasını İstiyorum Şimdiden Teşekkürler Cevabınızı Bekliyorum...
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PHP- Kodu:
İletişim => cebinihat@hotmail.com
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PHP- Kodu:
İletişim => cebinihat@hotmail.com
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
PHP- Kodu:
İletişim => cebinihat@hotmail.com
En İyi Konularım:
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color="#ff0000">CSPLAGUE.com
RainySnowy (Enables CS weather) v2.0y - AlliedModders bakmadım ingilizcede fazla yok bu sanırım bi dene yinede.
[ OSMANLI IMP # F-TIPI JAILBREAK ]
[ İMAN AHLAK ADALET ]
[ Pit10 ]
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-diğer sosyal ağlarımız-
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Buyur plugin saglam çalışıyor.PHP- Kodu:
#include <amxmodx>
/* Choose One */
//#include <engine>
#include <fakemeta>
#include "ojos.inc"
#define MAX_LIGHT_POINTS 3
new weather_ent
new Float:g_strikedelay
new g_lightpoints[MAX_LIGHT_POINTS]
new g_fxbeam;
new g_soundstate[33]
new g_maxplayers;
new g_stormintensity;
public plugin_precache()
{
register_plugin("RainySnowy", "2.0y", "OneEyed & teame06");
register_cvar("rainysnowy", "2.0y", FCVAR_SERVER);
register_cvar("weather_type", "1");
register_cvar("weather_storm", "50");
g_maxplayers = get_maxplayers();
new type = get_cvar_num("weather_type");
if(type == 3)
type = random_num(0,2);
switch(type) {
case 1:
{
g_fxbeam = precache_model("sprites/laserbeam.spr");
precache_model("models/chick.mdl");
precache_sound("ambience/rain.wav");
precache_sound("ambience/thunder_clap.wav");
weather_ent = CREATE_ENTITY("env_rain")
THINK("env_rain","WeatherSystem")
NEXTTHINK(weather_ent,1.0)
}
case 2:
{
weather_ent = CREATE_ENTITY("env_snow");
}
}
}
public client_putinserver(id)
client_cmd(id,"cl_weather 1");
//This is only for rain.
public WeatherSystem(entid) {
if(entid == weather_ent)
{
//Is weather_storm activated? ( 0 = OFF ) -- ( 1-100 = INTENSITY )
g_stormintensity = get_cvar_num("weather_storm");
//Do our soundstate and picks random player.
new victim = GetSomeoneUnworthy();
if(g_stormintensity)
{
//Is the delay up?
if(g_strikedelay < get_gametime())
{
//We got player to create lightning from?
if(victim)
{
//Do our Lightning Technique.
CreateLightningPoints(victim);
}
}
}
NEXTTHINK(weather_ent,2.0)
}
return PLUGIN_CONTINUE
}
GetSomeoneUnworthy() {
new cnt, id, total[33];
for(id=1;id<g_maxplayers;id++)
if(is_user_alive(id))
if(is_user_outside(id))
{
total[cnt++] = id;
if(!g_soundstate[id]) {
g_soundstate[id] = 1;
client_cmd(id, "speak ambience/rain.wav");
}
}
else if(g_soundstate[id])
{
g_soundstate[id] = 0;
client_cmd(id, "speak NULL")
}
if(cnt)
return total[random_num(0, (cnt-1))];
return 0;
}
CreateLightningPoints(victim)
{
if(IS_VALID_ENT(g_lightpoints[0]))
return 0;
new ent, x, Float:tVel[3];
new Float:vOrig[3];
new Float:mins[3] = { -1.0, -1.0, -1.0 };
new Float:maxs[3] = { 1.0, 1.0, 1.0 };
new Float:dist = is_user_outside(victim)-5; //Get distance to set ents at.
GET_ORIGIN(victim,vOrig)
if(dist > 700.0) { //cap distance.
dist = 700.0;
}
vOrig[2] += dist;
//Create lightning bolts by spreading X entities randomly with velocity
for(x=0;x<MAX_LIGHT_POINTS;x++)
{
ent = CREATE_ENTITY("env_sprite")
SET_INT(ent,movetype,MOVETYPE_FLY)
SET_INT(ent,solid,SOLID_TRIGGER)
SET_FLOAT(ent,renderamt,0.0)
SET_INT(ent,rendermode,kRenderTransAlpha)
SET_MODEL(ent,"models/chick.mdl")
SET_VECTOR(ent,mins,mins)
SET_VECTOR(ent,maxs,maxs)
tVel[0] = random_float(-500.0,500.0);
tVel[1] = random_float(-500.0,500.0);
tVel[2] = random_float((dist<=700.0?0.0:-100.0),(dist<=700.0?0.0:50.0));
SET_VECTOR(ent,origin,vOrig)
SET_VECTOR(ent,velocity,tVel)
g_lightpoints[x] = ent;
}
emit_sound(ent, CHAN_STREAM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(random_float(0.6,2.0),"Lightning",victim);
return 1;
}
// Creating a beam at each entity consecutively.
