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Bu 1. Aydınlatma Hatası'nın Log Dosyası;
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\jail_regard"-wadinclude snAke.wad
Entering c:\program files\valve\cstrike\maps\jail_regard.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snAke.wad]


6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
(2.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.39 seconds)


Including Wadfile: \program files\valve\cstrike\snake.wad
- Contains 164 used textures, 100.00 percent of map (5055 textures in wad)


added 44 additional animating textures.
Texture usage is at 3.95 mb (of 4.00 mb MAX)
5.75 seconds elapsed


----- END hlcsg -----






hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\jail_regard"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...38 11 (0.28 seconds)
BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\jail_regard.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3368 (0.20 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2831 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3443 (0.23 seconds)
4.48 seconds elapsed


----- END hlbsp -----






hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\jail_regard"
2018 portalleafs
6297 numportals


-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]


fast vis [ off ] [ off ]
full vis [ off ] [ off ]




BasePortalVis:
(6.80 seconds)
LeafThread:
(181.45 seconds)
average leafs visible: 176
g_visdatasize:179133 compressed from 510554
188.44 seconds elapsed [3m 8s]


----- END hlvis -----






hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\valve\hlrad.exe "c:\program files\valve\cstrike\maps\jail_regard"


-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]


smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]


texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]


global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]


opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]


custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]




12340 faces
Create Patches : 68892 base patches
0 opaque faces
772133 square feet [111187160.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file Common Half-Life mapping problems & compile errors - Zoner's Half-Life Tools reference (ZHLT) for a detailed explanation of this problem




----- END hlrad -----





Sonra Bu Böyle ışık sorunu yarattığı için Ben bu mapı tekrardan yapmaya kalkıştım başka rmf ile
O Diğer mapta hata vermiyordu O da vermeye başladı ve Bu daha değişik saniyeler içinde map'ı Runladı :
Buda 2. Map Log Dosyası;
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "C:\Program Files\valve\cstrike\maps\deneme"
Entering C:\Program Files\valve\cstrike\maps\deneme.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
(1.98 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.70 seconds)


Using Wadfile: \program files\valve\cstrike\snake.wad
- Contains 143 used textures, 100.00 percent of map (5055 textures in wad)


added 42 additional animating textures.
Texture usage is at 3.29 mb (of 4.00 mb MAX)
5.61 seconds elapsed


----- END hlcsg -----






hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "C:\Program Files\valve\cstrike\maps\deneme"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...38 87 (0.30 seconds)
BSP generation successful, writing portal file 'C:\Program Files\valve\cstrike\maps\deneme.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...37 11 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3028 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...37 36 (0.27 seconds)
4.50 seconds elapsed


----- END hlbsp -----





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