// Player has 1 in 1000 chance of getting struck !
public Lightning(victim)
{
new x, a, b, rand;
new endpoint = MAX_LIGHT_POINTS-1;
while(x < endpoint) {
a = g_lightpoints[x];
b = g_lightpoints[x+1];
x++
if(x == endpoint) {
rand = random_num(1,1000); //One unlucky son of a bish.
if(rand == 1) {
b = victim;
FAKE_DAMAGE(victim,"Lightning",100.0,1);
}
}
CreateBeam(a,b);
}
for(x=0;x<MAX_LIGHT_POINTS;x++)
if(IS_VALID_ENT(g_lightpoints[x]))
REMOVE_ENTITY(g_lightpoints[x])
//Set up next lightning.
if(g_stormintensity > 100) {
set_cvar_num("weather_storm", 100);
g_stormintensity = 100;
}
new Float:mins = 50.0-float(g_stormintensity/2);
new Float:maxs = 50.0-float(g_stormintensity/3);
g_strikedelay = get_gametime() + random_float(mins, maxs);
}
//return distance above us to sky
Float:is_user_outside(id) {
new Float:origin[3], Float:dist;
GET_ORIGIN(id, origin)
dist = origin[2];
while (POINTCONTENTS(origin) == -1)
origin[2] += 5.0;
if (POINTCONTENTS(origin) == -6) return (origin[2]-dist);
return 0.0;
}
CreateBeam(entA, entB)
{
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( 8 );
write_short( entA );
write_short( entB );
write_short( g_fxbeam );
write_byte(0); //start frame
write_byte(10); //framerate
write_byte(5); //life
write_byte(8); //width
write_byte(100); //noise
write_byte(255); //red
write_byte(255); //green
write_byte(255); //blue
write_byte(255); //brightness
write_byte(10); //scroll speed
message_end();
}
forumda vardı zaten bu plugin. Nicomedia nın paylaştığı birdaha konu açmadan araştırma yap istersen...
CVAR KOMUTLARI
weather_type "1" // Plugini Açma Kapama Komutu
weather_storm "50" // Yağmurun Şiddeti ( 1 ve 100 Arasında Arttırıp İndirebilirsiniz )
Konu wolf5094 tarafından (12-04-13 Saat 21:40 ) değiştirilmiştir.
Kardeşim O Kar Yağdırma Plugini Ben Yağmur Yağdırma Plugini İstiyorum...
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
PHP- Kodu:
İletişim => cebinihat@hotmail.com
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
PHP- Kodu:
İletişim => cebinihat@hotmail.com
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
PHP- Kodu:
İletişim => cebinihat@hotmail.com
En İyi Konularım:
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
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color="#ff0000">CSPLAGUE.com
eğer
amx_cvar weather_type "1"
ve
amx_cvar weather_storm "90"
yazarsan yağmur yağdırır... kar yagdırma ve yagmur yagdırma aynı pluginde.
buyur pluginin linki resimde de gördüğün gibi yağmur yağıyor.
https://www.csplague.com/plugin-cs-1...mur-yagar.html
Teşekkürler Konu Çözülmüş İsteklere Taşınabilir...
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
PHP- Kodu:
İletişim => cebinihat@hotmail.com
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
PHP- Kodu:
İletişim => cebinihat@hotmail.com
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
PHP- Kodu:
İletişim => cebinihat@hotmail.com
En İyi Konularım:
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
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color="#ff0000">CSPLAGUE.com
rica ederim
Çözülmüş İsteklere taşındı.
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CS:GO ve CS 1.6 için ücretli eklenti yapılır.
Plugin yazmak isteyenlere yardımcı olabilirim.
Skype adresimden ulaşabilirsiniz: destek_596
Steam: http://steamcommunity.com/id/ca-nemesis/